Last week, it was my honor and pleasure to give a presentation at the Game Developers Conference in San Francisco. My talk was entitled “From Total War to Assassin’s Creed: Music for Mobile Games.” The talk focused on the best and most effective methods for composition and implementation of music in portable gaming. The talk was structured for the benefit of video game composers and game audio pros, and as a part of the presentation, I played short excerpts of music that I composed for several of my top mobile and handheld video game projects. Now that GDC is over, I thought I’d provide streaming links to some of the complete music tracks that I featured during my presentation, in case attendees were curious about the complete pieces of music. So, without further ado, here are tracks from my GDC 2016 talk!
Assassin’s Creed Liberation
The Assassin’s Creed Liberation game was released by Ubisoft for the PlayStation Vita, and delivered an immersive experience from the popular Assassin’s Creed franchise. The game was designed specifically for a portable system, and as such, all aspects of the design were adjusted to cater specifically to a portable gaming experience, including the music.
Winifred Phillips speaking about interactive music systems at GDC 2015
I’m so pleased to announce that I’ve been selected as a speaker for the Game Developers Conference 2016, which will take place from March 14th to the 18th at the Moscone Center in San Francisco. Very happy to be speaking again at GDC! Last year I gave the #3 top-rated talk in the audio track, which is the collection of presentations focused on audio during the conference. Last year’s slate of audio talks was thoroughly awesome, so I was really excited to be voted the #3 talk that year, and it’s a tremendous honor to have been invited back to give another game audio presentation. This time my talk at GDC will focus on composing effective music for mobile games!
Winifred Phillips won 2 Global Music Award Gold Medals for the music she composed for Total War Battles: Kingdom.
I’m happy to announce that one of my latest projects is Total War Battles: Kingdom, developed by Creative Assembly and published by Sega. I was happy to join the music composition team for this fantastic project! Along with my long-time music producer Winnie Waldron, I worked with Creative Assembly’s audio manager Richard Beddow to compose atmospheric medieval-inspired music for this awesome upcoming strategy game.
I’m also very happy to share that my music for Total War Battles: Kingdom has already been recognized with two Gold Medals from the Global Music Awards! My music producer Winnie Waldron and I received a Gold Medal in the category of Game Music, and I received an additional Gold Medal in the category of Composition/Composer.
I won the two Global Music Awards Gold Medals for “Dark Ages” – a track I composed for Total War Battles: Kingdom. I was hired by Creative Assembly to join a team of composers who each worked separately to compose their own tracks for the game. Each composer brought unique strengths to the project, and I was proud to work with my award-winning music producer Winnie Waldron to compose my own tracks for this terrific game!
Two Global Music Award Gold Medals recognizing music composed by Winifred Phillips & produced by Winnie Waldron for the game Total War Battles: Kingdom.
Here is a YouTube video containing my award-winning music from Total War Battles: Kingdom:
Total War Battles: Kingdom is the latest game in the popular, multi-million-selling Total War franchise. Now in its 15th year, Total War is one of the most famous and critically-acclaimed series in gaming! Here’s some info about the Total War franchise:
A drive for historical authenticity and superb gaming quality has helped establish the franchise as one of the most successful games of all time. The Total War franchise has won numerous awards, including two BAFTA Awards from the British Academy of Film and Television Arts, and an Ivor Novello Award. The video game franchise was also the basis of two television shows: Decisive Battles on the History Channel, and Time Commanders on the BBC. Alongside the core historical-based games, the Total War series has expanded to include the mobile title, Total War Battles: Kingdom.
My music for Total War Battles: Kingdom was performed by a live ensemble comprised of some of the best and most accomplished musicians performing with historically authentic medieval instruments and techniques. The ensemble includes one of Europe’s top lute players, and members of this ensemble have graced the concert stages of such venues as the Royal Opera House, The Royal Festival Hall, and Kensington Palace, among many others. For Total War Battles: Kingdom, I combined evocative aural designs with a consort of period instruments and medieval modes. I used these techniques to transport listeners into the mysterious world of the Dark Ages. Here are the musicians who performed my music for Total War Battles: Kingdom:
Musicians:
Lute: Elizabeth Kenny
Recorders, Fife, Flute: Chloe Lochbaum
Vielle, Hurdy Gurdy: Sylvia Hallett
Hurdy Gurdy: Sue Eaton
Mandola: Andy Reynolds
Celtic Harp: Heather Wrighton
Cello: Richard Harwood
From left to right: Elizabeth Kenny (Lute), Richard Harwood (Cello), Sylvia Hallett (Hurdy Gurdy), and Heather Wrighton (Harp)
Here’s some more information about the game:
Creative Assembly’s Total War Battles: Kingdom is set during the chaotic turn of the 10th Century, as the world starts to emerge from the Dark Ages. Players will find themselves managing the needs of their own fiefdom and guarding against the machinations of neighboring kingdoms. Deception, spying and outright betrayal against enemies and friends alike will see the devious player rewarded. “We wanted to create a new way of playing Total War Battles. Whether that’s on the move or at work over lunch,” said Renaud Charpentier, Creative Assembly Digital Project Lead. “It shouldn’t matter where you want to play; we want to make it easy to come back again and again to your flourishing Kingdom. Then, we ramp up the complexity and challenge, adding more options to your Machiavellian schemes.”
Founded in 1987, Creative Assembly is one of the UK’s most successful and established game studios. Creator of the multi award-winning Total War strategy series, the studio has received numerous press, industry and consumer accolades, including BAFTAs and the Develop Industry Excellence awards. Home to over 325 highly talented developers and counting, the studio continues to expand to cover a variety of triple-A console, PC and mobile projects.
Winifred Phillips is an award-winning video game music composer whose most recent project is the triple-A first person shooter Homefront: The Revolution. Her credits include five of the most famous and popular franchises in video gaming: Assassin’s Creed, LittleBigPlanet, Total War, God of War, and The Sims. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the Massachusetts Institute of Technology Press. As a VR game music expert, she writes frequently on the future of music in virtual reality video games. Follow her on Twitter @winphillips.
I’m excited to share that I’ve been interviewed about my career as a game music composer and my book, A Composer’s Guide to Game Music, for the newest episode of The Note Show!
The Note Show is a terrific podcast that focuses on interviews with professionals in creative fields. I’m very proud to have been included! Famous guests on The Note Show have included Hugo and Nebula award-winning sci-fi author David Brin, actress Kristina Anapau of the HBO series True Blood, video game designer Al Lowe (Leisure Suit Larry), actress Lisa Jakub (Mrs. Doubtfire, Independence Day), and Steven Long Mitchell and Craig Van Sickle, creators of the NBC series The Pretender.
This is my second time being interviewed on The Note Show, and I’m so glad to have been invited back!
In this interview, I talk about my work on the LittleBigPlanet and Assassin’s Creed franchises, my latest project (Total War Battles: Kingdom), how composing music for a mobile game differs from composing for consoles or PC, and how my life has changed with the publication of my book, A Composer’s Guide to Game Music.
In the podcast, we also talk about the National Indie Excellence Book Award that my book recently won, as well as the importance of optimism for an aspiring game composer.
You can listen to the entire interview here:
Here’s some official info from the creators of The Note Show:
The Creative Professional Podcast – Music & Arts Interviews
The Note Show is a creative journey where host Joshua Note returns to chat life and art with creative people across the world. We interview musicians, artists, comic book creators, novelists, directors, actors and anyone creative and bring you new people and experiences every week! The Note Show is a Podcast for and featuring Creative Professionals from all walks of life. As long as it’s creative, it’s here on The Note Show.
The show’s host, Joshua Note, is a terrific interviewer who is also the author of a children’s book due for release in 2015. In addition, Joshua studied classical composition and orchestration at Leeds College of Music and Leeds University, and in 2012 he produced a for-television animated series and worked on several projects for television and cinema.
Joshua Note, host of The Note Show
In his role as the host of The Note Show, Joshua asks intelligent questions about what it means to be a creative person in modern times, and his interviews are always fascinating! My thanks to Joshua and the staff of The Note Show – I had a great time!