The Beep documentary is an awesome upcoming crowdfunded film consisting of interviews with top game composers and sound designers from around the world. Leading up to the film’s world premiere in Spring 2016, the Beep Documentary team has been releasing webisodes of interview footage with selected composers and sound designers who will be featured in the documentary. I’m pleased to share that a webisode of my interview has just been posted by the Beep documentary team!
Beep has been described as “the most comprehensive documentary of game music/audio history ever made,” and “a huge and culturally significant undertaking to document the history of video game sound and music through interviews with composers and other game audio professionals from around the globe.” The Beep documentary is described best on the project’s website: “Relive the moments of your childhood, and hear the stories behind the songs and sounds of your favorite games from the people who created them. Help us to give the composers and sound designers throughout game history a chance to tell their own stories, to share the truly amazing things that they achieved.”
The kickstarter campaign for the documentary “Beep: A History of Video Game Sound” is entering its final six days. I’m pleased that the producers approached me to be interviewed for their film; I’ll be talking about my career as a game composer and my book, A Composer’s Guide to Game Music. The “Beep” documentary looks like it will be a fascinating project, and all indications are that the resulting documentary will be a wide-ranging discussion of the audio aspects of video game design and production. Two days ago, the kickstarter announced that its plans include coverage of GameSoundCon, the video game music and sound design conference founded and executive produced by the president of the Game Audio Network Guild, Brian Schmidt.
The conference is less than a couple of weeks away now, and I’m looking forward to giving my presentation, “Advanced Composition Techniques for Adaptive Systems.” The GameSoundCon crowd is one of the most enthusiastic and creatively-charged groups of people I’ve come across, and it will be great fun to meet new people and talk about the current state of adaptive music in games.
When I heard that “Beep: A History of Video Game Sound” would be covering GameSoundCon, I started thinking about the nature of Brian Schmidt’s conference, not only as a great gathering place for creative audio folks, but as a historically-significant event. After all, one of the slogans of the “Beep” documentary is “Be a part of game sound history!”
The GameSoundCon conference will take place at the Millennium Biltmore Hotel in Los Angeles on October 7 – 8. GameSoundCon will be celebrating its 10th conference this year. Since its first event in 2009, GameSoundCon has been steadily growing as a resource to the game audio community. GameSoundCon concentrates its sessions solely on game audio, which separates it from other industry events that encompass the entire discipline of game development. Further, the GameSoundCon conference embraces both the music composition and sound design disciplines, differentiating it from other music-centric gatherings such as Game Music Connect, the Ludomusicology Conference and the North American Conference on Video Game Music. This particular combination of priorities seems to make GameSoundCon an ideal event for the “Beep” documentary team, and I wonder how their historical perspective will inform their coverage of the conference.
In my own speech at GameSoundCon, I’ll be approaching the topic of interactive music in games from both a modern and historical standpoint, and I imagine that other presentations will do likewise in regards to their topics. It’s nice that the GameSoundCon event will be documented with the intent to understand its historical significance, and I’m looking forward to meeting the documentary team of “Beep: A History of Video Game Sound.” There are still 6 more days to go before the kickstarter ends, so if you want to get involved, you can go here.