Characters and Ideals: The Music of Assassin’s Creed Liberation

Photograph of Grammy Award-winning video game composer Winifred Phillips at work in her music production studio.

By Winifred Phillips | Contact | Follow

Welcome!  I’m video game composer Winifred Phillips, and among my credits as a game composer, I was delighted to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  It was the first game from the popular Assassin’s Creed franchise to feature a female assassin.  Creating a musical support for her awesome adventure was an immense privilege for me.  In this series of articles, we’ve been exploring the composition process that I pursued for Assassin’s Creed Liberation, including how I used music to support the narrative by defining locations, reflecting cultural and historical influences, and emphasizing important ideas.  If you’d like to catch up on the previous four articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation
  4. The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation

Through initial theme and subsequent variation, music can carry ideas forward while keeping those concepts fresh as they undergo repetition.  The theme and variation technique allows us as composers to create structure and unify a musical score, and this effect can operate with multiple themes.  Together, these themes can form a sense of overall identity for a video game.

In the case of Assassin’s Creed Liberation, the theme for the protagonist’s father is a great example.

This illustration depicts the video game character Philippe de Grandpré, father of Aveline de Grandpré, from the bestselling game Assassin's Creed Liberation. As included in the article written by Grammy Award-winning video game composer Winifred Phillips.

Aveline de Grandpré is the central character of Assassin’s Creed Liberation, and her father Philippe is a wealthy Frenchman with a successful shipping business. When we are first introduced to Philippe de Grandpré, he is at the top of his career.  He’s considered to be an expert in his field.  He lives in an impressive mansion in New Orleans, mixing and mingling amongst the most aristocratic members of New Orleans society. With his innate elegance and impeccable manners, Philippe is one of the best examples of the ideal gentleman of his time – always governed by well-tempered sophistication and considered restraint.  He’s a product of the 18th century Age of Enlightenment, and he essentially represents that culture in the game.

The Age of Enlightenment is famous for its celebration of both intellectualism and tolerance.  It’s a philosophy focused on always doing what’s right and just, according to a purely rational point of view. With that in mind, Philippe could be seen as the embodiment of that European idealized society.  That was the way I thought about Philippe’s theme while I was writing it.  In my mind, Philippe’s theme was an expression of Philippe’s personality, but it could also be more generally associated with the privileged society from which he came. The music essentially expresses both Philippe’s character and his ideals.  I composed the first version of the melody for Father’s Theme so that it would adhere to an 18th century Baroque tradition, complete with all the ornamentation you’d expect from that. Let’s listen to that theme in one of the game’s cinemas.

Like the other themes, Father’s Theme appears throughout the game, going through successive variations as it does so. Here’s how it sounds when it appears as the music for a high society party.

In this version, I’ve changed the meter, the tempo and the key, but I’ve still kept it firmly in the Baroque musical style.  Moreover, the melody from Father’s Theme is still easily discernible.  Using Father’s Theme during this lavish party connects that event to the previous dinner table scene – letting us know that we’re still navigating the upper echelons of society.

This isn’t the only other time that we hear Father’s Theme.  It also appears during an important action sequence.  Aveline is protecting her home city of New Orleans against a corrupt Spanish governor, so the concepts of honor and obligation that are a part of Father’s Theme seemed appropriate.  Also, since the action sequence is a carriage chase through the heart of New Orleans, why shouldn’t the theme for such an action sequence be the most aristocratic theme in the game?

When we think of Aveline’s father as a symbol as well as a person, his musical theme becomes useful in ways beyond a simple illustration of his character. The same could be true for any character – but especially for the main character herself.

In the next installment, we’ll be discussing Aveline’s theme, and how her motif was carried into multiple variations throughout the Assassin’s Creed Liberation Score.  I hope you’ve enjoyed this article!  You’ll find further discussion of game music composition in my book, A Composer’s Guide to Game Music.  Thanks for reading!

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.

 


Small photo of Grammy Award-winning video game music composer Winifred Phillips.Winifred Phillips is a video game composer known for her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord (listen to the official soundtrack on Spotify).  Her Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Bluesky, Twitter, Facebook, and Instagram.

The Symbolism of Recurrence: The Music of Assassin’s Creed Liberation

This photo includes Grammy Award-winning video game music composer Winifred Phillips in her music production studio.

By Winifred Phillips | Contact | Follow

Hey everybody!  I’m videogame composer Winifred Phillips, and in the course of my career I’ve had the pleasure and privilege of composing music for many famous and celebrated game franchises.  In this article series, I’ve been sharing my creative process in the music composition for the original soundtrack of the bestselling video game Assassin’s Creed Liberation.  In part one, we pondered how cultural influences within a game’s narrative can inform our work as game composers.  In part two we expanded that discussion to embrace emotionally-evocative locations, rich with history and ambience.  In part three, we began thinking about the role of music as a language of symbology, with melodies representing concepts and ideas that are important to the story.  If you’d like to catch up on the previous three articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation
  3. Melodies as Symbols: The Music of Assassin’s Creed Liberation

A symbolic melody in a musical composition is often called a leitmotif.  In this article, we’ll be exploring this idea further in the context of the music I composed for Assassin’s Creed Liberation, an awesome video game from the ever-popular Assassin’s Creed franchise.

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Melodies as Symbols: The Music of Assassin’s Creed Liberation

Photo showing Grammy Award-winning video game composer Winifred Phillips at work in her studio at Generations Productions. As included in the article about the music Phillips composed for the bestselling video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Hello there!  I’m Winifred Phillips. As a part of my career in video game music composition, I was honored to compose the original soundtrack for the bestselling video game Assassin’s Creed Liberation.  In this article series, I’ve been talking with you about the music I composed for that awesome game.  This is the third installment in this article series.  In part one, we discussed the unique cultural heritage of the game’s protagonist.  In part two, we considered how music can bring in-game locations to life, infusing them with a sense of history and meaning.  If you’d like to catch up on the previous two articles, you can find them here:

  1. Cultural Fusion: The Music of Assassin’s Creed Liberation
  2. Time and Place: The Music of Assassin’s Creed Liberation

Before we proceed now, I’d like to digress from the topic a moment to talk about video game music in live concert.

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Composer Winifred Phillips answers Reddit’s questions in viral Ask-Me-Anything about video game music

Photo of popular video game composer Winifred Phillips, taken as 'proof photo' for her recent viral Reddit Ask-Me-Anything that hit the Reddit front page, receiving 14.8 thousand upvotes and garnering Reddit's gold and platinum awards.

By Winifred Phillips | Contact | Follow

Glad you’re here!  I’m video game music composer Winifred Phillips, and I’m the author of the book A Composer’s Guide to Game Music.  Recently my publisher The MIT Press requested that I host a question and answer session on Reddit’s famous Ask Me Anything forum, to share my knowledge about game music and spread the word about my book on that topic.  I’d be answering questions from a community consisting of thousands of gamers, developers and aspiring composers.  It sounded like fun, so last Thursday and Friday I logged onto Reddit and answered as many questions as I possibly could.  It was an awesome experience!  Over the course of those two days, my Reddit AMA went viral.  It ascended to the Reddit front page, receiving 14.8 thousand upvotes and garnering Reddit’s gold and platinum awards.  My AMA has now become one of the most engaged and popular Reddit gaming AMAs ever hosted on the Ask-Me-Anything subreddit.  I’m so grateful to the Reddit community for their amazing support and enthusiasm!!  During the course of those two days, the community posed some wonderful questions, and I thought it would be great to gather together some of those questions and answers that might interest us here.  Below you’ll find a discussion focused on the art and craft of game music composition.  The discussion covered the gamut of subjects, from elementary to expert, and I’ve arranged the discussion below under topic headings for the sake of convenience.  I hope you enjoy this excerpted Q&A from my Reddit Ask-Me-Anything!  If you’d like to read the entire AMA (which also includes lots of discussion of my past video game music projects), you’ll find the whole Reddit AMA here.

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From the video game music of EA’s Spore Hero to Avengers Endgame: Composing the Hero Theme

Photo of composer Winifred Phillips working on the video game music of Spore Hero from Electronic Arts.

By Winifred Phillips | Contact | Follow

The famous Avengers Endgame logo, from the article by video game composer Winifred Phillips.Hi!  I’m video game music composer Winifred Phillips, and sometimes my game music shows up in places I never would have expected.  A little over a week ago, while I was eagerly watching an awesome trailer for the just-released blockbuster Avengers Endgame, I was suddenly stunned to hear my own music in it!  (I’ve embedded the Avengers Endgame trailer that features my music at the end of this article.)  What made this moment even more jaw-dropping for me was that I had originally composed this music for the video game Spore Hero (a game from Electronic Arts’ popular Spore franchise).  Just as a reference, here’s what the characters look like in Spore Hero:

Detail from cover image of popular video game Spore Hero (from the article by Winifred Phillips, video game composer).

The style of Spore Hero couldn’t be further away from that famous Avengers style, as expertly displayed in the Avengers Endgame trailer.  Yet the same music was used for both projects.

The famous faces of Avengers Endgame depicted in the official poster (an illustration from the article by video game composer Winifred Phillips)

The Spore Hero music I was hearing in the Avengers Endgame trailer was my “Hero Theme,” which functions essentially as a leitmotif within the Spore Hero score – it’s the central recurring melody in the game.  By virtue of the theme-and-variation technique, the melody undergoes a gradual transformation from invitingly cute to heroically epic.

The Avengers Endgame trailer featured the most dramatic iteration of this theme.  When I recovered from the initial surprise, it occurred to me that a mini-postmortem of this particular melodic theme might be the best way to explore an interesting topic: how does a single theme transform itself from an amiable melody to an avenging one?

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