GameSoundCon 2014


I just got back from speaking at GameSoundCon, and it was a fantastic conference this year!  So great to see everyone, and the enthusiasm for game audio was infectious!  I thought I’d share a few photos from the event:


Here, I’m giving my speech, “Advanced Composition Techniques for Adaptive Systems.”  Really enjoyed sharing my experiences with interactive music to such an appreciative audience.  The room was packed — standing room only!


I had the pleasure to meet Matthew Thompson, music and voice lecturer at the University of Michigan, and he asked me to sign his copy of my book, A Composer’s Guide to Game Music.  It was great to meet so many readers of my book, and I’m glad to hear that it’s proving to be a helpful resource.


It was fun meeting Evan Yanagida after my speech.  What a great photo of him!  Really nice guy.


This is the front entrance to the Millennium Biltmore hotel, where GameSoundCon took place.


Here’s the ultra-grand entrance hallway that led to the presentation rooms.


I had to get a photo that included the incredibly fancy ceilings in the presentation rooms.

GameSoundCon-EaselWell, I’m sad that the conference is over – it was a great experience!  To everyone who I met during the conference, thanks so much for being so kind and generous with your ideas and enthusiasm for game audio!  In my next blog I’ll be posting some photos documenting my adventure as a speaker at the Audio Engineering Society Convention, which took place immediately after GameSoundCon ended at the Los Angeles Convention Center (Oct. 9-12).