The Protagonist’s Motif: The Music of Assassin’s Creed Liberation

Photograph of Grammy Award-winning video game music composer Winifred Phillips, shown here in the music studio at Generations Productions.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us!  I’m video game composer Winifred Phillips, and I’m pleased to welcome you to part six of my article series discussing my original musical soundtrack for the awesome video game Assassin’s Creed Liberation!

The Assassin’s Creed Liberation game was the first title in the popular Assassin’s Creed franchise to star a female protagonist.  Set during the famously tumultuous events occurring in 18th century New Orleans, this bestselling game explored the tensions rippling across society as the city grappled with Spanish occupation and the American Revolution.  In the previous installments of this article series, we’ve discussed the evocative multicultural society in which the protagonist Aveline de Grandpré grew up.  While navigating the aristocratic society in which her wealthy father lives, Aveline has not forgotten the cultural legacy she inherited from her African mother.  Her life’s journey is a study of contrasts, as she wrestles with how to best reconcile her two very different worlds, and find her place and purpose within them.  In this article series, I’ve been exploring the thematic construction of the musical score for this game, and how melodies have assumed iconic roles to represent characters and locations within the narrative.  If you’d like to catch up on the previous five articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation
  4. The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation
  5. Characters and Ideals: The Music of Assassin’s Creed Liberation

At this point, I’d like to focus on the musical identity of the protagonist herself.

A depiction of the protagonist of Assassin's Creed Liberation, Aveline de Grandpré. As included in the article by Grammy Award-winning video game composer Winifred Phillips.

Aveline’s theme, like her mother’s and stepmother’s, is a simple motif.  Let’s listen to the melody first during a game cinematic in Aveline’s warehouse sanctuary, where she meets with her assistant and conducts most of her business.  Then we’ll explore how the theme was adapted to circumstances during gameplay.  In this cutscene, Aveline has just come home from one of her adventures.

You can hear that Aveline’s theme features a lot of upward movement in it.  It’s a theme that expresses yearning.  It feels hopeful but uncertain, as though she’s searching for something… looking for answers.

Writing a theme is a very instinctive process involving lots of trial and error. The composition process can take a lot of time before a satisfying theme is nailed down.  Once the theme feels right, though, it can be used in a lot of ways. After I’d developed this thematic expression of Aveline’s basic character, I set about adapting it to suit the various roles she plays within the game’s narrative.  For instance, here’s Aveline’s theme during combat, when Aveline is at the height of her powers as an expert assassin and freedom fighter.

During this combat sequence, we can tell that this is still Aveline’s theme, but now we’re hearing it adapted into a much lower register.  The theme is expressed more forcefully, with much more determination.  Even so, we’ve still retained that upward movement, so it hasn’t lost the yearning quality that it conveyed in its first appearance.  We can tell that Aveline is fighting for what she believes in, and throwing all her well-honed strength and great determination into her chosen cause.  However, the theme still retains a questioning tone.  She may be giving everything she’s got to this fight, but she doesn’t have all the answers yet.  There are still mysteries to uncover and secrets to reveal.  Moving forward now, let’s take a listen to Aveline’s theme during a much more important combat scenario.  This combat sequence occurs quite late in the game, when the stakes are drastically higher, and that tension is reflected in the music.

So we can tell that the emotion of the moment has really escalated here.  Aveline’s melodic theme now features a full choir carrying the melody on top of an emphatic orchestral arrangement, lending significant heft and drama to the moment.  Plus, the underlying chord progressions give her theme a much more confident emotional resonance, as she engages in a late-game battle with significantly more at risk. The upward movement of the theme allows us to sense that Aveline is still yearning and searching.  Nevertheless, she knows what she wants now, and she’s determined to get it.  The assertive rhythmic structure, along with the more epic arrangement emphasizes this new determination.  Introducing thematic variation has allowed Aveline’s theme to transform into a stronger, more demonstrative musical statement that’s able to communicate a lot of additional meaning.

In the next article, we’ll be examining how this effect can be applied to locations as well as characters.  In the meantime, you can find more discussion of game music composition in my book, A Composer’s Guide to Game Music.  Thanks for reading!

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.

 


Headshot of Grammy Award-winning video game composer Winifred Phillips.Winifred Phillips is a video game composer known for her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord (listen to the official soundtrack on Spotify).  Her Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Twitter, Facebook, and Instagram.

Characters and Ideals: The Music of Assassin’s Creed Liberation

Photograph of Grammy Award-winning video game composer Winifred Phillips at work in her music production studio.

By Winifred Phillips | Contact | Follow

Welcome!  I’m video game composer Winifred Phillips, and among my credits as a game composer, I was delighted to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  It was the first game from the popular Assassin’s Creed franchise to feature a female assassin.  Creating a musical support for her awesome adventure was an immense privilege for me.  In this series of articles, we’ve been exploring the composition process that I pursued for Assassin’s Creed Liberation, including how I used music to support the narrative by defining locations, reflecting cultural and historical influences, and emphasizing important ideas.  If you’d like to catch up on the previous four articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation
  4. The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation

Through initial theme and subsequent variation, music can carry ideas forward while keeping those concepts fresh as they undergo repetition.  The theme and variation technique allows us as composers to create structure and unify a musical score, and this effect can operate with multiple themes.  Together, these themes can form a sense of overall identity for a video game.

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The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation

This photo includes Grammy Award-winning video game music composer Winifred Phillips in her music production studio.

By Winifred Phillips | Contact | Follow

Hey everybody!  I’m videogame composer Winifred Phillips, and in the course of my career I’ve had the pleasure and privilege of composing music for many famous and celebrated game franchises.  In this article series, I’ve been sharing my creative process in the music composition for the original soundtrack of the bestselling video game Assassin’s Creed Liberation.  In part one, we pondered how cultural influences within a game’s narrative can inform our work as game composers.  In part two we expanded that discussion to embrace emotionally-evocative locations, rich with history and ambience.  In part three, we began thinking about the role of music as a language of symbology, with melodies representing concepts and ideas that are important to the story.  If you’d like to catch up on the previous three articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation

A symbolic melody in a musical composition is often called a leitmotif.  In this article, we’ll be exploring this idea further in the context of the music I composed for Assassin’s Creed Liberation, an awesome video game from the ever-popular Assassin’s Creed franchise.

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Melodies as Symbols: The Music of Assassin’s Creed Liberation

Photo showing Grammy Award-winning video game composer Winifred Phillips at work in her studio at Generations Productions. As included in the article about the music Phillips composed for the bestselling video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Hello there!  I’m Winifred Phillips. As a part of my career in video game music composition, I was honored to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  In this article series, I’ve been talking with you about the music I composed for that awesome game.  This is the third installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  In part two, we considered how music can bring in-game locations to life, infusing them with a sense of history and meaning.  If you’d like to catch up on the previous two articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation

Before we proceed now, I’d like to digress from the topic a moment to talk about video game music in live concert.

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Time and Place: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning composer Winifred Phillips. This photo was taken in Phillips' music production studio, and was included in the article discussing the music of one of her projects (Assassin's Creed Liberation).

By Winifred Phillips | Contact | Follow

Hey, everyone!  I’m Winifred Phillips, and one of my most memorable projects as a video game composer was the original soundtrack for the video game Assassin’s Creed Liberation.  In this article series, I’m sharing my creative process for the music composition of this bestselling entry in the awesome Assassin’s Creed franchise.

This is the second installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  As the daughter of an African slave and a French aristocrat, Aveline de Grandpré lived her life balanced between two culturally rich and highly-divergent legacies.  On the one hand, she enjoyed a life of wealth and privilege at the very top levels of society.

Image depicting the protagonist of the video game Assassin's Creed Liberation. This image is included in the article by Grammy Award-winning game composer Winifred Phillips, in which she discusses her musical score for the bestselling video game Assassin's Creed Liberation.

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Cultural Fusion: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning video game composer Winifred Phillips in her music studio at Generations Productions. Phillips is the composer of the award-winning musical score for the video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Glad you’re here!  I’m Winifred Phillips. I’m the author of the book “A Composer’s Guide to Game Music” from the MIT Press, and I’m also the composer of the original soundtrack for the video game Assassin’s Creed Liberation.  The Assassin’s Creed Liberation game was the ninth game in the incredibly popular Assassin’s Creed series, released between Assassin’s Creed III and Assassin’s Creed Black Flag.  As a smash-hit bestseller that continued the top-selling franchise, the Assassin’s Creed Liberation game won the Writers Guild Award for its outstanding script by Jill Murray and Richard Farrese!  The game also won multiple awards for the music I composed, including a Hollywood Music in Media Award, a Game Audio Network Guild Award, a Global Music Award, and a GameFocus Award.  In this article series, I’d like to talk with you about my musical score for the Assassin’s Creed Liberation game.

The Assassin’s Creed Liberation project was an enormous undertaking, and I’m tremendously gratified that my music was well received!  However, what I wanted most as a game composer was for the members of the development team to find my work inspiring.  I’m inspired every day by what expert development teams do!  I’m inspired by their art, scripts, characters, and most of all, gameplay.  All that inspiration helps me to compose music that will hopefully support the vision of the team.

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BBC Sound of Gaming Interview: Winifred Phillips Discusses Game Music Composition

Winifred Phillips, pictured in her recording studio at Generations Productions during an interview with the Sound of Gaming radio show on BBC Radio 3.

By Winifred Phillips | Contact | Follow

Delighted you’re here!  I’m video game composer Winifred Phillips, and earlier this month, I was honored to be interviewed for the BBC Radio 3 program Sound of Gaming, hosted by Louise Blain.  BBC Radio 3 specializes in classical music, which means that the Sound of Gaming program is especially unique among that network’s program line-up.  Focusing on exceptional musical compositions from the awesome world of video games, the Sound of Gaming show has been airing regularly since 2019, bringing classical music listeners into a whole new world of musical expression.

Photo of journalist Louise Blain, host of the radio show Sound of Gaming on BBC Radio 3, as included in the article by award-winning video game music composer Winifred Phillips.

The show’s host Louise Blain is a top video game journalist, and the co-author of the popular book Guinness World Records 2014 Gamer’s Edition.  In addition, she co-hosted the BBC Proms 2022 concert “Gaming Music at the Proms” from the famous Royal Albert Hall in London.  In each of her Sound of Gaming programs, she also includes an interview segment called “The Cutscene,” during which she interviews a game music composer whose work fits into the overall theme of the program.  Whether it’s a composer for moody stealth missions, or one who specializes in light-hearted mishaps, the conversation throws light on the musical style that’s explored in the rest of the program.  In the June 3 2023 episode, the theme was “The Extraordinary,” and focused on games that ignite the fires of the imagination.  During my interview for this program, I was delighted to discuss my music for three of my video game projects: Assassin’s Creed Liberation, Sackboy: A Big Adventure, and Jurassic World Primal Ops.

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Video Game Composers: Thematic Approaches to Game Music (GDC)

Pictured working in her music studio at Generations Productions, Winifred Phillips is a BAFTA-nominated video game composer of music for games in the franchises God of War, Assassin's Creed, Total War, Lineage, LittleBigPlanet, and The Sims.

By Winifred Phillips | Contact | Follow

Hey everyone!  I’m video game composer Winifred Phillips, and I’m excited to share that I’ll be giving a talk at the upcoming Game Developers Conference!  My talk is entitled, “Composing for Lineage M: Modular Construction in Game Music,” and it’s taking place on Wednesday March 23rd at 10:30 am PT (1:30pm ET).  In my presentation, I’ll be focusing on my experience composing music for a game in one of the most successful video game franchises of all time – the Lineage MMORPG franchise from NCSoft.  During my talk, I’ll be sharing details of the music composition process for this awesome project, including how thematic content was incorporated into the matrix of musical components that formed the structure of the Lineage M musical score.

I won’t be getting into much detail about the substance of my upcoming GDC presentation in this article.  However, it occurred to me that musical themes are a popular discussion topic that has come up in many of my past GDC presentations.  With that in mind, I thought I’d offer a short review of the subject, including some content from a few of my previous GDC talks.  I’ve confined this discussion to my GDC sessions that are now available to view for free in their entirety via the videos list in the Game Developers Conference Official YouTube channel.  You’ll see that I’ve embedded the full-length YouTube videos of those talks below, in case you’d like to see the lectures in their entirety.  For each of these presentation videos, I’ve also included a few short lecture extracts that touch upon the relevant subject matter.  So let’s get started!

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Game Composers and the Importance of Themes: Interactivity in Game Music (Pt. 5)

This photo includes video game composer Winifred Phillips working in the Generations Productions music studio. Phillips' credits feature entries in such popular and famous game franchises as Assassin's Creed Liberation, God of War, LittleBigPlanet, The Sims, and Total War.

By Winifred Phillips | Contact | Follow

Hey everybody!  I’m video game composer Winifred Phillips, and welcome to the fifth and final installment of my article series based on the presentation I gave at this year’s Game Developers Conference in San Francisco.  My talk was entitled “From Assassin’s Creed to The Dark Eye: The Importance of Themes” (I’ve included the official description of my talk at this end of this article).  In my presentation, I discussed the music I composed for several video game projects, including Assassin’s Creed Liberation (Ubisoft), God of War (Sony Interactive America), LittleBigPlanet (Sony Interactive Europe), Homefront: The Revolution (Deep Silver), Speed Racer (Warner Bros Interactive), Spore Hero (Electronic Arts), and The Dark Eye: Book of Heroes (Wild River).

If you missed any of the previous articles in this series, you can find them here:

In the previous installments of this series, we discussed the importance of repeating musical themes, using the variation technique and fragmentation to support different gameplay types.  So now, let’s explore what happens when musical themes are employed within more complex interactive music systems.

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Game Composers and the Importance of Themes: Recurrence and Rationale in Game Music (Pt. 4)

Photo of composer Winifred Phillips at work in her music production studio at Generations Productions. Phillips' work includes several famous and popular games and game franchises, including God of War, Total War, LittleBigPlanet, Assassin's Creed, and The Sims.

By Winifred Phillips | Contact | Follow

Glad you’re here!  I’m video game composer Winifred Phillips, and welcome to the fourth installment of my five article series based on the presentation I gave this past March at the first-ever completely online Game Developers Conference!  My talk was titled “From Assassin’s Creed to The Dark Eye: The Importance of Themes” (you’ll find the official description of my talk at the end of this article).  In my presentation, I explored the thematic content in music I composed for several top video game projects, including Assassin’s Creed Liberation (Ubisoft), God of War (Sony Interactive America), LittleBigPlanet (Sony Interactive Europe), Homefront: The Revolution (Deep Silver), Speed Racer (Warner Bros Interactive), Spore Hero (Electronic Arts), and The Dark Eye: Book of Heroes (Wild River).

If you missed any of the previous articles in this series, you can find them here:

In the last article, we discussed theme fragmentation and variation.  So now let’s consider how themes can best enhance different types of gameplay.

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