The Protagonist’s Motif: The Music of Assassin’s Creed Liberation

Photograph of Grammy Award-winning video game music composer Winifred Phillips, shown here in the music studio at Generations Productions.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us!  I’m video game composer Winifred Phillips, and I’m pleased to welcome you to part six of my article series discussing my original musical soundtrack for the awesome video game Assassin’s Creed Liberation!

The Assassin’s Creed Liberation game was the first title in the popular Assassin’s Creed franchise to star a female protagonist.  Set during the famously tumultuous events occurring in 18th century New Orleans, this bestselling game explored the tensions rippling across society as the city grappled with Spanish occupation and the American Revolution.  In the previous installments of this article series, we’ve discussed the evocative multicultural society in which the protagonist Aveline de Grandpré grew up.  While navigating the aristocratic society in which her wealthy father lives, Aveline has not forgotten the cultural legacy she inherited from her African mother.  Her life’s journey is a study of contrasts, as she wrestles with how to best reconcile her two very different worlds, and find her place and purpose within them.  In this article series, I’ve been exploring the thematic construction of the musical score for this game, and how melodies have assumed iconic roles to represent characters and locations within the narrative.  If you’d like to catch up on the previous five articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation
  4. The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation
  5. Characters and Ideals: The Music of Assassin’s Creed Liberation

At this point, I’d like to focus on the musical identity of the protagonist herself.

A depiction of the protagonist of Assassin's Creed Liberation, Aveline de Grandpré. As included in the article by Grammy Award-winning video game composer Winifred Phillips.

Aveline’s theme, like her mother’s and stepmother’s, is a simple motif.  Let’s listen to the melody first during a game cinematic in Aveline’s warehouse sanctuary, where she meets with her assistant and conducts most of her business.  Then we’ll explore how the theme was adapted to circumstances during gameplay.  In this cutscene, Aveline has just come home from one of her adventures.

You can hear that Aveline’s theme features a lot of upward movement in it.  It’s a theme that expresses yearning.  It feels hopeful but uncertain, as though she’s searching for something… looking for answers.

Writing a theme is a very instinctive process involving lots of trial and error. The composition process can take a lot of time before a satisfying theme is nailed down.  Once the theme feels right, though, it can be used in a lot of ways. After I’d developed this thematic expression of Aveline’s basic character, I set about adapting it to suit the various roles she plays within the game’s narrative.  For instance, here’s Aveline’s theme during combat, when Aveline is at the height of her powers as an expert assassin and freedom fighter.

During this combat sequence, we can tell that this is still Aveline’s theme, but now we’re hearing it adapted into a much lower register.  The theme is expressed more forcefully, with much more determination.  Even so, we’ve still retained that upward movement, so it hasn’t lost the yearning quality that it conveyed in its first appearance.  We can tell that Aveline is fighting for what she believes in, and throwing all her well-honed strength and great determination into her chosen cause.  However, the theme still retains a questioning tone.  She may be giving everything she’s got to this fight, but she doesn’t have all the answers yet.  There are still mysteries to uncover and secrets to reveal.  Moving forward now, let’s take a listen to Aveline’s theme during a much more important combat scenario.  This combat sequence occurs quite late in the game, when the stakes are drastically higher, and that tension is reflected in the music.

So we can tell that the emotion of the moment has really escalated here.  Aveline’s melodic theme now features a full choir carrying the melody on top of an emphatic orchestral arrangement, lending significant heft and drama to the moment.  Plus, the underlying chord progressions give her theme a much more confident emotional resonance, as she engages in a late-game battle with significantly more at risk. The upward movement of the theme allows us to sense that Aveline is still yearning and searching.  Nevertheless, she knows what she wants now, and she’s determined to get it.  The assertive rhythmic structure, along with the more epic arrangement emphasizes this new determination.  Introducing thematic variation has allowed Aveline’s theme to transform into a stronger, more demonstrative musical statement that’s able to communicate a lot of additional meaning.

In the next article, we’ll be examining how this effect can be applied to locations as well as characters.  In the meantime, you can find more discussion of game music composition in my book, A Composer’s Guide to Game Music.  Thanks for reading!

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.

 


Headshot of Grammy Award-winning video game composer Winifred Phillips.Winifred Phillips is a video game composer known for her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord (listen to the official soundtrack on Spotify).  Her Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Twitter, Facebook, and Instagram.

Melodies as Symbols: The Music of Assassin’s Creed Liberation

Photo showing Grammy Award-winning video game composer Winifred Phillips at work in her studio at Generations Productions. As included in the article about the music Phillips composed for the bestselling video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Hello there!  I’m Winifred Phillips. As a part of my career in video game music composition, I was honored to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  In this article series, I’ve been talking with you about the music I composed for that awesome game.  This is the third installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  In part two, we considered how music can bring in-game locations to life, infusing them with a sense of history and meaning.  If you’d like to catch up on the previous two articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation

Before we proceed now, I’d like to digress from the topic a moment to talk about video game music in live concert.

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Time and Place: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning composer Winifred Phillips. This photo was taken in Phillips' music production studio, and was included in the article discussing the music of one of her projects (Assassin's Creed Liberation).

By Winifred Phillips | Contact | Follow

Hey, everyone!  I’m Winifred Phillips, and one of my most memorable projects as a video game composer was the original soundtrack for the video game Assassin’s Creed Liberation.  In this article series, I’m sharing my creative process for the music composition of this bestselling entry in the awesome Assassin’s Creed franchise.

This is the second installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  As the daughter of an African slave and a French aristocrat, Aveline de Grandpré lived her life balanced between two culturally rich and highly-divergent legacies.  On the one hand, she enjoyed a life of wealth and privilege at the very top levels of society.

Image depicting the protagonist of the video game Assassin's Creed Liberation. This image is included in the article by Grammy Award-winning game composer Winifred Phillips, in which she discusses her musical score for the bestselling video game Assassin's Creed Liberation.

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The Big Index 2024: Articles for Game Music Composers

Video game music composer Winifred Phillips, pictured here in her music studio at Generations Productions LLC. This photo is used to illustrate the Big Index, containing an organized repository of articles exploring topics of interest to game composers and game audio practitioners.

By Winifred Phillips | Contact | Follow

Hey everybody! I’m video game music composer Winifred Phillips, author of the book A Composer’s Guide to Game Music. Since the publication of my book by the MIT Press, I’ve maintained a monthly series of articles designed to expand upon the content of that book and enable further exploration of related topics. Inspired by my more recent video game projects in popular franchises such as Jurassic World, Lineage, and Sackboy, these articles have delved into subjects ranging from interactivity, to music theory, to business and networking.

The sheer number of articles has necessitated the inclusion of a navigation tool, so I now include an annual “Big Index” that can assist us in finding our way through the content that’s accumulated over the years.  What follows is that index, organized by general subject matter.  New to the index are articles from the past year that have engaged in more detailed and technical discussions of music theory-related topics, with deep dives into non-diatonic construction that included atonal and polytonal composition.  I’ve also included the transcripts of my interviews with National Public Radio and the BBC that took place in 2023.

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Game Composers and the Importance of Themes: The Hook in Game Music (Pt. 1)

This photo includes game music composer Winifred Phillips working in her production studio. Phillips is the game music composer for The Dark Eye: Book of Heroes game, developed by Random Potion for Wild River Games. Her credits include titles from 5 of the most well-known game franchises, and she is one of the foremost authorities on video game music, having presented lectures at the Game Developers Conference (GDC), the Library of Congress in Washington DC, and the Society of Composers and Lyricists in NYC.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us!  I’m video game composer Winifred Phillips.  Last March, I gave a presentation at the very first online Game Developers Conference.  My talk was entitled “From Assassin’s Creed to The Dark Eye: The Importance of Themes” (I’ve included the official description of my talk at this end of this article).  This coming August, I’ll be participating as a speaker in the upcoming GDC Summer online conference.  My session this August will be a wide-ranging Ask-Me-Anything Q&A, and I’m really looking forward it!  In anticipation of that conference session, I thought it might be useful for me to share the content of my March GDC talk in a series of articles.  I’m happy to now begin a five-part article series based on my GDC 2020 presentation in March!

In my GDC 2020 presentation, I discussed musical themes, and I shared some stories about my work composing music for lots of great game projects. I’ll be sharing the same stories here.  Those projects include Assassin’s Creed Liberation (Ubisoft), God of War (Sony Interactive America), the LittleBigPlanet franchise (Sony Interactive Europe), Homefront: The Revolution (Deep Silver), Speed Racer (Warner Bros Interactive), Spore Hero (Electronic Arts), and The Dark Eye: Book of Heroes (Wild River).

But before we start digging into practical examples, let’s take a quick look at one of the best and most iconic themes in the history of music for media. I’ve included a short excerpt below. Notice how we hear a melodic phrase once, then we hear it again, and it’s exactly the same as before. So the melody is saying, “hey – you liked that? Here, have another!”

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