Last week I posted part one of the video excerpt from my presentation a few months ago at GameSoundCon — the game audio conference. Since my speech was focused on game music composition, it makes a good complement to my book, A Composer’s Guide to Game Music, so I thought I’d make it available here. Below you’ll find the second and final part of this GameSoundCon video, which includes the PowerPoint visuals and the demonstration music I used to explore topics related to thematic music in interactive constructs: “GameSoundCon: Melodic Composition, Part Two.”