Glad you’re here! I’m video game composer Winifred Phillips, and welcome to the fourth installment of my five article series based on the presentation I gave this past March at the first-ever completely online Game Developers Conference! My talk was titled “From Assassin’s Creed to The Dark Eye: The Importance of Themes” (you’ll find the official description of my talk at the end of this article). In my presentation, I explored the thematic content in music I composed for several top video game projects, including Assassin’s Creed Liberation (Ubisoft), God of War (Sony Interactive America), LittleBigPlanet (Sony Interactive Europe), Homefront: The Revolution (Deep Silver), Speed Racer (Warner Bros Interactive), Spore Hero (Electronic Arts), and The Dark Eye: Book of Heroes (Wild River).
If you missed any of the previous articles in this series, you can find them here:
- Game Composers and the Importance of Themes: The Hook in Game Music (Pt. 1)
- Game Composers and the Importance of Themes: Repetition in Game Music (Pt. 2)
- Variation and Fragmentation in Game Music: Game Composers and the Importance of Themes (Pt. 3)
In the last article, we discussed theme fragmentation and variation. So now let’s consider how themes can best enhance different types of gameplay.