
By Winifred Phillips | Contact | Follow
As a video game composer, I’ve been working in my studio composing music for quite a few virtual reality projects lately (as pictured above), so I’ve been thinking a lot about issues related to audio in the VR environment. Those issues include how gamers experience the audio content through various headphone models. In this article, I thought we’d take a look at three newly-announced headphone models that are targeting the VR marketplace, and see what new technologies are being proposed to facilitate the best and most awesome VR audio experiences. So, let’s get started!
The Audeze iSINE Virtual Reality Headphones
Planar magnetic technology is touted as the driving factor behind the iSINE’s ability to deliver more convincing 3D audio for VR. Most headphones on the market today, from the cheapest to the most high-end audiophile models, deliver their sound by virtue of the most popular driver type: the standard dynamic driver, also known as the moving coil driver. In a standard dynamic headphone design, a wire coil is attached to a diaphragm and suspended in a magnetic field. The audio signal is passed through the coil in the form of a current that causes the coil and the attached diaphragm to vibrate back and forth, generating the sound waves that we hear.
To visualize this explanation a little better, let’s watch this video from headphones expert Tyll Hertsens (editor at InnerFidelity.com), who takes apart another pair of planar magnetic headphones to show us the inner workings of the technology:
For the purposes of delivering convincing VR audio, the primary advantage of a planar magnetic driver is to be found in the way in which the sound travels. Sound from a standard dynamic driver will typically travel in a
After their release in January of this year, senior editor Vlad Savov spotlighted the excellent spatial positioning afforded by the iSINE headphones in his review article for TheVerge.com. “If you want soundstage — the sensation of music and sound surrounding you; the feeling of distance, depth, and separation between the various instruments and sound sources — the iSines have it in abundance.”
To my mind, the most interesting aspect of the iSINE headphones is the focus on planar magnetic technology as an important enhancement for satisfying three dimensional sound. As far as I can tell, Audeze is the only company connecting this specific technology with the idea of better spatial positioning for VR audio. It will be interesting to see if other audio gear makers adopt this technology for VR applications.
Mantis VR and the Vive Deluxe Audio Strap
Now help has arrived in the form of two audio solutions for the Vive and the PSVR that are designed to attach directly to their respective VR headsets. The Mantis VR (developed by the Bionik gaming accessories company) is designed with spring-loaded clips that attach to the headband of the PlayStation VR. The Mantis VR was designed in the same black and white color scheme of the PSVR headset, allowing the Mantis headphones to blend in and look like a built-in component of the device. While they look attractive, there is little information provided regarding their audio specifications, which should lead us to assume that these headphones are of a basic, serviceable variety without any technological tweaks to accommodate VR audio. Here’s a video in which Bionik head of marketing Crystal Duggan demonstrates the Mantis PSVR headphones:
Again, the audio quality of these headphones is never addressed by the manufacturers, and according to a review in PCWorld.com, “Deluxe Audio Strap’s sound quality is “good enough” for most people and purposes.” Definitely not a glowing review, but the quality of the audio may not really be a major consideration for either the manufacturers or the intended audience. It seems that this device was meant simply to address an oversight in the original design of the HTC Vive. Audio is now provided, and that may be enough to make some Vive owners happy.
Conclusion
So, that concludes this article that gathered together some of the new developments in VR headphones that might interest us as video game music composers. In my next article, we’ll be revisiting some VR headphones that were announced last year. We’ll check in with the OSSIC X, the CEEKARS VR, the Entrim 4D and the Plantronics RIG 4VR, and we’ll see how development on these VR headphones is progressing. Until then, please let me know what you think in the comments below!
