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Composer Winifred Phillips

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Tag Archives: haptic feedback

VR Arcades for the Game Music Composer

Posted by Winifred Phillips on August 13, 2018

Video game music composer Winifred Phillips working in her video game music production studio, from the article discussing popular Virtual Reality arcades.

By Winifred Phillips | Contact | Follow

Hi!  I’m videogame composer Winifred Phillips, and today let’s spend a little time discussing the allure of composing music for virtual reality.  There are a lot of reasons why we video game composers might be excited about creating music for VR games.  The technology of immersive virtual experiences has the potential to offer an intensity of emotional involvement transcending most other forms of entertainment.  What game music composer wouldn’t be inspired by that?  However, it’s tough to be inspired by something we may not have experienced yet.  Becoming a VR gamer can be a fantastic rush, but the financial barriers to entry can be pretty high.  The top VR headsets and gear require a VR-ready computer, and purchasing the computer and the VR hardware together can easily exceed two thousand dollars.  While there are lower-cost VR options (such as headsets designed to work with mobile phones), the virtual experience provided by these economical VR systems can offer only a fraction of the spectacle delivered by the high-end models.  If we want to take our first steps into a dazzling virtual world, but we don’t have a bucket of cash on hand, what do we do?

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Leave a comment Posted in headphones/headsets, Just for fun, News, Virtual Reality, YouTube Tagged Evermore park, haptic feedback, Hologate, HTC Vive, IGNYTE, IMAX, IMAX VR, StarVR, Survios, The Vision of Infinite Dimensions, The VOID, video game composer, video game music, video game music composer, virtual reality, virtual reality arcade, VR

Video Game Music Composer: Music and Sound in VR Headphones (Part One)

Posted by Winifred Phillips on September 5, 2016

Photo of game composer Winifred Phillips in her music production studio, from the article "Video Game Music Composer: Music and Sound in VR Headphones (Part One)"Recently, I’ve been composing music for some VR projects (more info on that soon), so I’ve been giving virtual reality a lot of thought, and have simultaneously been writing some articles here on the subject.  Those have included a discussion of some interesting uses of virtual reality technology to benefit and inspire video game composers, and some of the top issues of concern for video game music composers and game audio folks creating content for VR projects.

In this article I’d like to turn our attention towards the experience of the end user, and specifically, the primary interface with which users will be enjoying our audio content.  So, let’s talk about headphones!  More specifically, let’s talk about the newest incarnation of this device… headphones built specifically for VR!

This will be a two-part article (since there’s a lot of ground to cover!)  In part one, we’ll be discussing these two headphone models:

  • OSSIC X
  • CEEKARS 4D

So let’s get started!

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5 Comments Posted in Conferences, Game Audio, headphones/headsets, Virtual Reality, YouTube Tagged CEEKARS 4D, FMOD, haptic feedback, Head Related Transfer Function, headphones, HRTF, Oculus, OSSIC X, video game composer, video game music, virtual reality, Voices of VR, VR

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