
By Winifred Phillips | Contact | Follow
Welcome back! I’m game composer Winifred Phillips – my most recent game release is the original music of Wizardry: Proving Grounds of the Mad Overlord: the smash-hit 3D remake of the classic 1981 dungeon-crawler (listen and download my award-winning soundtrack for free). This is part four of my series of articles based on the content of the lecture I gave at the Game Developers Conference 2024! My lecture, entitled “Dial Up the Diegetics: Musical Sound Effects,” explored how we game composers can adopt the audio assets and production techniques of sound design when we’re composing music for games. To allow everyone to access this discussion (including those of us who couldn’t attend GDC 2024), I’m happy to share the substance of my GDC lectures in an article series that incorporates the entire discussion, along with the videos and illustrations that were included in my GDC lecture!
In case you haven’t read the previous installments of this series, you can find them here:
- GDC 2024 Dial Up the Diegetics: Musical Sound Effects
- GDC 2024 Dial Up the Diegetics: Sounds of Nature
- GDC 2024 Dial Up the Diegetics: The Animal Kingdom
In part three of this series, we further explored how we can use animal vocalizations in eccentric ways, infusing our game music with lots of quirky character. So now that we’ve considered what the animal kingdom can do for our music, let’s tackle the next item on our list – The Diegetics of Science!












