This March, the GDC held their first-ever Showcase event. This online gathering provided the game development community a chance to get together and share expert knowledge in the time window usually occupied by the full-fledged Game Developer Conference in San Francisco. Completely free of charge, this event featured talks from the GDC Vault: a repository of lecture videos from the long history of the conference. During Showcase week, GDC curated a selection of lectures from their illustrious history and spotlighted those talks in live-streams accompanied by enthusiastic text discussions in an accompanying chat box. One of my lectures from a previous GDC event was featured during this GDC Showcase, and I was happy to participate in the chat discussion, answering questions and providing additional resources. My lecture was entitled, “Homefront to God of War: Using Music to Build Suspense,” and you can watch the entire video of my lecture for free at this link in the GDC Vault.
While the videos remain a part of the GDC Vault, those chat discussions from GDC Showcase are no longer available in any form. I found the chat conversation during my lecture session to be lively, intelligent and tremendously worthwhile, so I preserved the text of the discussion and I’d like to share portions of it here. As we all know, these sorts of text-chat discussions don’t really allow for lengthy answers, and often the questions fly by so fast that there’s little time to elaborate on ideas. With that in mind, I thought I’d expand on some of the topics brought up during my GDC Showcase session. You’ll see that I’ve organized this article under topic headings, quoting the original chat excerpts and then adding a few additional thoughts to flesh things out.
The Game Developers Conference was a fantastic experience for me this year! I gave two presentations — “Advanced Composition Techniques for Adaptive Systems” at the GDC Audio Bootcamp on Tuesday, and “LittleBigPlanet 3 and Beyond: Taking Your Score to Vertical Extremes” during the main conference on Friday. I had a great time! Here are a few of my photos from GDC week. Just click on the first thumbnail image to open the full-sized gallery.
Starting a GDC day the good old-fashioned way… at Mel’s Drive-In!
That’s damn fine coffee!
Always get excited when I see that big GDC banner!
The audience for the GDC Audio Bootcamp begins to fill up on Tuesday morning.
I’m getting ready to begin my speech on “Advanced Composition Techniques for Adaptive Systems”
My speech on adaptive music begins!
Allow me to introduce myself…
Here, I was discussing the horizontal resequencing music system of the Tron 2.0 video game from Buena Vista Interactive and composer Nathan Grigg
A discussion of the interactive music system of the Sound Shapes game, using the “Cities” track by Beck as an example.
My speech included some discussion of music data, including MIDI, MOD and generative systems, and then there was a Q&A. Such a great audience!
The next day, I participated in the GDC Flash Forward, which allowed a select group of GDC speakers the chance to each present a 30-45 second preview of their presentation for the main conference. These are the fantastic MCs of the Flash Forward, Brenda Romero and Laura Fryer!
Before the Flash Forward began, all the Flash Forward speakers were gathered on stage for a briefing. The lights were blinding! 🙂
After the Flash Forward, the main GDC sessions and expo began in earnest.
Favorite memories from this year’s GDC include meeting with the awesome Robert Workman, game journalist extraordinaire!
This is Yerba Buena Gardens, a beautiful park just a few steps away from the convention center. Great place to unwind after the sessions!
The weather in San Francisco was gorgeous for GDC this year!
On Friday, the big “Conference At A Glance” display went up for that day’s sessions, and I had to get a photo showing my morning talk, “LittleBigPlanet 3 and Beyond: Taking Your Score to Vertical Extremes”
There’s my talk! Bright and early on Friday morning!
I was tremendously proud to have been chosen as a GDC speaker this year!
Under the imposing mask is Jesse Lofton, one of the GDC conference associates. He’s guarding Room 3006, where my Friday session took place.
This is the sign that stood outside Room 3006, where my session took place. My talk kicked off the last day of the conference.