Just came back from a fantastic experience speaking at the Montreal International Game Summit 2014!
Montreal is a beautiful city, and that’s reflected in the fantastic rainbow-tinted windows of the convention center where the summit was held – the Palais des congrès de Montréal.
The weather was relatively warm while I was there, but I spent most of my time at the summit… although I did enjoy the city views from the enormous walls of windows.
This year’s summit was more vibrant than ever, and the fun began in the wide hallways where attendees could test their video game trivia knowledge by taking part in “The Game Masters” quiz show. I wasn’t brave enough to compete, but I had to get a picture of the set:
The show floor was very exciting this year, with a lot of the activity centering around the two Oculus Rift stations. My attention, though, was caught by two things. First — the AudioKinetic booth, where the Wwise middleware was on display:
And second, this big green guy who was hulking inside the Ubisoft booth. He looks brutish, but don’t let that fool you — he’s a real charmer.
Here’s the big schedule of sessions that was posted at the event. My speech was towards the end of the second day of the summit, right before the MIGS Brain Dump (which is kind of similar to a GDC rant).
My talk was titled, “Music, the Brain, and the Three Levels of Immersion.” It was a great audience!
I had a wonderful time sharing some ideas about the role that music can play in helping gamers to achieve immersion. I’d first explored these ideas in my book, A Composer’s Guide to Game Music, and it was such a joy to explore these ideas with such an enthusiastic audience!
I’ll be posting a video excerpt from my talk soon. It was wonderful to speak at MIGS 2014, and thanks to all the creative and inspiring people I met this year in Montreal – it was a tremendous pleasure!