The Protagonist’s Motif: The Music of Assassin’s Creed Liberation

Photograph of Grammy Award-winning video game music composer Winifred Phillips, shown here in the music studio at Generations Productions.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us!  I’m video game composer Winifred Phillips, and I’m pleased to welcome you to part six of my article series discussing my original musical soundtrack for the awesome video game Assassin’s Creed Liberation!

The Assassin’s Creed Liberation game was the first title in the popular Assassin’s Creed franchise to star a female protagonist.  Set during the famously tumultuous events occurring in 18th century New Orleans, this bestselling game explored the tensions rippling across society as the city grappled with Spanish occupation and the American Revolution.  In the previous installments of this article series, we’ve discussed the evocative multicultural society in which the protagonist Aveline de Grandpré grew up.  While navigating the aristocratic society in which her wealthy father lives, Aveline has not forgotten the cultural legacy she inherited from her African mother.  Her life’s journey is a study of contrasts, as she wrestles with how to best reconcile her two very different worlds, and find her place and purpose within them.  In this article series, I’ve been exploring the thematic construction of the musical score for this game, and how melodies have assumed iconic roles to represent characters and locations within the narrative.  If you’d like to catch up on the previous five articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation
  4. The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation
  5. Characters and Ideals: The Music of Assassin’s Creed Liberation

At this point, I’d like to focus on the musical identity of the protagonist herself.

A depiction of the protagonist of Assassin's Creed Liberation, Aveline de Grandpré. As included in the article by Grammy Award-winning video game composer Winifred Phillips.

Aveline’s theme, like her mother’s and stepmother’s, is a simple motif.  Let’s listen to the melody first during a game cinematic in Aveline’s warehouse sanctuary, where she meets with her assistant and conducts most of her business.  Then we’ll explore how the theme was adapted to circumstances during gameplay.  In this cutscene, Aveline has just come home from one of her adventures.

You can hear that Aveline’s theme features a lot of upward movement in it.  It’s a theme that expresses yearning.  It feels hopeful but uncertain, as though she’s searching for something… looking for answers.

Writing a theme is a very instinctive process involving lots of trial and error. The composition process can take a lot of time before a satisfying theme is nailed down.  Once the theme feels right, though, it can be used in a lot of ways. After I’d developed this thematic expression of Aveline’s basic character, I set about adapting it to suit the various roles she plays within the game’s narrative.  For instance, here’s Aveline’s theme during combat, when Aveline is at the height of her powers as an expert assassin and freedom fighter.

During this combat sequence, we can tell that this is still Aveline’s theme, but now we’re hearing it adapted into a much lower register.  The theme is expressed more forcefully, with much more determination.  Even so, we’ve still retained that upward movement, so it hasn’t lost the yearning quality that it conveyed in its first appearance.  We can tell that Aveline is fighting for what she believes in, and throwing all her well-honed strength and great determination into her chosen cause.  However, the theme still retains a questioning tone.  She may be giving everything she’s got to this fight, but she doesn’t have all the answers yet.  There are still mysteries to uncover and secrets to reveal.  Moving forward now, let’s take a listen to Aveline’s theme during a much more important combat scenario.  This combat sequence occurs quite late in the game, when the stakes are drastically higher, and that tension is reflected in the music.

So we can tell that the emotion of the moment has really escalated here.  Aveline’s melodic theme now features a full choir carrying the melody on top of an emphatic orchestral arrangement, lending significant heft and drama to the moment.  Plus, the underlying chord progressions give her theme a much more confident emotional resonance, as she engages in a late-game battle with significantly more at risk. The upward movement of the theme allows us to sense that Aveline is still yearning and searching.  Nevertheless, she knows what she wants now, and she’s determined to get it.  The assertive rhythmic structure, along with the more epic arrangement emphasizes this new determination.  Introducing thematic variation has allowed Aveline’s theme to transform into a stronger, more demonstrative musical statement that’s able to communicate a lot of additional meaning.

In the next article, we’ll be examining how this effect can be applied to locations as well as characters.  In the meantime, you can find more discussion of game music composition in my book, A Composer’s Guide to Game Music.  Thanks for reading!

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.

 


Headshot of Grammy Award-winning video game composer Winifred Phillips.Winifred Phillips is a video game composer known for her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord (listen to the official soundtrack on Spotify).  Her Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Twitter, Facebook, and Instagram.

Characters and Ideals: The Music of Assassin’s Creed Liberation

Photograph of Grammy Award-winning video game composer Winifred Phillips at work in her music production studio.

By Winifred Phillips | Contact | Follow

Welcome!  I’m video game composer Winifred Phillips, and among my credits as a game composer, I was delighted to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  It was the first game from the popular Assassin’s Creed franchise to feature a female assassin.  Creating a musical support for her awesome adventure was an immense privilege for me.  In this series of articles, we’ve been exploring the composition process that I pursued for Assassin’s Creed Liberation, including how I used music to support the narrative by defining locations, reflecting cultural and historical influences, and emphasizing important ideas.  If you’d like to catch up on the previous four articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation
  4. The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation

Through initial theme and subsequent variation, music can carry ideas forward while keeping those concepts fresh as they undergo repetition.  The theme and variation technique allows us as composers to create structure and unify a musical score, and this effect can operate with multiple themes.  Together, these themes can form a sense of overall identity for a video game.

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The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation

This photo includes Grammy Award-winning video game music composer Winifred Phillips in her music production studio.

By Winifred Phillips | Contact | Follow

Hey everybody!  I’m videogame composer Winifred Phillips, and in the course of my career I’ve had the pleasure and privilege of composing music for many famous and celebrated game franchises.  In this article series, I’ve been sharing my creative process in the music composition for the original soundtrack of the bestselling video game Assassin’s Creed Liberation.  In part one, we pondered how cultural influences within a game’s narrative can inform our work as game composers.  In part two we expanded that discussion to embrace emotionally-evocative locations, rich with history and ambience.  In part three, we began thinking about the role of music as a language of symbology, with melodies representing concepts and ideas that are important to the story.  If you’d like to catch up on the previous three articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation

A symbolic melody in a musical composition is often called a leitmotif.  In this article, we’ll be exploring this idea further in the context of the music I composed for Assassin’s Creed Liberation, an awesome video game from the ever-popular Assassin’s Creed franchise.

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Melodies as Symbols: The Music of Assassin’s Creed Liberation

Photo showing Grammy Award-winning video game composer Winifred Phillips at work in her studio at Generations Productions. As included in the article about the music Phillips composed for the bestselling video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Hello there!  I’m Winifred Phillips. As a part of my career in video game music composition, I was honored to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  In this article series, I’ve been talking with you about the music I composed for that awesome game.  This is the third installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  In part two, we considered how music can bring in-game locations to life, infusing them with a sense of history and meaning.  If you’d like to catch up on the previous two articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation

Before we proceed now, I’d like to digress from the topic a moment to talk about video game music in live concert.

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Time and Place: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning composer Winifred Phillips. This photo was taken in Phillips' music production studio, and was included in the article discussing the music of one of her projects (Assassin's Creed Liberation).

By Winifred Phillips | Contact | Follow

Hey, everyone!  I’m Winifred Phillips, and one of my most memorable projects as a video game composer was the original soundtrack for the video game Assassin’s Creed Liberation.  In this article series, I’m sharing my creative process for the music composition of this bestselling entry in the awesome Assassin’s Creed franchise.

This is the second installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  As the daughter of an African slave and a French aristocrat, Aveline de Grandpré lived her life balanced between two culturally rich and highly-divergent legacies.  On the one hand, she enjoyed a life of wealth and privilege at the very top levels of society.

Image depicting the protagonist of the video game Assassin's Creed Liberation. This image is included in the article by Grammy Award-winning game composer Winifred Phillips, in which she discusses her musical score for the bestselling video game Assassin's Creed Liberation.

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Cultural Fusion: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning video game composer Winifred Phillips in her music studio at Generations Productions. Phillips is the composer of the award-winning musical score for the video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Glad you’re here!  I’m Winifred Phillips. I’m the author of the book “A Composer’s Guide to Game Music” from the MIT Press, and I’m also the composer of the original soundtrack for the video game Assassin’s Creed Liberation.  The Assassin’s Creed Liberation game was the ninth game in the incredibly popular Assassin’s Creed series, released between Assassin’s Creed III and Assassin’s Creed Black Flag.  As a smash-hit bestseller that continued the top-selling franchise, the Assassin’s Creed Liberation game won the Writers Guild Award for its outstanding script by Jill Murray and Richard Farrese!  The game also won multiple awards for the music I composed, including a Hollywood Music in Media Award, a Game Audio Network Guild Award, a Global Music Award, and a GameFocus Award.  In this article series, I’d like to talk with you about my musical score for the Assassin’s Creed Liberation game.

The Assassin’s Creed Liberation project was an enormous undertaking, and I’m tremendously gratified that my music was well received!  However, what I wanted most as a game composer was for the members of the development team to find my work inspiring.  I’m inspired every day by what expert development teams do!  I’m inspired by their art, scripts, characters, and most of all, gameplay.  All that inspiration helps me to compose music that will hopefully support the vision of the team.

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The Big List 2026: Resources for Game Music Composers

Grammy Award-winning video game composer Winifred Phillips, working in her music production studio at Generations Productions LLC.

By Winifred Phillips | Contact | Follow

Poster for the Capitol Hill event, "The Highest Score: The Composers of the Video Game Industry" - presented by the Electronic Software Association and Electronic Arts. Included in the article by Grammy award-winning game composer Winifred Phillips.Hi!  I’m video game composer Winifred Phillips, and this past September I traveled to Washington D.C.  I’d been asked, as the current winner of the Grammy Award for Best Video Game Soundtrack, to speak in the Congressional Auditorium of the Capitol Building, at an event advocating for the importance of video game music.  It was an enormous honor!  Alongside a panel of fellow Grammy Award winners and nominees, we discussed the process of composing for games, sharing stories and memories while doing our best to help lawmakers understand the inherent creativity and expertise involved in crafting a video game musical score.

Participating in panels and discussions like this one has always been very inspiring for me.  I’m grateful to be a part of this amazing professional network of game audio wizards, as they continually innovate and share ideas with boundless enthusiasm and generosity.  Through a lively exchange of ideas over time, the game audio profession has built a deep reservoir of knowledge and experience that enriches the entire community.  With that in mind, I’d like to use this article to share a collection of resources that I’ve gathered from across the internet, providing both educational enrichment and inspiration for game audio folks.  We’ll start with a collection of informative conferences that include rich game audio content.  Then, we’ll move to an assortment of music festivals and symphony concerts dedicated to music from video games.  We’ll include a couple of awesome organizations that are serving the needs of game audio scholars and researchers.  And finally, we’ll lay out all the vibrant online discussion forums and helpful communities ready to assist game audio practitioners.  So let’s get started!

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Game Changers: Video Game Grammy Nominees

Photo depicting Grammy Award-winning video game composer Winifred Phillips in her music production studio. As the current Grammy Award winner in the video game category, Winifred Phillips will serve as the moderator of the upcoming GAME CHANGERS seminar, hosted by the Society of Composers & Lyricists.

By Winifred Phillips | Contact | Follow

Hi!  I’m videogame composer Winifred Phillips, and in February of this year I was thrilled to win the GRAMMY® Award for my musical score for Wizardry: Proving Grounds of the Mad Overlord!  My Wizardry score won in the category of Best Score Soundtrack for Video Games and Other Interactive Media.  Every year, the Society of Composers & Lyricists (in collaboration with Electronic Arts and White Bear PR) organizes an online seminar entitled GAME CHANGERS.  The seminar features all of the nominees in the video game category of the Grammys that year. Discussions during the seminar range from expert analysis of composition best-practices, to sources of inspiration that fuel the creation of the Grammy nominated scores.  I remember participating in the GAME CHANGERS seminar as a nominee for Wizardry.  It was one of the most awesome online seminars I’ve ever participated in, and I was really honored to be a part of it!

Grammy Award-winning video game composer Winifred Phillips, here shown in her official Grammy Award portrait. Winifred Phillips won the Grammy Award in February of 2025 for her soundtrack album to the video game Wizardry: Proving Grounds of the Mad Overlord.Now, I’m thrilled to share that as the current Grammy winner in the video game category, I have been invited this year to serve as the official moderator for the seminar!  On December 16th, I’ll be interviewing all of the nominees for next year’s Grammy Awards, and I’m really looking forward to exploring their creative process in composing their Grammy-nominated video game scores.  It should be tremendously inspiring!  Only current members of the Society of Composers & Lyricists can attend this popular online seminar (more info here).  However, everyone can enjoy the Grammy-nominated scores composed by these celebrated video game composers!  With that in mind, I’m happy to share their work in this article.  I hope our readers will be inspired by the creativity and skill on display in these nominated soundtrack albums!

If you are a current voting member of the Recording Academy, you’ll find the following details helpful as you decide how you’ll vote in the video game category.  And if you’re not yet a member… why not consider joining the Recording Academy?  Any Recording Academy member can submit their soundtrack releases for Grammy Awards consideration.  Let’s get the video game composer community involved!  After all, the Grammys are famous for being ‘Music’s Biggest Night,’ so the video game music community should be a big part of it!  More information about joining the Recording Academy can be found here.

So now let’s explore these currently nominated soundtrack albums for the Grammy Awards!  I’ve listed them alphabetically by game title.  For each nominated score, I’ve provided a biography of the composer at the top, followed by a Spotify playlist of their nominated soundtrack, and a no-commentary gameplay video demonstrating the game for which the music was composed.  Enjoy!!

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Getting your big break – 2026 edition (for the video game music composer)

Grammy Award-winning game composer Winifred Phillips at work in her studio at Generations Productions. This photo is included in Phillips' article about breaking into the industry as a video game composer.

By Winifred Phillips | Contact | Follow

Delighted you’re here! I’m video game composer Winifred Phillips.  In previous articles, I’ve shared the story of how I broke into the video game industry with my first project – the original God of War.  This year, Sony Santa Monica is celebrating its beloved franchise with a special release of the God of War 20th Anniversary Vinyl Collection.  The 13-disc limited edition vinyl set includes the music from the game that started it all – including my career as a video game composer.  Sony Santa Monica has also released a special limited edition double vinyl that includes just the music from the original God of War.  It’s all made me very nostalgic, and I’ve thought about my early days in the game industry a lot lately.

Grammy Award-winning video game composer Winifred Phillips celebrates the release of music from her first game in the God of War 20th Anniversary Vinyl Collection.

I’m amazed that this boxed set with my music from my very first game has released in the same year that I won the Grammy Award for Wizardry: Proving Grounds of the Mad Overlord!  2025 has been an important year for me.  I certainly know that my “big break” experience is not the typical career path for a game composer, but I thought it might be useful for those who haven’t heard it.  I told my “big break” story during a Society of Composers & Lyricists seminar, and this video captured that portion of the event.  My “big break” story starts 4 minutes and 20 seconds into the video:

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GDC 2025 A Score For Wizardry: Motifs for Wizards

Photograph of Grammy Award-winning composer Winifred Phillips, showing at work in her music production studio.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us! I’m game composer Winifred Phillips, and one of my latest projects is my Grammy Award-winning music of Wizardry: Proving Grounds of the Mad Overlord: the 3d remake of the classic 1981 RPG that remains one of the top dungeon-crawlers of all time! (Listen and download the soundtrack). I’d like to welcome you to the sixth and final installment of my article series based on the lecture I gave at the popular Game Developers Conference of 2025! In my lecture, “A Score for Wizardry: World-Building Through Music,” I explored my composition process for this Grammy Award-winning score. Since most of us would not be able to attend GDC, I was happy to arrange the content of my 2025 GDC lecture into this six-part series. In these articles you’ll find the entire substance of my GDC lecture, along with all the audio and video examples and a large assortment of the images I used during my presentation. If you’d like to catch up with the previous installments of this series, you can find them here:

GDC 2025 A Score for Wizardry: World-Building Through Music
GDC 2025 A Score for Wizardry: Medieval World-Building
GDC 2025 A Score for Wizardry: Medieval Style
GDC 2025 A Score for Wizardry: The Underworld
GDC 2025 A Score for Wizardry: Music of Sanctuary

In part five of this series, we discussed the use of recurring themes in areas of sanctuary, and how those themes lent unified musical identity to the perilous Underworld maze.  Now, moving on from exploring the maze, let’s talk about fighting the awesome monsters in Wizardry.

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