Happy Holidays, everyone! 2015 has been a really memorable year for me, and a successful one for my book, A Composer’s Guide to Game Music. Writing this book not only allowed me to express my excitement about game music, but also opened up my world to a huge community of game music enthusiasts that I’m now proud to call friends.
I’ve been delighted to meet so many people who have read my book – from aspiring composers, to scholars and educators, to game audio pros. It’s been tremendously gratifying!
I’d like to spend this blog recapping the events of 2015 as they related to my book, and I’ll also be sharing some book-related resources and tutorials that I created in 2015 (in case you missed them). Happy Holidays, everyone, and thank you so much for your tremendous support this year!
The Nonfiction Authors Association presents Bronze, Silver and Gold Awards in its Nonfiction Book Awards competition to honor the best book-length publications in an array of nonfiction genres. A Composer’s Guide to Game Music was recognized with a Gold award (the top honor presented by the awards competition) in the “Arts, Music, and Photography” category.
Here’s how A Composer’s Guide to Game Music was described by Stephane Chandler, the founder of the Nonfiction Authors Association:
Winifred Phillips presents music composition for a specific genre and audience in an easy-to-understand way, whether for seasoned composers or self-taught music enthusiasts looking to create a beautifully composed work for the video game market. Phillips goes above and beyond, guiding her reader through not only the composition process, but everything else tied to producing music for video games, including but not limited to working with teams and how to understand key audience demographics.
My most sincere appreciation goes out to the judging panel of the Nonfiction Book Awards for this honor!
This is the fourth award presented to A Composer’s Guide to Game Music (The MIT Press). To date, the book has also won a National Indie Excellence Book Award, a Global Music Award for an exceptional book in the field of music, and an Annual Game Music Award from the popular site Game Music Online in the category of “Best Publication.”
A Composer’s Guide to Game Music won a National Indie Excellence Book Award in the genre of Performing Arts (Film, Theater, Dance & Music).
The Global Music Awards presented a Gold Medal Award of Excellence as a GMA Book Award to A Composer’s Guide to Game Music, which was judged as exceptional in the field of music.
The staff of accomplished music journalists of Game Music Online presented a “Best Publication” award to A Composer’s Guide to Game Music, acknowledging its “accessible yet deep insight into the process of making game music.”
Winifred Phillips is an award-winning game music composer with more than 11 years of experience in the video game industry. Her projects include such famous games as Assassin’s Creed Liberation, God of War, the LittleBigPlanet franchise, and many others. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the Massachusetts Institute of Technology Press. Follow her on Twitter @winphillips.
I’m very pleased that The MIT Press, publishers of my book A COMPOSER’S GUIDE TO GAME MUSIC, have arranged for me to sign copies of my book at the official GDC Bookstore during this year’s Game Developers Conference!
This year, A COMPOSER’S GUIDE TO GAME MUSIC has won the Global Music Award for an exceptional book in the field of music, and an Annual Game Music Award for Best Publication in the field of game music. I’m very pleased that my book will be featured at the GDC bookstore this year, and I’m looking forward to the signing event on March 6th!
BreakPoint Books is the official Game Developers Conference bookstore. You’ll find them on the street level in South Hall of the Moscone Center.
If you buy my book at any time during the conference, you can bring it back during the book signing on Friday so that I can sign it for you! Plus, I’d love to meet you!
Remember, the GDC Bookstore is located in the outer lobby of Moscone South Hall, so you don’t need a GDC pass to shop there. If you’re in the San Francisco area and would like to have a copy of my book signed, please feel free to stop by!