Themes for Locations: The Music of Assassin’s Creed Liberation

this photo shows Grammy Award-winning video game composer Winifred Phillips working in her music studio. As included in the article about the music of the video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Delighted you’re here!  I’m video game music composer Winifred Phillips, and in this article series I’ve been sharing my music composition process for one of the top projects in my career – the original soundtrack for the bestselling video game Assassin’s Creed Liberation!  It was such an immense privilege to compose music for this awesome franchise.  In the previous articles in this series, I’ve shared thoughts about the cultural influences that can most effectively enrich the musical score of a game.  I’ve explored how historical research can inspire musical composition that immerses gamers in a time and place.  I’ve shared the thematic structure of the Assassin’s Creed Liberation score, starting with melodies for characters and locations, then expanding into themes as symbols for ideas.  In this article, we’ll be taking a closer look at thematic variation, and how it can best enhance the utility of our melodies.  If you’d like to catch up on the previous six articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation
  4. The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation
  5. Characters and Ideals: The Music of Assassin’s Creed Liberation
  6. The Protagonist’s Motif: The Music of Assassin’s Creed Liberation

An illustration depicting the main character Aveline de Grandpré of the video game Assassin's Creed Liberation, included in the article by Grammy Award-winning video game composer Winifred Phillips.

Themes can be applied to locations as well as characters.  The true power of those themes can be found in the way they are adapted and varied throughout the course of a game’s musical score.  As an example, when the Assassin’s Creed development team asked me to compose music for the New Orleans docks, they described a dangerous place – a popular spot for rough sailors and shady smugglers.  In fact, the New Orleans docks were famous as a refuge for skillful thieves, expert criminals, and irredeemable scoundrels. So I decided that for the New Orleans docks, I would compose a scoundrels theme.

I wrote the scoundrels theme to feel dark but mischievous.  Having a scoundrels theme was great for my work on this project. The idea of being a rogue and doing devious things was definitely a recurring story point, and I liked to be able to return to the scoundrels theme to bring that point across. For instance, the theme shows up in a highly streamlined variation during one of the action tracks supporting the main character of this Assassin’s Creed game – Aveline de Grandpré.

This music would be triggered when Aveline was being chased – so using a scoundrels theme there just seemed to make sense.  Beyond this theme for the New Orleans docks, I used the tactic for location themes multiple times across the Assassin’s Creed Liberation game.

For instance, the city of New Orleans itself had its own theme.  I wrote the New Orleans theme as a very dry and genteel Baroque composition that reflected the riches of the upper class and its position of power in society.

The New Orleans theme served as a symbol of the life of privilege that Aveline enjoyed as the daughter of a wealthy French aristocrat. Later, Aveline herself performs the theme on the harpsichord, with her father Philippe as an appreciative audience.

I think this cinema illustrates how the symbolic meaning of a musical theme can be made clear through strong association.  The subject matter of this conversation really served to cement the connection of that musical theme to an affluent and advantaged lifestyle. Later, Aveline dances a highly-stylized minuet to an extravagantly Baroque interpretation of that same theme.

In all three instances, the New Orleans musical theme is expressed in a different variation, but the melody is clearly identifiable.  Having this melody return through the theme-and-variation technique adds a layer of meaning to each scene in which the melody appears.  The theme also serves to connect all of these scenes to each other, interweaving a common thread of culture and identity to the narrative.

In the next article, we’ll begin a discussion of how thematic composition can deepen our appreciation of the villains of a story, while also fleshing out the history and culture of the setting.  If you’d like to learn more about composing for game music, you’ll find further discussion in my book A Composer’s Guide to Game Music.  Thanks for reading!

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.

 


Small headshot photo of Grammy Award-winning video game composer Winifred Phillips.Winifred Phillips is a video game composer known for her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord (listen to the official soundtrack on Spotify).  Her Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Twitter, Facebook, and Instagram.

The Protagonist’s Motif: The Music of Assassin’s Creed Liberation

Photograph of Grammy Award-winning video game music composer Winifred Phillips, shown here in the music studio at Generations Productions.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us!  I’m video game composer Winifred Phillips, and I’m pleased to welcome you to part six of my article series discussing my original musical soundtrack for the awesome video game Assassin’s Creed Liberation!

The Assassin’s Creed Liberation game was the first title in the popular Assassin’s Creed franchise to star a female protagonist.  Set during the famously tumultuous events occurring in 18th century New Orleans, this bestselling game explored the tensions rippling across society as the city grappled with Spanish occupation and the American Revolution.  In the previous installments of this article series, we’ve discussed the evocative multicultural society in which the protagonist Aveline de Grandpré grew up.  While navigating the aristocratic society in which her wealthy father lives, Aveline has not forgotten the cultural legacy she inherited from her African mother.  Her life’s journey is a study of contrasts, as she wrestles with how to best reconcile her two very different worlds, and find her place and purpose within them.  In this article series, I’ve been exploring the thematic construction of the musical score for this game, and how melodies have assumed iconic roles to represent characters and locations within the narrative.  If you’d like to catch up on the previous five articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation
  4. The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation
  5. Characters and Ideals: The Music of Assassin’s Creed Liberation

At this point, I’d like to focus on the musical identity of the protagonist herself.

Continue reading →

Characters and Ideals: The Music of Assassin’s Creed Liberation

Photograph of Grammy Award-winning video game composer Winifred Phillips at work in her music production studio.

By Winifred Phillips | Contact | Follow

Welcome!  I’m video game composer Winifred Phillips, and among my credits as a game composer, I was delighted to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  It was the first game from the popular Assassin’s Creed franchise to feature a female assassin.  Creating a musical support for her awesome adventure was an immense privilege for me.  In this series of articles, we’ve been exploring the composition process that I pursued for Assassin’s Creed Liberation, including how I used music to support the narrative by defining locations, reflecting cultural and historical influences, and emphasizing important ideas.  If you’d like to catch up on the previous four articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation
  4. The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation

Through initial theme and subsequent variation, music can carry ideas forward while keeping those concepts fresh as they undergo repetition.  The theme and variation technique allows us as composers to create structure and unify a musical score, and this effect can operate with multiple themes.  Together, these themes can form a sense of overall identity for a video game.

Continue reading →

The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation

This photo includes Grammy Award-winning video game music composer Winifred Phillips in her music production studio.

By Winifred Phillips | Contact | Follow

Hey everybody!  I’m videogame composer Winifred Phillips, and in the course of my career I’ve had the pleasure and privilege of composing music for many famous and celebrated game franchises.  In this article series, I’ve been sharing my creative process in the music composition for the original soundtrack of the bestselling video game Assassin’s Creed Liberation.  In part one, we pondered how cultural influences within a game’s narrative can inform our work as game composers.  In part two we expanded that discussion to embrace emotionally-evocative locations, rich with history and ambience.  In part three, we began thinking about the role of music as a language of symbology, with melodies representing concepts and ideas that are important to the story.  If you’d like to catch up on the previous three articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation

A symbolic melody in a musical composition is often called a leitmotif.  In this article, we’ll be exploring this idea further in the context of the music I composed for Assassin’s Creed Liberation, an awesome video game from the ever-popular Assassin’s Creed franchise.

Continue reading →

Melodies as Symbols: The Music of Assassin’s Creed Liberation

Photo showing Grammy Award-winning video game composer Winifred Phillips at work in her studio at Generations Productions. As included in the article about the music Phillips composed for the bestselling video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Hello there!  I’m Winifred Phillips. As a part of my career in video game music composition, I was honored to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  In this article series, I’ve been talking with you about the music I composed for that awesome game.  This is the third installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  In part two, we considered how music can bring in-game locations to life, infusing them with a sense of history and meaning.  If you’d like to catch up on the previous two articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation

Before we proceed now, I’d like to digress from the topic a moment to talk about video game music in live concert.

Continue reading →

Time and Place: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning composer Winifred Phillips. This photo was taken in Phillips' music production studio, and was included in the article discussing the music of one of her projects (Assassin's Creed Liberation).

By Winifred Phillips | Contact | Follow

Hey, everyone!  I’m Winifred Phillips, and one of my most memorable projects as a video game composer was the original soundtrack for the video game Assassin’s Creed Liberation.  In this article series, I’m sharing my creative process for the music composition of this bestselling entry in the awesome Assassin’s Creed franchise.

This is the second installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  As the daughter of an African slave and a French aristocrat, Aveline de Grandpré lived her life balanced between two culturally rich and highly-divergent legacies.  On the one hand, she enjoyed a life of wealth and privilege at the very top levels of society.

Image depicting the protagonist of the video game Assassin's Creed Liberation. This image is included in the article by Grammy Award-winning game composer Winifred Phillips, in which she discusses her musical score for the bestselling video game Assassin's Creed Liberation.

Continue reading →

Cultural Fusion: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning video game composer Winifred Phillips in her music studio at Generations Productions. Phillips is the composer of the award-winning musical score for the video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Glad you’re here!  I’m Winifred Phillips. I’m the author of the book “A Composer’s Guide to Game Music” from the MIT Press, and I’m also the composer of the original soundtrack for the video game Assassin’s Creed Liberation.  The Assassin’s Creed Liberation game was the ninth game in the incredibly popular Assassin’s Creed series, released between Assassin’s Creed III and Assassin’s Creed Black Flag.  As a smash-hit bestseller that continued the top-selling franchise, the Assassin’s Creed Liberation game won the Writers Guild Award for its outstanding script by Jill Murray and Richard Farrese!  The game also won multiple awards for the music I composed, including a Hollywood Music in Media Award, a Game Audio Network Guild Award, a Global Music Award, and a GameFocus Award.  In this article series, I’d like to talk with you about my musical score for the Assassin’s Creed Liberation game.

The Assassin’s Creed Liberation project was an enormous undertaking, and I’m tremendously gratified that my music was well received!  However, what I wanted most as a game composer was for the members of the development team to find my work inspiring.  I’m inspired every day by what expert development teams do!  I’m inspired by their art, scripts, characters, and most of all, gameplay.  All that inspiration helps me to compose music that will hopefully support the vision of the team.

Continue reading →

Composing video game music to build suspense, part 2: jarring jolts

Winifred Phillips, composer of video game music, shown in her studio working on the music of the Assassin's Creed Liberation video game.

By Winifred Phillips | Contact | Follow

Welcome back to our five-part discussion of some of the best techniques that video game composers can use to enhance tension and promote suspenseful gameplay.  These articles are based on the presentation I gave at this year’s Game Developers Conference in San Francisco, entitled Homefront to God of War: Using Music to Build Suspense.  If you haven’t read our previous discussion of Ominous Ambiences in part one of this series, please go check that article out.

Are you back?  Good!  Let’s continue!

We’ve already talked about how to create an edgy, ominous atmosphere. By carefully nurturing the player’s suspense and anxiety, we can prime the player with an assortment of quietly unnerving sounds, until the player is perfectly ready for…

The Jarring Jolt technique

This is the second technique we’ll be discussing in our five-part article series on the role of music in building suspense. Like the Ominous Ambience (which we discussed in part one), the Jarring Jolt also owes a debt to the expert work of sound designers.  In fact, the Ominous Ambience and the Jarring Jolt are fairly interdependent. One doesn’t work that well without the other.

Continue reading →

From Total War to Assassin’s Creed: Music from my GDC Talk

From Total War to Assassin's Creed: Music from my GDC Talk (article by Winifred Phillips, video game composer)Last week, it was my honor and pleasure to give a presentation at the Game Developers Conference in San Francisco. My talk was entitled “From Total War to Assassin’s Creed: Music for Mobile Games.” The talk focused on the best and most effective methods for composition and implementation of music in portable gaming.  The talk was structured for the benefit of video game composers and game audio pros, and as a part of the presentation, I played short excerpts of music that I composed for several of my top mobile and handheld video game projects. Now that GDC is over, I thought I’d provide streaming links to some of the complete music tracks that I featured during my presentation, in case attendees were curious about the complete pieces of music. So, without further ado, here are tracks from my GDC 2016 talk!

Assassin’s Creed Liberation

The Assassin’s Creed Liberation game was released by Ubisoft for the PlayStation Vita, and delivered an immersive experience from the popular Assassin’s Creed franchise. The game was designed specifically for a portable system, and as such, all aspects of the design were adjusted to cater specifically to a portable gaming experience, including the music.

Game composer Winifred Phillips speaking about the music of Assassin's Creed Liberation at GDC 2016

Continue reading →

Game Music Interview on Top Score Podcast

TopScore-Book-Twitter

I’m very pleased to report that I was invited to be interviewed on the celebrated Top Score Podcast, and the interview was just released today!  You can listen to the entire interview here:

 

I was interviewed by Emily Reese, a formidable presence in the game music industry.  As a host at Classical Minnesota Public Radio, Reese has produced and hosted this special podcast dedicated to the field of game music since April of 2011.  The podcast specializes in interviews with game music composers, and has produced over 129 episodes so far.  In this capacity, Reese is a champion of game music and the people who make it.  She has predicted that game music will one day join the playlists of classical radio stations, right alongside the music of Vaughan Williams, Bernstein or Mozart. “There are some scores where absolutely that will happen,” Reese says. “Some of these composers should be remembered in 100, 200 or 300 years. They’re that good.”

Emily Reese interviewed me about my music for LittleBigPlanet 3 and Assassin’s Creed Liberation.  She also asked me questions about my book, A Composer’s Guide to Game Music.   All my thanks to Emily Reese, editor Pierce Huxtable and the entire team at the Top Score Podcast.  I’m honored to have been interviewed for this terrific program!