GDC 2024 Dial Up the Diegetics: Industry and Mechanics

Photograph of award-winning video game composer Winifred Phillips in her music production studio, composing the original music of one of her latest projects, Wizardry Proving Grounds of the Mad Overlord.

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Hey there! I’m video game composer Winifred Phillips, and I’m excited to announce that I’ll be presenting a lecture this March at the Game Developers Conference 2025 about my Grammy Award-winning score to Wizardry: Proving Grounds of the Mad Overlord!  “A Score for Wizardry: World-Building Through Music” will explore both the historical research and creative process that went into the composition of this Medieval and Renaissance-style score. So excited to share what I learned composing the score for the game Kotaku named one of the Best RPGs of the Year!

In the meantime, let’s now turn our attention to my continuing series of articles presenting the lecture I delivered at last year’s Game Developer’s Conference.  In my 2024 GDC presentation,“Dial Up the Diegetics: Musical Sound Effects,” I discussed how game composers can adopt the tools and strategies of expert sound designers when composing evocative music for games.  Since not all of us would be able to travel to San Francisco to attend the Game Developers Conference, I’ve gone ahead now and included the entire content of my GDC presentation in this article series.  This article series also includes all of the videos, audio files and images that I used during my talk. In case you haven’t read the previous installments of this series, you can find them here:

  1. GDC 2024 Dial Up the Diegetics: Musical Sound Effects
  2. GDC 2024 Dial Up the Diegetics: Sounds of Nature
  3. GDC 2024 Dial Up the Diegetics: The Animal Kingdom
  4. GDC 2024 Dial Up the Diegetics: Science and Technology

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