Game Changers: Video Game Grammy Nominees

Photo depicting Grammy Award-winning video game composer Winifred Phillips in her music production studio. As the current Grammy Award winner in the video game category, Winifred Phillips will serve as the moderator of the upcoming GAME CHANGERS seminar, hosted by the Society of Composers & Lyricists.

By Winifred Phillips | Contact | Follow

Hi!  I’m videogame composer Winifred Phillips, and in February of this year I was thrilled to win the GRAMMY® Award for my musical score for Wizardry: Proving Grounds of the Mad Overlord!  My Wizardry score won in the category of Best Score Soundtrack for Video Games and Other Interactive Media.  Every year, the Society of Composers & Lyricists (in collaboration with Electronic Arts and White Bear PR) organizes an online seminar entitled GAME CHANGERS.  The seminar features all of the nominees in the video game category of the Grammys that year. Discussions during the seminar range from expert analysis of composition best-practices, to sources of inspiration that fuel the creation of the Grammy nominated scores.  I remember participating in the GAME CHANGERS seminar as a nominee for Wizardry.  It was one of the most awesome online seminars I’ve ever participated in, and I was really honored to be a part of it!

Grammy Award-winning video game composer Winifred Phillips, here shown in her official Grammy Award portrait. Winifred Phillips won the Grammy Award in February of 2025 for her soundtrack album to the video game Wizardry: Proving Grounds of the Mad Overlord.Now, I’m thrilled to share that as the current Grammy winner in the video game category, I have been invited this year to serve as the official moderator for the seminar!  On December 16th, I’ll be interviewing all of the nominees for next year’s Grammy Awards, and I’m really looking forward to exploring their creative process in composing their Grammy-nominated video game scores.  It should be tremendously inspiring!  Only current members of the Society of Composers & Lyricists can attend this popular online seminar (more info here).  However, everyone can enjoy the Grammy-nominated scores composed by these celebrated video game composers!  With that in mind, I’m happy to share their work in this article.  I hope our readers will be inspired by the creativity and skill on display in these nominated soundtrack albums!

If you are a current voting member of the Recording Academy, you’ll find the following details helpful as you decide how you’ll vote in the video game category.  And if you’re not yet a member… why not consider joining the Recording Academy?  Any Recording Academy member can submit their soundtrack releases for Grammy Awards consideration.  Let’s get the video game composer community involved!  After all, the Grammys are famous for being ‘Music’s Biggest Night,’ so the video game music community should be a big part of it!  More information about joining the Recording Academy can be found here.

So now let’s explore these currently nominated soundtrack albums for the Grammy Awards!  I’ve listed them alphabetically by game title.  For each nominated score, I’ve provided a biography of the composer at the top, followed by a Spotify playlist of their nominated soundtrack, and a no-commentary gameplay video demonstrating the game for which the music was composed.  Enjoy!!

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GDC 2025 A Score for Wizardry: The Underworld

Photo of Grammy Award-winning composer Winifred Phillips, at work in her music production studio.

By Winifred Phillips | Contact | Follow

Welcome back! I’m game composer Winifred Phillips – my most recent game release is the Grammy Award-winning original music of Wizardry: Proving Grounds of the Mad Overlord!  Wizardry is the smash-hit 3D remake of the awesome 1981 dungeon-crawler (listen and download the soundtrack). This is part four of my series of articles based on the content of the lecture I gave at the Game Developers Conference 2025. My lecture (entitled “A Score for Wizardry: World-Building Through Music”) explored how music can help flesh out the world of a game by virtue of historical research and thematic construction. In order to make sure everyone can access this lecture (including those of us who couldn’t attend GDC 2025), I’m very pleased to share the content of this GDC lecture in an article series that includes the entire discussion, along with videos and some of the best supporting images.

In case you haven’t read the previous installments of this series, you can find them here:

GDC 2025 A Score for Wizardry: World-Building Through Music
GDC 2025 A Score for Wizardry: Medieval World-Building
GDC 2025 A Score for Wizardry: Medieval Style

In part three of this series, we heard a cross-section of the music I composed for the Wizardry Overworld, representing many facets of ordinary medieval life. Now, we’re about to move from the Overworld to the Underworld, and there’s nothing ordinary down there.

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GDC 2024 Dial Up the Diegetics: Musical Sound Effects

Photo of award-winning video game music composer Winifred Phillips, working on her original music score for the game Wizardry: Proving Grounds of the Mad Overlord.

By Winifred Phillips | Contact | Follow

Hello everyone!  I’m video game composer Winifred Phillips – my latest is the music for the bestselling remake of Wizardry: Proving Grounds of the Mad Overlord! (Listen and download the award-winning soundtrack for free, and vote for the Wizardry soundtrack in the public voting of the World Soundtrack Awards)

Last March I was pleased to give a lecture at the Game Developers Conference 2024 — it’s a top industry event where experts in various game development disciplines share tips and techniques related to their fields. My presentation was called “Dial Up the Diegetics: Musical Sound Effects.” Every year, after I give my lecture at GDC, I include most of the lecture content in an article series (for the benefit of those who couldn’t attend the conference). So with this article, I’m kicking off a six-part series based on my 2024 GDC presentation! In these articles you’ll find all of the discussion from my GDC lecture, supported by many of the videos and illustrations that I used to support the ideas explored in my talk.  So let’s get started!

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Importance of Contrast (The Game Music of Jurassic World Primal Ops: GDC 2023)

Video game composer Winifred Phillips is pictured here working in her music production studio. This image is included in an article about the music of the video game Jurassic World Primal Ops.

By Winifred Phillips | Contact | Follow

Hello there! I’m video game composer Winifred Phillips.  In March of 2023, I gave a lecture entitled “Chaos Theory: The Music of Jurassic World Primal Ops” during the Game Developers Conference 2023.  This lecture was named one of the most popular presentations at GDC 2023, and is currently nominated for a Game Audio Network Guild Award for Best Game Audio Presentation.  Every year, after I present at this popular yearly conference, I release the complete content of my lecture in a series of free articles.  This is the sixth and final article in the series based on my GDC 2023 presentation.  As before, I’m including all the substance from my GDC presentation in this article series, along with all of the videos and sound files, and many of the illustrations that I used during my GDC talk.

During these articles I’ve been sharing my process composing the musical score for Jurassic World Primal Ops – it’s the video game from Universal Games and Behaviour Interactive. Jurassic World Primal Ops came out in the summer of 2022, right alongside the theatrical run of the latest film in this famous franchise: Jurassic World Dominion. 

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Game Music for the 4th of July

Happy Independence Day to all my fellow Americans!  This is a day to celebrate all the best, most awesome things we enjoy about being Americans – and that includes our love of video games!  So to celebrate, I’ve gathered together some of the top patriotic songs of the USA as they appeared in popular game soundtracks.  Enjoy!

Guitar Hero 5 –  My Country, Tis of Thee

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Civilization V – America the Beautiful

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Fallout 3 – Yankee Doodle

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Civil War 2: Generals – When Johnny Comes Marching Home

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BioShock Infinite – You’re A Grand Old Flag

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Fallout 3 – Hail Columbia

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Civil War 2: Generals – Battle Hymn of the Republic

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Civilization IV – Marines’ Hymn (The United States Marine Corps)

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Studio1_GreenWinifred Phillips is an award-winning game music composer with more than 11 years of experience in the video game industry.  Her projects include Assassin’s Creed Liberation, God of War, the LittleBigPlanet franchise, and many others.  She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the Massachusetts Institute of Technology Press.  Follow her on Twitter @winphillips.

Classic Halloween VGM (Back by Popular Demand!)

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Last year I did a series of posts about classic video game music that’s perfect for the night of fright, and since you guys enjoyed that, I thought I’d bring back some favorite tracks from that series:

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Castlevania Symphony of the Night – “Abandoned Pit” (1997)

Developed as an action roleplaying game for consoles, Castlevania Symphony of the Night focuses on the story of Dracula’s son Alucard, and his struggle to destroy his father. This slow and hypnotic composition proceeds in a stately triple meter while creatures of the night weave their voices into the serenade.

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Resident Evil Code: Veronica – “The Suspended Doll” (2000)

As the fourth game in the Resident Evil series, this game had players fighting mutated monsters on a prison island, all set to grim music such as the track below. At times this track may make you think of John Carpenter’s theme to the movie Halloween, while other moments take on a bit of gothic grandeur with the introduction of a cathedral organ.

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Arcanum – “Dungeons” (2001)

There’s nothing like a slimy dungeon to invoke those feelings of horror that are so complimentary to the Halloween season. Fortunately, the Arcanum roleplaying game has multiple dungeons, some crawling with the undead. This track, written entirely for string quartet, captures the mood in a horrifically elegant way.

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Evil Dead: Hail to the King – “Menu Screen Music” (2000)

Sometimes, only a strong dose of demonic Latin will make a Halloween music experience complete. This track delivers. Evil Dead: Hail to the King continues the survival horror adventures of Ash Williams, the star of the Evil Dead franchise in video games and on the silver screen.

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Xenogears – “Omen” (1998)

Dungeons are great for finding creepy music for Halloween. Luckily, a lot of roleplaying games have creepy dungeons. This track was written for dungeon-exploring in the Xenogears sci-fi roleplaying game. The track features a constant low suspense tone, with harp and bells weaving a hypnotic pattern while metallic impacts punctuate the gloom.

 

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I hope everybody has a delightfully frightful Halloween!!  And if you have a favorite Halloween tune from a classic video game, please let me know in the comments – I’d love to hear it!

Classic Game Music for Halloween – Grim, Grand and Gory

It’s here! Halloween! The night of spooks and phantoms, and little children running around in Batman and Wolverine masks! In this last installment of my four part series exploring some examples of dread-inducing music from classic video games, let’s listen to some music displaying horrifyingly epic grandeur. These tracks are perfect for making an impressive entrance to your Halloween party. Make sure you have the music cued before you start shuffling and moaning your way inside.

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Tekken 2 (1995)

Music in fighting games usually isn’t quite as dire as this track from the soundtrack to the second installment in the Tekken series. Entitled Here is the Point of No Return, this track sets the mood for fighting in the desert against a wrestler wearing a jaguar mask. Even considering all this, the track is still plenty creepy.

Blood (1997)

This first-person shooter tells the story of a gunslinger in the American West who joins a cult, is killed, then rises from the grave to hunt down the dark god that killed him. The track below features wailing winds, moaning voices, pounding drums and surreal sound design.

Xenogears (1998)

As we discovered in last week’s musical excerpt from the score of Arcanum, dungeons are great for finding creepy music for Halloween. Luckily, a lot of roleplaying games have creepy dungeons. This track was written for dungeon-exploring in the Xenogears sci-fi roleplaying game. The track features a constant low suspense tone, with harp and bells weaving a hypnotic pattern while metallic impacts punctuate the gloom.

D2 (1999)

This track starts innocently, and may lull you into thinking it’s another low-keyed spookfest, but just wait. The harmonic structure builds into a nightmarish repeating pattern that may be just perfect for your Halloween party entrance, if your costume involves mutations, mangled limbs, and lots of blood. Otherwise, beware – this one is very disturbing.

Well, that’s it, friends – classic video game tunes for an unforgettable monster mash. I hope everyone has a great night, full of visits from loads of little Trick-or-Treaters, and enlivened by your favorite gothic festivities for an eerie and magical October 31st. Happy Halloween, everyone!!

Classic Game Music for Halloween – Symphonies of Horror

Halloween is only a little over a week away, so let’s enjoy some more horror tunes. Continuing my four-part series on classic game music for Halloween, this week’s offerings focus on sinister symphonies and virtuoso villainy. A little classically-inspired doom and gloom is sure to add a tone of sophistication to your Halloween festivities.

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Castlevania Symphony of the Night (1997)

Developed as an action roleplaying game for consoles, Castlevania Symphony of the Night focuses on the story of Dracula’s son Alucard, and his struggle to destroy his father. This slow and hypnotic composition proceeds in a stately triple meter while creatures of the night weave their voices into the serenade.

Shadow Man (1999)

Remember when they used to say that if you played certain heavy metal records backwards, you’d hear Satanic messages? Well, this certainly isn’t heavy metal, and the message is more disturbing than outright Satanic. Who knew that Beethoven’s Moonlight Sonata would be so creepy in reverse? The game is a horror-infused action-adventure mixing voodoo mysticism with apocalyptic dread.

Evil Dead: Hail to the King (2000)

Sometimes, only a strong dose of demonic Latin will make a Halloween music experience complete. This track delivers. Evil Dead: Hail to the King continues the survival horror adventures of Ash Williams, the star of the Evil Dead franchise in video games and on the silver screen.

Arcanum (2001)

There’s nothing like a slimy dungeon to invoke those feelings of horror that are so complimentary to the Halloween season. Fortunately, the Arcanum roleplaying game has multiple dungeons, some crawling with the undead. This track, written entirely for string quartet, captures the mood in a horrifically elegant way.

Classic Game Music for Halloween – Creeping Chills

Halloween stealthily approaches like a creature of the night, creeping through the shadows of our innocent October days… so let’s party! This is my second blog about music from classic games that can put us into the Halloween spirit, and this week I’m focusing on tracks that set an apprehensive mood. Through dark waves of sound, heavy chords and swirling sound design, these tracks from classic video games can create a perfectly appropriate atmosphere for your favorite haunted house.

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Nightmare Creatures (1997)

This survival horror game pitted an American doctor against the forces of Hell in 19th century London. The track below features a deranged, ungodly whispering set against deep waves of tonal horror.

Aliens Versus Predator (1999)

While this may be categorized as a sci-fi shooter, it features a horror-infused score that’s perfect for putting your Halloween guests on edge. They’ll hear clusters of despairing human voices, unsettling swells, metal objects that alternate between deep moans and huge impacts of doom, all punctuated by large “gotcha!” moments.

Resident Evil Code: Veronica (2000)

As the fourth game in the Resident Evil series, this game had players fighting mutated monsters on a prison island, all set to grim music such as the track below. At times this track may make you think of John Carpenter’s theme to the movie Halloween, while other moments take on a bit of gothic grandeur with the introduction of a cathedral organ.

Wild Arms 3 (2002)

This adventurous roleplaying game isn’t a particularly horrific experience, but it does have its moments, especially when a deceptively attractive demon of dreams is moving forward in her plan to destroy the world. The track below creates its unsettling atmosphere with a combination of pretty bells and dissonant clusters.

Classic Game Music for Halloween – Vintage Video Game Scares

The holiday season is encroaching, and you may have already been jarred by TV commercials for holiday layaway, but before we give our thanks and jingle our bells, there’s one very special day that we get to celebrate. Yes, it’s the time to practice our sinister laughter, friends – Halloween is coming!

For gamers, Halloween may seem like a natural extension of our passion. Gothic and grim elements are often plentiful in our favorite pastime. Plus, some of the more die-hard gamers already enjoy donning colorful costumes at conventions, so these folks need only open their closets to find a stylish Trick-or-Treat fashion statement. Games have provided plenty of macabre experiences, accompanied by suitably spooky music. So, to celebrate the approach of Halloween, I’ve decided to dedicate the month of October to creepy and classic game music. Every week I’ll post a handful of Halloween-appropriate tracks from some venerable video games. This week, I’ll be starting with music from the lo-fi era of game scores. The sound in these games was designed to be generated by the sound cards of early personal computers and the limited audio resources of game consoles such as the Nintendo 64.

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Alone in the Dark (1992)

Inspired by the stories of H.P. Lovecraft, this survival horror game trapped players inside a haunted mansion. Some of the music is surprisingly atmospheric, considering the limitations of the personal computers that were expected to render the chilling soundscapes of this nightmarish adventure.

Zombies Ate My Neighbors (1993)

The music of this tongue-in-cheek horror game clearly shows its age, having been created for the Super NES and the Sega Genesis. Amusingly, though, this bleep-and-bloop game score has its moment of reverential horror symbolism in the form of the Gregorian chant melody that appears during the track “Curse of the Tongue.”  The Dies Irae, translating as “The Day of Wrath,” has been woven into many movies, from The Shining to Sleeping with the Enemy. Here, the melody does its best to sound gloomy, using the cutesy sound palette it has available:

Super Mario 64 (1996)

Here’s a mind-bendingly creepy moment from, of all places, Super Mario 64. In this part of the game, Mario climbs a staircase that never ends, no matter how hard he tries to reach the top. The music for this gameplay sequence creates the impression of an ascending musical pattern that continues on its upward course forever. The technique is a musical illusion known as the Shepard Scale, in which the ascending notes progress in simultaneous octaves – the upper notes imperceptibly fade away, while the lower notes subtly fade up and take over. This process happens repeatedly, creating the illusion.

Donkey Kong 64 (1999)

A very creepy track from Donkey Kong 64, this music emulates the sound of the traditionally Halloween-associated xylophone and theremin, making for an early game music ditty that fulfills our Trick-or-Treat expectations.