From Total War to Assassin’s Creed: Music from my GDC Talk

From Total War to Assassin's Creed: Music from my GDC Talk (article by Winifred Phillips, video game composer)Last week, it was my honor and pleasure to give a presentation at the Game Developers Conference in San Francisco. My talk was entitled “From Total War to Assassin’s Creed: Music for Mobile Games.” The talk focused on the best and most effective methods for composition and implementation of music in portable gaming.  The talk was structured for the benefit of video game composers and game audio pros, and as a part of the presentation, I played short excerpts of music that I composed for several of my top mobile and handheld video game projects. Now that GDC is over, I thought I’d provide streaming links to some of the complete music tracks that I featured during my presentation, in case attendees were curious about the complete pieces of music. So, without further ado, here are tracks from my GDC 2016 talk!

Assassin’s Creed Liberation

The Assassin’s Creed Liberation game was released by Ubisoft for the PlayStation Vita, and delivered an immersive experience from the popular Assassin’s Creed franchise. The game was designed specifically for a portable system, and as such, all aspects of the design were adjusted to cater specifically to a portable gaming experience, including the music.

Game composer Winifred Phillips speaking about the music of Assassin's Creed Liberation at GDC 2016

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From Total War to Assassin’s Creed: Music for Mobile Games (GDC 2016)

GDC15-Winifred-Phillips

Winifred Phillips speaking about interactive music systems at GDC 2015

I’m so pleased to announce that I’ve been selected as a speaker for the Game Developers Conference 2016, which will take place from March 14th to the 18th at the Moscone Center in San Francisco.  Very happy to be speaking again at GDC!  Last year I gave the #3 top-rated talk in the audio track, which is the collection of presentations focused on audio during the conference.  Last year’s slate of audio talks was thoroughly awesome, so I was really excited to be voted the #3 talk that year, and it’s a tremendous honor to have been invited back to give another game audio presentation. This time my talk at GDC will focus on composing effective music for mobile games!

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Clash of Kings

Clash of Kings, music composed by Winifred Phillips

Clash of Kings, music composed by Winifred Phillips

I’m very happy to announce that I’ve composed the music for the Clash of Kings video game! Developed by ELEX, Clash of Kings is a popular real-time strategy game, and one of the top-grossing mobile games in the world, downloaded over 65 million times worldwide. In Clash of Kings, players build kingdoms, compete to gather the most resources, join alliances and fight other cities in awesome combat across expansive battlefields.

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