GameSoundCon: Melodic Composition, Part One

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A few months ago I spoke at GameSoundCon — a terrific conference that explored all aspect of audio creation for video games.  My own speech focused on melodic composition for games, with a particular emphasis on the music I created for the LittleBigPlanet franchise.  Since that speech touched upon a lot of issues that are explored in depth in my book, A Composer’s Guide to Game Music, I thought I’d post some of that speech here as a video presentation, complete with the PowerPoint visuals and video demonstration excerpts that I used at GameSoundCon. Here is the first installment of this two-part video presentation: “GameSoundCon: Melodic Composition, Part One.”

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