Melodies as Symbols: The Music of Assassin’s Creed Liberation

Photo showing Grammy Award-winning video game composer Winifred Phillips at work in her studio at Generations Productions. As included in the article about the music Phillips composed for the bestselling video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Hello there!  I’m Winifred Phillips. As a part of my career in video game music composition, I was honored to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  In this article series, I’ve been talking with you about the music I composed for that awesome game.  This is the third installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  In part two, we considered how music can bring in-game locations to life, infusing them with a sense of history and meaning.  If you’d like to catch up on the previous two articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation

Before we proceed now, I’d like to digress from the topic a moment to talk about video game music in live concert.

Illustration accompanying a discussion of live concert events featuring the music of video games. As included in the article by Grammy Award-winning video game composer Winifred Phillips.When I went to my first video game concert, I remember how excited the audience became when the orchestra started to play!  Everyone was waiting for the most popular songs to begin.  The concert wouldn’t always start there, however.  Maybe the concert would kick off with lesser known pieces!  Or maybe there would be long introductions that the audience didn’t know.  Sometimes, it could take awhile before one of those iconic main melodies began to play.

However, the wait was always worthwhile, because when that special melody finally showed up… that’s when the big cheer would go up!  It’s all about those famous tunes.  Everybody recognized their favorites – the melodies that they loved the most!  These were the themes that they thought were the absolute best.

Melodies stick in the mind, and game melodies can be especially memorable.  That’s especially true when they are deployed with expert precision.  When we associate melodies with special moments in a game, we’ve made our game melodies both memorable and meaningful.

I wanted to discuss game music concerts because they’re a great illustration of why melodies need to be top-of-mind for us as game composers.

Melodies as symbols

Melodies can be used as symbols to help establish and reaffirm identities – the identities of people, of locations, and even of ideas.  When we associate a melody with one of these in-game concepts, we’re metaphorically throwing a dart at a bull’s-eye. We’re directing attention towards something that we want the player to notice. We’re saying, look here! This is important!

An illustration depicting a dart board, as included in the article by Grammy Award-winning game composer Winifred Phillips. This article discusses the music Phillips composed for the bestselling game Assassin's Creed Liberation.

I’ll be showing you how this works by playing some musical examples from Assassin’s Creed Liberation so that we can discuss the intent behind them.

A musical theme can sometimes feel like a full-blown song, with a verse and a chorus. Other times it will be shorter, and at its shortest, it becomes what’s called a motif. This is a clearly recognizable melodic segment that may be only a few measures, or even just a few notes long. As long as the motif can be perceived and identified within the music as having its own special musical identity, it can function as a theme.

Short musical themes can be especially useful.  To illustrate this, I want to talk a little bit about the childhood of the protagonist of Assassin’s Creed Liberation.  We find out right from the beginning of the game that the protagonist Aveline de Grandpré has suffered a deep loss.  Her mother disappeared when she was a little girl. I thought about how such a traumatic event would play a significant role in Aveline’s character development.  She loves both her stepmother Madeleine and her biological mother Jeanne, so she’s got some inner conflict about that.

After giving all of this some thought, I decided that I needed to write two important musical themes.  One would represent Madeleine. The other would represent Jeanne.  So now, let’s take a look at one of the first cinemas from Assassin’s Creed Liberation. In this video, Aveline is waking up from a nightmare. You’ll hear both Madeline and Jeanne’s musical themes in this video, and I’ve indicated when they happen with some text onscreen.

The two melodies you heard were both short enough to be called motifs. They’re recognizable, but they’re simple. Madeleine’s theme starts low and immediately swoops upward, while Jeanne’s starts high and dips down right away. This helps emphasize the idea of the sharp contrast between the two women. Other than that, these are two very simple motifs.

Illustration depicting the characters of Jeanne and Madeleine from the bestselling video game Assassin's Creed Liberation. As included in the article discussing the music from the game, composed by Grammy Award-winning video game composer Winifred Phillips.

In composing a melody for Jeanne and a melody for Madeleine, I’ve musically underlined those characters and affirmed their identities.  However, you can see that the effect is pretty subtle. The player shouldn’t really notice it, but as the composer, it gives me a tool that I can use elsewhere in the game.

For instance, when I was thinking about the personality of the main character, Aveline, I considered the cultural divide that defines her upbringing. Her privileged life with her stepmother contrasts sharply with her heritage from her long-lost biological mother.  These vastly dissimilar influences might cause inner conflict and turmoil, and perhaps these factors might never be fully reconciled.  With this in mind, I decided to make this idea a central focus of her personality.  The dichotomy of her dual heritage would be a defining characteristic, whether she was intermittently preoccupied on a more conscious level, or influenced by it subconsciously.

So, now that I’ve musically underlined the two concepts by virtue of the themes for Jeanne and Madeleine, I can now indicate that they’re on Aveline’s mind by making them recur.

The importance of recurring melodies

When a motif represents something in the story and gets repeated to enhance that representation, this turns the motif into a leitmotif.  I’ll be discussing leitmotifs in more depth later in this article series – but first we’ll take a look at how the melodies for Aveline’s stepmother and her biological mother make reappearances in the game.  Let’s start by listening to how Madeleine and Jeanne’s melodies sound from within the main theme of the game.

Here’s a section of an Assassin’s Creed Liberation trailer.  The main theme plays in this video, and you’ll see Madeleine and Jeanne’s themes indicated on the screen when they occur.

When I used the two motifs in the main theme, I wanted to solidify the idea of a cultural divide by creating a musical divide.  In the main theme we hear two distinct musical expressions, and they’re completely separated from each other when we hear them. Whether or not players consciously connect those motifs with what they represent, the players will most like feel a little sense of familiarity – and that’s exactly what we’re trying to accomplish.  We want players to experience a faint little voice, somewhere in the back of their minds, saying hey! I know this. That sense of familiarity is a great thing!  We now have the potential to help the player feel more connected to what’s happening in the game.

In our next article, we’ll discuss how these themes are reiterated as leitmotifs throughout the Assassin’s Creed Liberation score.  In the meantime, if you’d like to learn more about the craft of game music composition, you’ll find further discussion in my book A Composer’s Guide to Game Music.  Thanks for reading!

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.

 


Photograph of Grammy Award-winning video game music composer Winifred Phillips.Winifred Phillips is a video game composer known for her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord (listen to the official soundtrack on Spotify).  Her Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Bluesky, Twitter, Facebook, and Instagram.

Time and Place: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning composer Winifred Phillips. This photo was taken in Phillips' music production studio, and was included in the article discussing the music of one of her projects (Assassin's Creed Liberation).

By Winifred Phillips | Contact | Follow

Hey, everyone!  I’m Winifred Phillips, and one of my most memorable projects as a video game composer was the original soundtrack for the video game Assassin’s Creed Liberation.  In this article series, I’m sharing my creative process for the music composition of this bestselling entry in the awesome Assassin’s Creed franchise.

This is the second installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  As the daughter of an African slave and a French aristocrat, Aveline de Grandpré lived her life balanced between two culturally rich and highly-divergent legacies.  On the one hand, she enjoyed a life of wealth and privilege at the very top levels of society.

Image depicting the protagonist of the video game Assassin's Creed Liberation. This image is included in the article by Grammy Award-winning game composer Winifred Phillips, in which she discusses her musical score for the bestselling video game Assassin's Creed Liberation.

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The Big Index 2024: Articles for Game Music Composers

Video game music composer Winifred Phillips, pictured here in her music studio at Generations Productions LLC. This photo is used to illustrate the Big Index, containing an organized repository of articles exploring topics of interest to game composers and game audio practitioners.

By Winifred Phillips | Contact | Follow

Hey everybody! I’m video game music composer Winifred Phillips, author of the book A Composer’s Guide to Game Music. Since the publication of my book by the MIT Press, I’ve maintained a monthly series of articles designed to expand upon the content of that book and enable further exploration of related topics. Inspired by my more recent video game projects in popular franchises such as Jurassic World, Lineage, and Sackboy, these articles have delved into subjects ranging from interactivity, to music theory, to business and networking.

The sheer number of articles has necessitated the inclusion of a navigation tool, so I now include an annual “Big Index” that can assist us in finding our way through the content that’s accumulated over the years.  What follows is that index, organized by general subject matter.  New to the index are articles from the past year that have engaged in more detailed and technical discussions of music theory-related topics, with deep dives into non-diatonic construction that included atonal and polytonal composition.  I’ve also included the transcripts of my interviews with National Public Radio and the BBC that took place in 2023.

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Game Composers and the Importance of Themes: The Hook in Game Music (Pt. 1)

This photo includes game music composer Winifred Phillips working in her production studio. Phillips is the game music composer for The Dark Eye: Book of Heroes game, developed by Random Potion for Wild River Games. Her credits include titles from 5 of the most well-known game franchises, and she is one of the foremost authorities on video game music, having presented lectures at the Game Developers Conference (GDC), the Library of Congress in Washington DC, and the Society of Composers and Lyricists in NYC.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us!  I’m video game composer Winifred Phillips.  Last March, I gave a presentation at the very first online Game Developers Conference.  My talk was entitled “From Assassin’s Creed to The Dark Eye: The Importance of Themes” (I’ve included the official description of my talk at this end of this article).  This coming August, I’ll be participating as a speaker in the upcoming GDC Summer online conference.  My session this August will be a wide-ranging Ask-Me-Anything Q&A, and I’m really looking forward it!  In anticipation of that conference session, I thought it might be useful for me to share the content of my March GDC talk in a series of articles.  I’m happy to now begin a five-part article series based on my GDC 2020 presentation in March!

In my GDC 2020 presentation, I discussed musical themes, and I shared some stories about my work composing music for lots of great game projects. I’ll be sharing the same stories here.  Those projects include Assassin’s Creed Liberation (Ubisoft), God of War (Sony Interactive America), the LittleBigPlanet franchise (Sony Interactive Europe), Homefront: The Revolution (Deep Silver), Speed Racer (Warner Bros Interactive), Spore Hero (Electronic Arts), and The Dark Eye: Book of Heroes (Wild River).

But before we start digging into practical examples, let’s take a quick look at one of the best and most iconic themes in the history of music for media. I’ve included a short excerpt below. Notice how we hear a melodic phrase once, then we hear it again, and it’s exactly the same as before. So the melody is saying, “hey – you liked that? Here, have another!”

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