So happy you’ve joined us! I’m video game composer Winifred Phillips, and one of my latest projects is the musical score for the video game Jurassic World Primal Ops (listen to the score here). Over the past few months, I’ve been tremendously honored that my score for this game has garnered several award nominations, including Outstanding Original Score for Interactive Media from the Society of Composers & Lyricists, and Music of the Year from the Game Audio Network Guild. As a result, I’ve been asked numerous questions about how this score was created. With this in mind, I thought it might be helpful to write a brief article that includes a few of the guiding principles that shaped my work on this project.
I’ll be giving a lecture during the Game Developers Conference in San Francisco about my creative process, and I’ll be including some fine detail about how I planned and constructed this music. In this article, I’ll be focusing on a couple of broader concepts related to the role that music played in this project. But first, let’s briefly discuss the game itself.