
By Winifred Phillips | Contact | Follow
So happy you’ve joined us! I’m game composer Winifred Phillips, and one of my latest projects is the music of the bestselling game Wizardry: Proving Grounds of the Mad Overlord: the 3d remake of the classic 1981 dungeon-crawler! (listen and download the award-winning soundtrack for free). I’d like to welcome you to the sixth and final installment of my article series based on the lecture I gave at the Game Developers Conference 2024! In my lecture, “Dial Up the Diegetics: Musical Sound Effects,” I explored how the audio assets and techniques of expert sound designers can be applied to our work as game composers. Considering that not all of us would be able to attend GDC that year, I arranged the content of my 2024 GDC lecture into this six-part article series. These articles have shared the entire substance of my lecture, along with all the audio and video examples and a large assortment of the images I used during my GDC talk. In case you haven’t read the previous installments of this series, you can find them here:
- GDC 2024 Dial Up the Diegetics: Musical Sound Effects
- GDC 2024 Dial Up the Diegetics: Sounds of Nature
- GDC 2024 Dial Up the Diegetics: The Animal Kingdom
- GDC 2024 Dial Up the Diegetics: Science and Technology
- GDC 2024 Dial Up the Diegetics: Industry and Mechanics
In part five of this series, we examined the sounds of machines and technology, exploring some of the best ways these sound design assets can be put to use within our music. So now let’s return to the top of our full list of audio assets that we’ve been considering over the course of this article series:








