Characterization in trailers, cutscenes and cinematics (for the game music composer)

By Winifred Phillips | Contact | Follow Glad you’re here!  I’m video game composer Winifred Phillips–  thanks for joining us!  As we all know, dynamic music has become a central focus of our craft as game composers. In our past articles here, we tend to focus on the awesome power of dynamic implementation to increase the utility of […]

VR for the Game Music Composer: Audio for VR Platforms

Game composer Winifred Phillips looks at developments with VR platforms & their SDKs, focusing on audio issues. Included: Soundfield for AR, Spatial Sound for AR/MR, audio improvements in the Vive & Oculus SDKs, & audio for the new untethered platforms.

Tips, Tools and Guidance: VR Assets for the Game Music Composer

Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.

Game Music and Mood Attenuation: How Game Composers Can Enhance Virtual Presence (Pt. 4)

The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 4: Game Music and Mood Attenuation. Included are practical examples and video demonstrations.

Game Music and The Theory of Flow: How Game Composers Can Enhance Virtual Presence (Pt. 1)

The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.

Game Music and Empathy: How Game Composers Can Enhance Virtual Presence (Pt. 3)

The 3rd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.

Video Game Music Composers: New VR Headphone Tech (2018)

Video game composer Winifred Phillips discusses newly announced headphone products for VR, and new technologies promising to enhance existing headphones for VR. Topics include Cingo, the Ambeo Smart Headset, Super X-Fi, and the Sowlo from Noveto Systems.

Game Music and Psychological Attachment: How Game Composers Can Enhance Virtual Presence (Pt. 2)

The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.

VR Headphones Update 2018: Video Game Music Composers

Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.