Since third-party audio middleware in game development is becoming slowly more prevalent, I’m devoting two blog entries to some tutorials by game audio pros who have produced videos to demonstrate their process working with the software. I posted the first blog entry in February — you can read it here.
This second blog is devoted to FMOD, and the tutorials were produced by two game composers who have generously shared their experiences. The first video focuses on the creation of adaptive music for a demo competition hosted by the Game Audio Network Guild and taking place during the Game Developers Conference 2014 in San Francisco. The tutorial was produced by composer Anastasia Devana, whose game credits include the recently released puzzle game Synergy and the upcoming roleplaying game Anima – Gate of Memories.
Adaptive music in Angry Bots using FMOD Studio and Unity
FMOD Studio: Overview & Introduction

