
In this article, we’ll be discussing two headphone models:
- Entrim 4D
- Plantronics RIG 4VR
So let’s get underway!
Entrim 4D headphones
The Entrim 4D headphones work by virtue of Galvanic Vestibular Stimulation, a process wherein low level electrical impulses are directed into the wearer’s inner ear. Reaching the nerve in the ear that enables humans to regulate their sense of balance, this subtle electrical pulse can create specific sensations of movement for the wearer, as well as alterations in the wearer’s sense of personal orientation. In other words, the pulses can make us feel like we’re leaning or moving in any direction.
In an interview with tech journalist Ben Popper of The Verge, Entrim 4D’s creative lead Steve Jung describes the top goals of the project. “Virtual reality shouldn’t be experienced only with the eyes,” says Jung. “With Entrim 4D, we hope that people can experience VR the way it was meant to be—with their whole bodies.”
This same technology has been in experimental use for many years, and hasn’t always created the most positive experiences for the wearer. In 2005, Associated Press correspondent Yuri Kagayama describes her experience wearing a similar headset developed by the Nippon Telegraph & Telephone Corp. in Japan. “I found the experience unnerving and exhausting: I sought to step straight ahead but kept careening from side to side. Those alternating currents literally threw me off.” Later, she describes wearing the headphones while watching a game demo. “I watched a simple racing-car game demonstration on a large screen while wearing a device programmed to synchronize the curves with galvanic vestibular stimulation. It accentuated the swaying as an imaginary racing car zipped through a virtual course, making me wobbly.”
One of the ultimate goals behind the Entrim 4D system is the cure for the motion sickness problem in VR. By reconciling visually perceived motion with physically perceived motion, the Entrim 4D team hopes to eliminate the cognitive dissonance that can lead to the woozy symptoms experienced by some VR users. In a press release, Samsung expressed its goals in regards to the motion sickness dilemma. “Unsurprisingly, the mental discrepancy of seeing yourself riding a roller coaster or zooming around a race track but not actually experiencing the movement can leave you nauseous,” Samsung observes. “Entrim 4D, though still in a developmental phase, may well be able to present a new and practical solution.”
Unfortunately, the team behind the Entrim 4D has revealed nothing about the audio capabilities of its headphones, concentrating solely on the Galvanic Vestibular Stimulation system. Since the headphones are still in development with no projected release date as of yet, we can expect to hear more about the audio side of the Entrim 4D headphones in the months ahead. In the meantime, here is a video showing users experiencing the Entrim 4D headphones first hand:
Plantronics RIG 4VR
After the above discussion of a VR headset in a highly experimental stage, let’s now take a look at a much more down-to-earth product that will be hitting retail this Holiday 2016 – the Plantronics RIG 4VR headphones.
The PlayStation VR headset includes earbuds, but according to CNET’s David Carnoy, some gamers will want more. “A lot of people will want to use better headphones that deliver a more immersive audio experience — or at least that’s what Plantronics is hoping.”
While the previous headset systems we’ve discussed (both in this article and in the previous one) are all endowed with special aural or electrical features designed specifically for VR, the Plantronics RIG 4VR (pictured right) is customized in a much simpler way. Plantronics has focused on the form factor of the headphones, optimizing the ergonomics to allow the headphones to be comfortably worn by a gamer who is also wearing the PlayStation VR headset. It is worth noting that the other headphones we’ve previously discussed, while impressive in their features, can also be fairly large in both their earcups and their headbands. Plantronics observed that headphones with a bulky form factor have the potential to bump against a VR device, so they took steps to best address the problem.
Plantronics also says that the vented earcup design helps to keep ears cooler, while also enabling players to conduct conversations when playing with other VR gamers in the same room. In addition, Plantronics hinted to CNET that their RIG 4VR headphones have been “tuned for PlayStation VR,” but more specifics about that aural tuning were not made available.
When the RIG 4VR is released concurrently with the Playstation VR system this holiday season, we may learn more about this specific aural tuning for the PlayStation VR. For now, here’s a “first look” video that shows the form factor of the RIG 4VR:
Conclusion
So that concludes this look at headphones designed specifically to accommodate the needs of virtual reality! I hope you enjoyed these two articles, and please feel free to let me know your thoughts in the comments below!
