
By Winifred Phillips | Contact | Follow
Hey, everybody! I’m video game composer Winifred Phillips, and I’m happy to welcome you back to the last installment of our four-part discussion of “scoring-to-picture” techniques within video games. In these articles we’ve considered how cutscenes, trailers, and cinematics can benefit from specific musical strategies. As game composers, our jobs involve lots of complex music systems requiring expert knowledge of dynamic composition techniques. However, we can still benefit from an examination of the goals that music can achieve during linear presentations within a game. Such goals may include:
- Characterization
- Information
- Identity
- Narrative
Earlier in this series of articles, we’ve discussed the ways in which music can support believable and moving characterization. We considered the ability of a musical score to emphasize details and enhance comprehension of information. We’ve also considered how a game’s intrinsic identity can be reinforced using thoughtful choices of musical style, particularly in the case of custom music for game trailers. So now let’s move on to the last item on our list, and the one most closely associated with linear music composition:





Hi! I’m video game music composer Winifred Phillips, and sometimes my game music shows up in places I never would have expected. A little over a week ago, while I was eagerly watching an awesome trailer for the just-released blockbuster Avengers Endgame, I was suddenly stunned to hear my own music in it! (I’ve embedded the Avengers Endgame trailer that features my music at the end of this article.) What made this moment even more jaw-dropping for me was that I had originally composed this music for the video game Spore Hero (a game from Electronic Arts’ popular Spore franchise). Just as a reference, here’s what the characters look like in Spore Hero:


As a speaker in the audio track of the 

