A Composer’s Guide to Game Music

Today, my book, A COMPOSER’S GUIDE TO GAME MUSIC, was released by the Massachusetts Institute of Technology Press.  It’s a huge day for me.

In December of 2011, I was finishing up work on my music contribution to LittleBigPlanet PS Vita when my music producer, Winnie Waldron, turned to me and said, “You should write a book about game music.”  Before that moment, it had never occurred to me that I might have something to share about my experiences as a game composer, so I initially laughed off her suggestion.  She paused, and then casually remarked that I should go and look over all those game audio books I owned (I have a pretty large collection) and then maybe ask myself if I had anything to say that hadn’t already been said.

A few days passed, and eventually I did look those books over. I took along a pad of multicolored sticky notes. Every time I felt like I could add something to what I was reading, I stuck a different colored note on the page, letting the edge hang out.  When I was done, I had a pile of books that looked like a rainbow had exploded inside them. Staring at all those little slips of paper convinced me to write the book.

I’ve been creating video game music for over 10 years, ever since my first project, God of War.  With every game score I composed, I learned so much… not only about the art and craft of game composition, but also about myself as an artist.  Game music composition is a thoroughly unique art form, imposing both technical and creative challenges that aren’t found in any other discipline. When I started in this profession, I didn’t really understand how complex everything would be… how much I didn’t know… how much I would need to learn.

A COMPOSER’S GUIDE TO GAME MUSIC is a guidebook, from my perspective as a game composer with experiences to share.  It’s been over two years since I first started writing it, and I’m very proud to say that my book has just hit retail. It’s out of my hands now, and I’m excited that see what readers think of it.  I hope it proves to be a helpful resource.  If you’re curious about my book, you can watch this video trailer.  I’m interviewed in the trailer, and I got the chance to talk a little bit about my reasons for writing the book, and what I hoped to share with readers.  Here’s that video:

My book is available for sale on Amazon.com.  If you choose to buy it, you’ll have my heartfelt gratitude!  And if you enjoy it, I’d be grateful if you share your thoughts about my book on its Amazon.com page. The launch of my book is a tremendously special day for me, and I’m happy to share it with you!

12 responses to “A Composer’s Guide to Game Music

  1. Thanks Winifred,
    I will probably buy the book soon.

    Still working on transitioning from web developer drone job (good money) into more music income. Game audio will be part of that.

    Keith

      • Thanks Winifred,
        That is my goal for this year. I always go to Tommy Tallaricos BBQ’s and the Hollywood Network breakfast. Great networking at both events. I am working on my music supervisor connections. Lots of work and money in licensing especially trailers.

        Keith

  2. I am looking at breaking into producing music for video games as a career – it has been my dream job every since I realized my hobby (video games) and my passion (music) could come together!

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