The Game Developers Conference was a fantastic experience for me this year! I gave two presentations — “Advanced Composition Techniques for Adaptive Systems” at the GDC Audio Bootcamp on Tuesday, and “LittleBigPlanet 3 and Beyond: Taking Your Score to Vertical Extremes” during the main conference on Friday. I had a great time! Here are a few of my photos from GDC week. Just click on the first thumbnail image to open the full-sized gallery.
- Starting a GDC day the good old-fashioned way… at Mel’s Drive-In!
- That’s damn fine coffee!
- Always get excited when I see that big GDC banner!
- The audience for the GDC Audio Bootcamp begins to fill up on Tuesday morning.
- I’m getting ready to begin my speech on “Advanced Composition Techniques for Adaptive Systems”
- My speech on adaptive music begins!
- Allow me to introduce myself…
- Here, I was discussing the horizontal resequencing music system of the Tron 2.0 video game from Buena Vista Interactive and composer Nathan Grigg
- A discussion of the interactive music system of the Sound Shapes game, using the “Cities” track by Beck as an example.
- My speech included some discussion of music data, including MIDI, MOD and generative systems, and then there was a Q&A. Such a great audience!
- The next day, I participated in the GDC Flash Forward, which allowed a select group of GDC speakers the chance to each present a 30-45 second preview of their presentation for the main conference. These are the fantastic MCs of the Flash Forward, Brenda Romero and Laura Fryer!
- Before the Flash Forward began, all the Flash Forward speakers were gathered on stage for a briefing. The lights were blinding! 🙂
- After the Flash Forward, the main GDC sessions and expo began in earnest.
- Favorite memories from this year’s GDC include meeting with the awesome Robert Workman, game journalist extraordinaire!
- This is Yerba Buena Gardens, a beautiful park just a few steps away from the convention center. Great place to unwind after the sessions!
- The weather in San Francisco was gorgeous for GDC this year!
- On Friday, the big “Conference At A Glance” display went up for that day’s sessions, and I had to get a photo showing my morning talk, “LittleBigPlanet 3 and Beyond: Taking Your Score to Vertical Extremes”
- There’s my talk! Bright and early on Friday morning!
- I was tremendously proud to have been chosen as a GDC speaker this year!
- Under the imposing mask is Jesse Lofton, one of the GDC conference associates. He’s guarding Room 3006, where my Friday session took place.
- This is the sign that stood outside Room 3006, where my session took place. My talk kicked off the last day of the conference.
- So proud to have participated in GDC this year!