GDC Flash Forward and IASIG Recommended Sessions

GDC Flash Forward

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I’m happy to announce that I’ve been invited to participate in this year’s GDC Flash Forward!

This will be the fourth annual GDC Flash Forward event, which this year will kick off the main conference sessions taking place from Wednesday March 4th – Friday March 6th.  Like a big “coming attractions” show, the Flash Forward allows attendees to get a first look at sessions that have been selected as especially interesting or noteworthy by the GDC Advisory Board.  Out of the over 400 lectures, panels, tutorials and roundtables that take place during GDC Week, the GDC Advisory Board selects around 70 sessions to participate in the Flash Forward, so I’m very pleased to have been asked to participate this year!

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During the Flash Forward event at 9:30am on Wednesday March 4th, each speaker will have from 30-45 seconds to present an enticing preview of their presentation, along with a video clip showing some of the sights that will entertain their presentation attendees.  I’ll be presenting a preview of my talk, “LittleBigPlanet 3 and Beyond: Taking Your Score to Vertical Extremes,” which will take place on Friday March 6th at 10am in room 3006 West Hall.

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Here’s a little more about the Flash Forward, from the official press release:

This year the hour-long session will be headlined by industry veterans Brenda Romero (Romero Games, UCSC) and Laura Fryer (Oculus VR), and they’ll be presenting their own informal take on the state of the industry before participating in what always proves to be a fun, fast-paced event that highlights some of the best GDC 2015 talks.

Flash Forward presenters are hand-picked by the GDC Advisory Board, ensuring that the session will feature an eclectic mix of speakers that represents the full breadth of the conference. Those selected will have the chance to grab attendees’ attention by taking the stage for a brief period of time — 30-45 seconds, tops — to present a rapid-fire overview of what their session is and why it’s worth checking out.

This year’s Flash Forward should be very exciting, and I’m honored to be a part of it!  If you’re attending the Game Developers Conference this year, be sure to go to the Flash Forward!  It’s sure to be a lot of fun!

IASIG Recommended Sessions

I’m also very pleased and proud that my session, “LittleBigPlanet 3 and Beyond: Taking Your Score to Vertical Extremes,” was selected by the Interactive Audio Special Interest Group (IASIG) as a Recommended Session for GDC 2015!

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Here’s more about the IASIG, from their official site:

The Interactive Audio Special Interest Group (IASIG) exists to allow developers of audio software, hardware, and content to freely exchange ideas about “interactive audio”. The goal of the group is to improve the performance of interactive applications by influencing hardware and software design, as well as leveraging the combined skills of the audio community to make better tools.  The IASIG has been influential in the development of audio standards, features, and APIs for Microsoft Windows and other platforms, and has helped numerous hardware companies define their directions for the future.

I’m so honored that out of the 46 sessions in the GDC Audio Track, the Interactive Audio Special Interest Group selected my presentation as one of their 7 recommended talks!  Here’s the whole list of IASIG Recommendations:

Session Title Time Location Speakers
Making Full Use of Orchestral Colors in Interactive Music Wednesday 11:00-12:00  West 3002 Jim Fowler (SCE- World Wide Studios)
Creating an Interactive Musical Experience for Fantasia: Music Evolved Wednesday 14:00-15:00  West 3006 Jeff Allen (Harmonix Music Systems), Devon Newsom (Harmonix Music Systems)
BioShock Infinite: Scoring in the Sky, a Postmortem Wednesday 17:00-18:00  West 3002 Garry Schyman (Garry Schyman Productions)
Peggle Blast: Big Concepts, Small Project Thursday 10:00-11:00  West 3006 RJ Mattingly (PopCap), Jaclyn Shumate (PopCap), Guy Whitmore (PopCap)
Inspiring Player Creativity in Disney Fantasia: Music Evolved Thursday 14:00-14:30  West 3020 Jonathan Mintz (Harmonix Music Systems)
LittleBigPlanet 3 and Beyond: Taking Your Score to Vertical Extremes Friday 10:00-11:00  West 3006 Winifred Phillips (Generations Productions LLC)
Where Does the Game End and the Instrument Begin? Friday 13:30-14:30  West 3006 Matt Boch (Harmonix Music Systems), Jon Moldover (Smule Inc.), Nick Bonardi (Ubisoft), David Young (Smule Inc.), Brian Schmidt (Brian Schmidt Studios)

Game Music Composer and Sound Designer Resources

This week, I thought I’d pull together a few free instructional resources that are available for the aspiring composer and/or sound designer. These educational sites can potentially aid those who may be intrigued by the subject matter but not yet sure if this career is right for them.

Coursera.org

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This site offers free “Massive Open Online Courses” or MOOCs. The coursework is free of charge. Most of the courses I’ve seen here are introductory, so they are a good way to explore the subject matter with a more non-committal approach, to discern whether the discipline would be a right fit. Some of the current offerings in the field of music include “Survey of Music Technology,” “Introduction to Music Production,” “Fundamentals of Music Theory,” “Introduction to Digital Sound Design,” “Fundamentals of Audio and Music Engineering,” and “Introduction to Programming for Musicians and Digital Artists,” among others. More information can be found at Coursera.org

The IAsig Interactive Audio WIKI

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This is a repository of articles focusing on “assisting the audio community to learn about audio for electronic games and other interactive media and applications.” It’s an evolving collection of instructional content, and though it is far from complete, there are some interesting articles on interactive music and sound in this WIKI. Read them at the Interactive Audio Special Interest Group Wiki.

Game Audio Relevance

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The Game Audio Relevance blog contains a bit more advanced information about the topic, but the depth of information on offer here makes it worthwhile for beginners and advanced practitioners alike. The articles are curated by a group of game audio professionals who cull the contents of such resources as the #GameAudio hashtag on Twitter for their content. Speaking of which…

#GameAudio

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The #GameAudio Twitter hashtag is a mixed bag, including quite a bit of promotion and publicity from game audio professionals, teams and projects who are using the hashtag to promote their services and accomplishments. But there are also great links to educational pages and tutorial videos about the craft and art of game audio. Some very enlightening articles can be found in here, and it’s a lively social community. The content is constantly growing and evolving. Find it at twitter.com/hashtag/gameaudio