Hello there! I’m video game composer Winifred Phillips. At the most recent Game Developers Conference, I was pleased to present a lecture as part of the conference’s audio track. GDC is a top video game industry conference, packed with expert sessions supplemented by an array of awesome opportunities to network and learn. Whenever I give a GDC presentation, I like to include the content of my lecture in my articles here, so I’m now kicking off a five-part series of articles based on my presentation in March! In these articles, I’ve included the substance of my GDC presentation, along with most of the multimedia materials I used to illustrate concepts during my lecture. So let’s get started!