Hybrid Horizontal-Vertical Structure for Video Game Composers (From Spyder to Sackboy: GDC 2021)

This screen from the GDC 2021 lecture of video game composer Winifred Phillips was taken during the discussion of how success is recognized by the dynamic music system.

By Winifred Phillips | Contact | Follow

Delighted you’re here!  I’m video game composer Winifred Phillips, and I’m very happy you’ve joined us for this latest entry in my series of articles for video game composers, based on the lecture I gave during the Game Developers Conference 2021 – From Spyder to Sackboy: A Big Adventure in Interactive Music!  Over the previous year, I had the privilege of working with the expert development team at Sumo Sheffield on music composition for two fantastic projects – Sackboy: A Big Adventure for PS5/PS4, and Spyder for Apple Arcade.  (Above you’ll see a photo from one of the sections of my GDC 2021 lecture in which I’m discussing the Sackboy project).

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