I’d like to talk about a little personal milestone that just happened this week. My music video, “Little Big Planet 2 Soundtrack – Victoria’s Lab,” reached 200,000 views on YouTube. This is not an astounding view count – it isn’t viral by any means. However, it’s a lot more than I ever imagined when I first decided to create a music video for one of the songs I composed for the LittleBigPlanet 2 video game. I thought it might be interesting to talk briefly about how this video came about, and how the LittleBigPlanet game makes it possible to create a humorous music video like this one.
While there have been many other music videos made with the characters and creation tools of LittleBigPlanet 2, I think this one may the first (and perhaps the only) music video made by a LittleBigPlanet composer. The track, “Victoria’s Lab,” was the first I’d composed for the LittleBigPlanet franchise, and I was tremendously excited about it. The track included an ambitious vocal arrangement for four singers. I sung all the parts in this fugato, which is a composition in which multiple independent melodies play simultaneously. They echo each other’s melodic content and then branch off into lots of variations. While this was essentially a serious vocal composition style, I performed it in a whimsical way using syllables such as “la dee dah.” The whole thing was supported by an accompaniment that included string orchestra, circus organ, beat boxing, rock guitar, vocoder, and lots of other odd and eccentric instruments.
The real fun of a vocal composition like this one is watching it performed live. If you’ve ever seen this kind of vocal counterpoint performed live, you know how interesting it is to watch the melodies shifting from one vocalist to the next, while the others sing independent and related parts. I had this desire to create a visual experience for my Victoria’s Lab fugato… but how? I really didn’t think that anyone would want to watch me in splitscreen, overdubbing vocal parts into a microphone – that would be boring. The LittleBigPlanet aesthetic and sense of humor heavily influenced this composition, so wouldn’t it be more fun to see a group of Sackgirls singing together?
The developer of the LittleBigPlanet game, Media Molecule, did a wonderful job of creating both a fantastically entertaining gameplay experience, and a imaginative and inspiring creation tool for making game levels. Moreover, they also made it entirely possible to create short entertaining films with LittleBigPlanet, too. Characters are called “Sackbots” and have the ability to lip sync as you speak into a microphone connected to the PS3. For my music video, I created and dressed up three Sackbot singers. Then I played back recordings of each of the vocal parts into the PS3’s microphone. I played them one at a time, isolated from each other and from the rest of the composition. While each of the Sackbot singers recorded their individual parts for lip sync, I moved the Sackbot’s head and body using the PS3 controller, animating the Sackbot to give it a more realistic “performance.” I recorded each of their dramatic singing performances against a green screen backdrop, so that I could put them into any environment I liked. Sometimes I had them singing on a theatrical stage. Other times, they sang in square frames on screen, Brady-Bunch-style. Finally, I dressed up a Sackbot singer to look just like the character of Victoria Von Bathysphere from the LittleBigPlanet 2 game. Victoria got to sing the operatic, aria-like parts, which she performed with intensity and dramatic flair.
Since I couldn’t leave Sackboy himself out of the fun, I created scenes in which he vigorously headbanged and rocked out to the music. I had him dancing alongside large skeletons playing guitars. Finally, I let him run around the delightfully wacky environments created by Media Molecule for the Victoria’s Lab levels, where this music is actually heard in the LittleBigPlanet 2 video game. The levels created by Media Molecule are pure genius – a combination of joyous silliness and sublime artistry that come together to form the perfectly delightful playground for Sackboy and all his friends.
I recorded all these performances and action sequences using the Hauppauge PVR system, which allows PS3 video to be fed into a computer and captured as video files. Then I edited the video in my computer using Final Cut Pro.
It was a bigger job than I thought it would be, but I had a great time creating the music video. I’m very happy that people have enjoyed my singing Sackgirls and headbanging Sackboy. 200,000 views may not be huge by YouTube standards, but it certainly makes me smile to think of that many people watching my Sackgirls sing. Making the music video was a great way for me to participate in the LittleBigPlanet philosophy of Play, Create, Share.
Thanks for your music!, I cannot stop listening this piece 😀 its really fascinating. And its “videoclip”…
One question: For the “subject”, did you inspire in some concrete piece or passage from J.S. Bach? I would swore I heard it that theme before (or someone very similar). I´ve tried to find it during last year!
Another question: are you going to write again for Little Big Planet 3? Or maybe another fugato ;-)?
(I´m Spanish, so sorry for my basic English)
Hi pablodelpozo! Thanks for the kind words about my music. 🙂 This piece of music wasn’t inspired by any particular piece or passage — just a generalized love of counterpoint writing.