
The game starred Sackboy: a tiny fabric doll with button eyes, a lovable smile and a huge personality. Sackboy immediately became an iconic mascot of the Playstation console. Let’s see the very first video of Sackboy as he was demonstrated during the Game Developers Conference in 2007.
In LittleBigPlanet, we are introduced to Craftworld — home to imaginative crafters known as Creator Curators. One of these Curators (known as the Collector) has started to steal everyone’s creations and not share them. By undertaking a series of quests and adventures, Sackboy is finally able to defeat the Collector, and we learn that the Collector’s acts of theft were only a lonely cry for help. Everyone in Craftworld offers to be the Collector’s friend, and the story ends happily for everyone.
The first LittleBigPlanet game was a modest success when it hit retail, but soon proved its staying power with consistent sales. The power of critical acclaim and word of mouth propelled the game to further financial success. Nearly a year later, a Game of the Year Edition of LittleBigPlanet was released, demonstrating the enormous impact of the fledgling franchise.
I became involved in LittleBigPlanet in 2010, when I was hired to join the music team and compose tracks for the much anticipated sequel, LittleBigPlanet 2. The sequel was announced at the Game Developers Conference in March of 2010, and released in January 2011 to universal critical acclaim and impressive sales, rising to the top of the UK and North American sales charts.
I was very proud to be a part of the music team for LittleBigPlanet 2. The music of the game was named “one of the best video game soundtracks of the year” by Kotaku, and one of my tracks (LittleBigPlanet 2 Victoria’s Lab) was nominated for a Hollywood Music in Media Award. Here’s a video showcasing that track, and the level in which it appeared:
Over the next two years, I composed music for several other spin-off games in the LittleBigPlanet franchise, including LittleBigPlanet PS Vita, LittleBigPlanet Toy Story, LittleBigPlanet Cross Controller, and LittleBigPlanet Karting. I had tremendous fun working on this imaginative series of games, and the creative teams at Sony Computer Entertainment Europe were endlessly inspiring.
In LittleBigPlanet 3, Sackboy encounters a shady character named Newton, who tricks Sackboy into releasing three mythical Titans that steal all of the world’s creativity. In order to overcome these Titans, Sackboy recruits three new friends (Oddsock, Toggle and Swoop). Together they defeat the Titans and rescue Newton (who had only wanted more creativity for himself). The heroes return home, and the story ends happily ever after.
Here’s one of the happiest tracks I composed for LittleBigPlanet 3… the LittleBigPlanet 3 Ziggurat Theme, which won both a Global Music Award and a Hollywood Music in Media Award:
So that brings us to today – Sackboy’s birthday! He’s been entertaining millions of fans for seven years now. There are over 9 million user-created levels in the game so far. Sackboy’s status as one of the Playstation console’s most popular heroes is shown in this Playstation commercial (one of my favorites) in which all the iconic Playstation heroes swap war stories in a mysterious bar. Sackboy makes his appearance at minute 1:14, playing chess with Sweet Tooth the killer clown from the Twisted Metal series:
So, if you own a copy of one of the games from the LittleBigPlanet franchise, why not fire it up on your Playstation console today? Take Sackboy out for a spin! It is his Birthday, after all. 🙂
