The Big Index 2023: Articles for Game Music Composers

  By Winifred Phillips | Contact | Follow Welcome!  I’m game music composer Winifred Phillips, and just before the holidays I was ecstatic to learn that my music for the Jurassic World Primal Ops video game was nominated for a Society of Composers & Lyricists Award!  In all the excitement following the announcement of the SCL Awards nominees, […]

Characterization in trailers, cutscenes and cinematics (for the game music composer)

By Winifred Phillips | Contact | Follow Glad you’re here!  I’m video game composer Winifred Phillips–  thanks for joining us!  As we all know, dynamic music has become a central focus of our craft as game composers. In our past articles here, we tend to focus on the awesome power of dynamic implementation to increase the utility of […]

Information in trailers, cutscenes and cinematics (for the game music composer)

By Winifred Phillips | Contact | Follow Hey, everyone!  I’m video game composer Winifred Phillips, and I’d like to welcome you back to our four-part discussion of traditional “scoring-to-picture” techniques within a video game project, and how these play into our work as game composers.  We’ve been looking at examples of cinematics, cutscenes and trailers to see how […]

Game Music and Mood Attenuation: How Game Composers Can Enhance Virtual Presence (Pt. 4)

The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.

Game Music and Empathy: How Game Composers Can Enhance Virtual Presence (Pt. 3)

The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.

VR for the Game Music Composer: Audio for VR Platforms

Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on audio issues. Included: Soundfield for AR, Spatial Sound for AR/MR, audio improvements in the Vive & Oculus SDKs, & audio for the new untethered platforms.

Game Music and The Theory of Flow: How Game Composers Can Enhance Virtual Presence (Pt. 1)

The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.

Tips, Tools and Guidance: VR Assets for the Game Music Composer

Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.

Game Music and Psychological Attachment: How Game Composers Can Enhance Virtual Presence (Pt. 2)

The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.