Showreel – TV & Ads

For game composers, it’s a good idea for us to try to spruce up our professional web sites with some new content on a regular basis. Keeping things fresh helps to make our web sites feel continually relevant and useful as an information resource for our potential clients. Recently, I added a new page to my site, devoted entirely to a collection of videos that demonstrate some of my music credits for television and advertising.

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Being a game composer doesn’t necessarily mean that our skills won’t translate well to linear entertainment like television programs, advertisements and trailers. It can be interesting work, and it provides us with something that most of our game projects don’t – backend income.  When music is played within a video game, this isn’t considered to be a “musical performance” by the performing rights societies, so game composers don’t receive any compensation based on how many times their music might be played. In this particular regard, television is superior to games. I think it is always a good idea for a game composer to look into diversifying into television as a side endeavor.

I’ve had some fun experiences connected with my television composition work.  Hearing my music suddenly pop up in a commercial during the Thanksgiving Day Parade last year was a highlight. Once, I was taking a taxi to the airport and I heard one of my tracks in a car commercial – I told the cab driver, and I think he was more excited than I was!

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I also composed some music that was featured in Macy’s campaign for the Make-A-Wish foundation, so that warmed my heart.

My Showreel page has twenty four short video clips from my television, trailer and advertising credits.  You can visit the page here:

Showreel

I hope you find the page interesting, and if you’re a media composer thinking about putting together a showreel page of your own, I hope this helps!

Creativity and the World Wide Web

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A few days ago I was reading Echoes: Insight for Independent Artists, a blog published by Disc Makers (the CD replication service), and I came across an article entitled “How to Stay Productive as a Music Composer.” Some of the advice seemed pretty sound (get comfortable, formulate a plan, set deadlines) but I was brought up short when the article advised composers to get rid of their Internet connection while working. “The only way for me to be productive,” says the author, “is to stay clear of the Internet when I’m trying to work.”

I’m not arguing with the logic behind that idea. The Internet has the possibility of distracting a composer with irrelevancy and time-wasting entertainment, thereby slowing down the pace of work. But this isn’t an inevitable outcome, and I think it can greatly depend on the nature of the composer-Internet relationship. For me, the Internet can be a vast library, a repository of knowledge and advice. Some of that advice is great, and some is not so good… but all of it has the potential to help and inspire me while I’m working, as long as I stay focused on my goals.

Just to offer one brief example –

When I was composing music for Assassin’s Creed Liberation, I needed to do a lot of research. Some of that came from more traditional sources such as historical texts and audio recordings, but a good portion also came from targeted searches on the Internet. For instance, since the game concerned itself with an affluent French society living in 18th century New Orleans, I needed to reacquaint myself with the techniques and structure of French Baroque music of the period. If you type the search string “French Baroque music” into Google today, you can see a collection of relevant articles such as “Music history of France,” “5 Tips on Approaching French Baroque Music,” “Tempo in French Baroque Music,” and “Style and Performance for Bowed String Instruments in French Baroque Music,” not to mention all the books that pop up via item pages on Amazon.com.

Also, watching traditional Baroque musicians performing on YouTube was an excellent way to stay in touch with correct performance techniques, as well as the various ways in which expert musicians customarily improvise within the confines of a Baroque composition.

Research can be very inspiring, both for musical styles of the past and for contemporary genres. I think research on the Internet can continue as an ongoing concern during the composition process. We just have to make sure we keep our focus on our work.

Are there any ways in which you use the Internet to keep yourself creatively inspired? Let me know in the comments!

Organic Sound in a Virtual Environment, Pt. 2

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When I talked about some basic techniques for achieving a more organic sound with virtual instruments, I didn’t mention any mixing considerations. Since this is a complex subject that goes far beyond the scope of a single blog, I’ll probably be returning to it several times… but let’s start with a general overview, and some thoughts about the orchestral recording environment. Mixing for a virtual orchestra can be a highly contentious subject, with controversy pursuing nearly every topic of conversation from reverb to volume levels to panning. It’s good to remember, though, that there is a pretty broad range of recording environments and mixing approaches in live orchestral tracks, which means that there can’t (and shouldn’t) be just one “correct” approach when working with virtual orchestras.

Some live orchestral recordings take the studio approach, in that they are fairly dry and close-mic’d in a small recording environment that’s buffered to eliminate acoustic artifacts, leaving only the original sound. Other orchestral recording sessions are clearly conducted in a very large space such as a concert hall, which gives the sensation of both distance and complex reverberation, reflections and tonal coloration caused by the unique properties of the space. Both the studio and the concert hall environments for orchestral recordings are entirely legitimate and afford the composer a set of advantages and disadvantages. The concert hall environment provides a richness of tone and texture from the acoustic properties of the room, but instruments in this space can sound distant and small performance details may not come through clearly. The studio approach allows the instruments of the orchestra to be captured with greater sonic detail and intimacy, but the dryness of the space may have a detrimental effect on the ability of the orchestral sections to blend properly, requiring artificial reverb to be applied during the mixing process.

What does this mean for virtual orchestras? Well, before we think about the recording environment that we’d like to simulate, we have to evaluate our orchestral sample libraries in terms of the environments in which they were originally recorded. Are they wet or dry? Some libraries are reverberant to the point of sounding dripping wet. Others are dry as a bone. This can make it difficult to use these libraries in tandem, but I usually don’t let this deter me. We can apply reverb to the dry instrumental samples so that they match the acoustic properties of the wet ones. I find that a process of trial-and-error can yield satisfying results here. However, there’s no way to completely remove the reverb from an orchestral library that was recorded wet… so what if our hearts were set on that intimate studio sound? Well, there are ways to address this issue. For instance, we can assume that our orchestral recording was captured in a large space, but that many microphones were positioned in tight proximity to the important players so that the subtle nuances of their performances would come through. When we layer our dry instruments with our wet ones, we can send some of the dry signal out for reverb processing (to account for the larger space) and mix those echoes and reflections with the reverb tail found naturally in the wet recordings. This will allow the dry instrument groups to sit in the larger space, but still feel intimate.

Now, what do we do about the orchestral sections that still feel purely wet? They’ll likely sound quite distant and washy. We can counteract this by layering dry instrumental soloists into these sections, sending their signal out for reverb processing as we did before. This can work very well for section leaders such as the first violin. When I’m applying this technique, I’ll sometimes evaluate the number of players in wet orchestral sections, and if it would be realistically feasible, I will boost this number by adding a dry chamber section. For instance, I might add a dry chamber violin section consisting of 4 players to a very wet 1st violin orchestral section consisting of 11 players. This will give me a resulting 1st violin section with fifteen players, which is large but not unreasonable. I’ll add some reverb to the dry instruments so that they’ll give the impression that they exist in the same space as the others, but that they are more closely mic’d.

These are just a few ideas on how to reconcile wet and dry instrumental recordings. As always, experimentation and close listening will be our best guide in determining if these techniques are achieving the desired results. In the future, I’ll talk a bit more about other mixing concerns, such as panning, level balancing, and mastering techniques. Hope you enjoyed this blog entry, and please share your own methods and questions in the comments below!