The Big List 2026: Resources for Game Music Composers

Grammy Award-winning video game composer Winifred Phillips, working in her music production studio at Generations Productions LLC.

By Winifred Phillips | Contact | Follow

Poster for the Capitol Hill event, "The Highest Score: The Composers of the Video Game Industry" - presented by the Electronic Software Association and Electronic Arts. Included in the article by Grammy award-winning game composer Winifred Phillips.Hi!  I’m video game composer Winifred Phillips, and this past September I traveled to Washington D.C.  I’d been asked, as the current winner of the Grammy Award for Best Video Game Soundtrack, to speak in the Congressional Auditorium of the Capitol Building, at an event advocating for the importance of video game music.  It was an enormous honor!  Alongside a panel of fellow Grammy Award winners and nominees, we discussed the process of composing for games, sharing stories and memories while doing our best to help lawmakers understand the inherent creativity and expertise involved in crafting a video game musical score.

Participating in panels and discussions like this one has always been very inspiring for me.  I’m grateful to be a part of this amazing professional network of game audio wizards, as they continually innovate and share ideas with boundless enthusiasm and generosity.  Through a lively exchange of ideas over time, the game audio profession has built a deep reservoir of knowledge and experience that enriches the entire community.  With that in mind, I’d like to use this article to share a collection of resources that I’ve gathered from across the internet, providing both educational enrichment and inspiration for game audio folks.  We’ll start with a collection of informative conferences that include rich game audio content.  Then, we’ll move to an assortment of music festivals and symphony concerts dedicated to music from video games.  We’ll include a couple of awesome organizations that are serving the needs of game audio scholars and researchers.  And finally, we’ll lay out all the vibrant online discussion forums and helpful communities ready to assist game audio practitioners.  So let’s get started!

GAME AUDIO CONFERENCES

Illustration included in a discussion of conference events in the video game industry, as discussed in the article by Grammy-winning game composer Winifred Phillips.

Here’s a list of the game industry conferences that currently offer content directly related to game audio and music (both creation and implementation).  Most of these events are focused solely on game audio, while a few others offer game sound as a part of a larger portfolio of lectures and discussions encompassing the entire discipline of video game development.  I’ve also included a few videos (when available) of representative lectures and panels from the past few years.

GDC Festival of Gaming

Formerly known the Game Developers Conference, the GDC Festival of Gaming is a cross-disciplinary event for game developers.  The conference includes a track focused on the disciplines of both game music composition and game audio creation.  This year’s GDC event is offering less-expensive pass options than were available in previous years, and an extra focus on off-site events around the city of San Francisco.  As an example of past lectures in the game music track, here’s my lecture from GDC 2024 about my music for the video game Jurassic World: Primal Ops.

Audio Developer Conference

This event concerns itself with music and audio equipment and technologies, from music creation software to audio and music hardware, along with the research and scholarship needed to advance the science of audio technology development.  If you’re a technically-minded composer who likes lots of intricate detail about equipment and tools, this event is for you.  Here’s an example talk that delves into the highly technical process of building a music synthesizer as a spiritual successor to the famous OSCar synth musical instrument.

ADCx Gather

This is a free one-day virtual conference that allows attendees to get a taste of the larger Audio Developer Conference while attending shorter technical sessions that focus on specific aspects of music and audio technology.  The latest ADCx Gather event featured lectures on music interactivity design and procedural game music.

Audio Engineering Society Convention

There’s no denying that composers nowadays need music and audio gear.  As the premiere convention for music and audio technology and equipment manufacturers, this event provides the opportunity to play with the newest music and audio gear while hearing from the top developers and manufacturers about future trends and innovations in music creation and recording workflows.  Here’s a presentation from AES New York 2019 given by a panel of music producers sharing critical knowledge about the history of music-making, and the recording industry’s growing pains as music creation moved into the digital age.

Develop:Brighton

Develop:Brighton is the biggest cross-disciplinary game development conference in the UK, including a comprehensive music composition and audio track.  Here’s a lecture by game composer Guy Whitmore about his strategies for music design and implementation in games:

GameSoundCon

As a two-day conference focusing solely on audio and music for video games, GameSoundCon provides learning sessions in both creative and technical disciplines.  Here’s an example lecture about the principles of interactive music by professor Leonard Paul:

High Score / Game Audio Conference

High Score bills itself as “Australia’s Premiere Game Audio Conference,” taking place each year during Melbourne International Games Week.  Here’s an example panel that discusses possible sources of royalty income for game musicians:

GAME MUSIC FESTIVALS

An illustration of the intersection of music and gaming, used in a discussion of video game music festivals. This image is included in the article written by Winifred Phillips (Grammy Award-winning game composer).

Like other music festivals, these events give music lovers the chance to mosh and rock hard.  Unlike other music festivals, the music here is from video games, including lots of classic tunes from early console favorites.

Super MAGFest

Standing for “Music And Gaming Festival,” MAGFest is held each year in National Harbor Maryland, providing a venue for video game cover bands while simultaneously mounting a huge and spirited game convention and game development conference.  Here’s the entire set of The Bit Brigade video game music cover band during MAGFest 2025:

MAGWest

MAGWest is the San Jose satellite event of MAGFest, offering similar content to west coast gamers and game music fans.  Here’s the entire set for MASTER BOOT RECORD at MagWest 2024:

VGM Con

Organized by the non profit organization “Gamer’s Rhapsody,” VGM Con is an annual event taking place in Minnesota, providing opportunities for gaming, cosplay, concerts, and even an ad-hoc orchestra clinic allowing attendees to bring their instruments and play symphonic game music together during the event’s recital.  Here’s a performance of music from the game Ace Combat 7 by The Tiberian Sons during VGMCon 2024:

Bit Gen Gamer Fest

Bit Gen Gamer Fest is a one day music festival event taking place at The Ottobar in Baltimore Maryland as a satellite event presented by the MAGFest organization.

GAME MUSIC CONCERTS

Photo illustrating a discussion of symphonic concert tours presenting video game music. This article was written by Grammy Award-winning video game music composer Winifred Phillips.

We won’t find any moshing or rocking out at these concerts, but that doesn’t make them any less epic!  These are the orchestral symphony concerts currently performing video game music around the world.  Where possible, I’ve included some concert videos so that we can see what makes these performances exciting.

Game Music Festival

Organized by the Game Music Foundation in Poland, the Game Music Festival presents lush orchestral concerts of game music at the Royal Albert Hall in London and the National Forum of Music in Poland.  Here’s the Baldur’s Gate 3 Suite performance from Game Music Festival 2020:

Video Games Live

Since its first epic performance at the famous Hollywood Bowl in 2005, Video Games Live has performed over 500 shows of video game music in venues around the world.  Here’s a Feb. 2025 performance of the Halo Theme from Video Games Live in Cedar Rapids Iowa:

Game On!

Featuring a prolific list of blockbuster games in its catalog of concerts (including League of Legends, Diablo, and World of Warcraft), the Game On! tours bring video game symphonic music to audiences around the world.

Distant Worlds: Music from FINAL FANTASY

Since 2007, this concert tour has brought the music from the Final Fantasy roleplaying game series to concert halls in every corner of the globe.  The tour draws its playlist from early games in the Final Fantasy franchise, curated by composer Nobuo Uematsu.

Video Game Symphony

Based in Cleveland, the Video Game Symphony is one of the world’s only symphony orchestras devoted solely to video game music.  Here’s a Video Game Symphony concert performance in 2024 of “The Dragonborn Comes” from The Elder Scrolls V: Skyrim:

Game Music Collective

Founded by cellist Lukas Stasevskij, the Game Music Collective is a combination band and symphony orchestra performing video game music in venues across Finland.  Here’s a Game Music Collective stage performance in 2023 of the main theme from Trine 2:

Game Music in Concert / Game Symphonic

From renowned game music conductor Eimear Noone, these two game music symphonic tours feature selections from blockbuster games such as Halo, The Last of Us, Fallout, and Starcraft.

A New World: Intimate Music from Final Fantasy

Consisting of small chamber music arrangements from the Final Fantasy franchise, this tour has performed over 100 concerts around the world since its inception in 2014.

The 8-Bit Big Band

This Grammy Award-winning big band reimagines video game music using all the swagger of Benny Goodman and Glenn Miller-style jazz, sprinkled liberally with inspiration from the great American songbook.  Here’s an entire concert from The 8-Bit Big Band from December 2024, performed at Sony Hall in NYC:

Washington Metropolitan Gamer Symphony Orchestra

As a community ensemble in the Washington D.C. area, the Washington Metropolitan Gamer Symphony Orchestra focuses exclusively on eclectic game music repertoire performed before live audiences and simultaneously live-streamed on Twitch.  Here’s a performance of music from Helldivers 2, performed during the Washington Metropolitan Gamer Symphony Orchestra Fall 2024 concert:

Elden Ring Symphonic Adventure

Assassin’s Creed Symphonic Adventure

Death Stranding – Strands of Harmony

Final Fantasy VII Rebirth Orchestra World Tour

Stardew Valley: Festival of Seasons

Packaged by the production company Overlook Events, this slate of concerts offers glittering spectacles complete with large-screen gameplay videos and dazzling light displays enhancing the impact of the orchestral performances.  In addition to their concerts focusing on film, animation and popular music, Overlook Events has an entire catalog of video game concerts with performance dates throughout 2026.

Heroes: A Video Game Symphony

Using the storytelling structure of Joseph Campbell’s well-known “Hero’s Journey,” and narrated by voice actor Nigel Carrington (known best for his voice work in the video game Dear Esther), this touring concert features music from such games as God of War Ascension, Guild Wars 2, Dragon Age, and Shadow of the Colossus, among many others.

London Soundtrack Festival

Celebrating music for all forms of entertainment media in a festive event in the heart of London, this festival includes a yearly concert that caps off their Game Music Day and features music from such games as Assassin’s Creed Valhalla, Baldur’s Gate 3 and Star Wars Jedi: Survivor.

London Video Game Orchestra

Founded by James Keirle and Galen Woltkamp-Moon, the London Video Game Orchestra performs a wide variety of game music repertoire throughout London.

EVENTS FOR GAME AUDIO & MUSIC RESEARCHERS

This illustration serves as a header for a discussion of scholarly research and educational resources relating to game music (as included in the article by game music composer Winifred Phillips).

Are you an eternal student of game audio?  Are you a deeply intelligent researcher investigating the role of audio in interactive entertainment?  Do you have a passion for learning about the history of the medium, or for studying the physiological and psychological effects of music on gamers?  Then you might appreciate these two conferences, which focus solely on the realm of game music from the viewpoint of education, scholarship and research.

The North American Conference on Video Game Music

Ludomusicology Conference on Video Game Music and Sound

 

GAME AUDIO / MUSIC COMMUNITIES & FORUMS

An illustration supporting a discussion of online communities catering to game audio professionals. This article was written by Grammy Award-winning video game composer Winifred Phillips.

Finally, here are the currently-active online communities where fellow game music and audio experts seek each other out for advice, knowledge, and camaraderie!

FMOD Community on Facebook

Video Game – Composers & Sound Designers on Facebook

FMOD Official Forums

Audiokinetic Wwise Official Community Q&A

GameDev.net Audio Forum

Gearspace.com Music for Games Forum

IndieDB.com Sound Design & Composition Forum

Reddit Game Audio Community

TigSource.com Audio Forum

VGMdb.net Video Game Music Discussion

LinkedIn Game Audio Group

LinkedIn Game Audio Network Guild Group

Twitter / X GameAudio Hashtag

Twitter / X GameComposer Hashtag

Game Audio Denizens on Facebook

GameAudio Starter Pack on Bluesky

 

 

CONCLUSION

So that’s the end of this collection of resources for game music composers and game audio professionals!  Happy New Year to everyone, and let’s jump into 2026 with renewed excitement for our work making music for games! In the meantime, you can learn more about game music composition in my book, A Composer’s Guide to Game Music.  Thanks for reading!

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.


Photo of Grammy-winning game music composer Winifred Phillips.Winifred Phillips’ accomplishments as a video game composer include her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord (listen to the official soundtrack on Spotify).  Her Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Twitter, Facebook, and Instagram.

 

 

Getting your big break – 2026 edition (for the video game music composer)

Grammy Award-winning game composer Winifred Phillips at work in her studio at Generations Productions. This photo is included in Phillips' article about breaking into the industry as a video game composer.

By Winifred Phillips | Contact | Follow

Delighted you’re here! I’m video game composer Winifred Phillips.  In previous articles, I’ve shared the story of how I broke into the video game industry with my first project – the original God of War.  This year, Sony Santa Monica is celebrating its beloved franchise with a special release of the God of War 20th Anniversary Vinyl Collection.  The 13-disc limited edition vinyl set includes the music from the game that started it all – including my career as a video game composer.  Sony Santa Monica has also released a special limited edition double vinyl that includes just the music from the original God of War.  It’s all made me very nostalgic, and I’ve thought about my early days in the game industry a lot lately.

Grammy Award-winning video game composer Winifred Phillips celebrates the release of music from her first game in the God of War 20th Anniversary Vinyl Collection.

I’m amazed that this boxed set with my music from my very first game has released in the same year that I won the Grammy Award for Wizardry: Proving Grounds of the Mad Overlord!  2025 has been an important year for me.  I certainly know that my “big break” experience is not the typical career path for a game composer, but I thought it might be useful for those who haven’t heard it.  I told my “big break” story during a Society of Composers & Lyricists seminar, and this video captured that portion of the event.  My “big break” story starts 4 minutes and 20 seconds into the video:

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The Big Index 2024: Articles for Game Music Composers

Video game music composer Winifred Phillips, pictured here in her music studio at Generations Productions LLC. This photo is used to illustrate the Big Index, containing an organized repository of articles exploring topics of interest to game composers and game audio practitioners.

By Winifred Phillips | Contact | Follow

Hey everybody! I’m video game music composer Winifred Phillips, author of the book A Composer’s Guide to Game Music. Since the publication of my book by the MIT Press, I’ve maintained a monthly series of articles designed to expand upon the content of that book and enable further exploration of related topics. Inspired by my more recent video game projects in popular franchises such as Jurassic World, Lineage, and Sackboy, these articles have delved into subjects ranging from interactivity, to music theory, to business and networking.

The sheer number of articles has necessitated the inclusion of a navigation tool, so I now include an annual “Big Index” that can assist us in finding our way through the content that’s accumulated over the years.  What follows is that index, organized by general subject matter.  New to the index are articles from the past year that have engaged in more detailed and technical discussions of music theory-related topics, with deep dives into non-diatonic construction that included atonal and polytonal composition.  I’ve also included the transcripts of my interviews with National Public Radio and the BBC that took place in 2023.

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The Big Index 2023: Articles for Game Music Composers

 

Video game composer Winifred Phillips was nominated for a 2023 Society of Composers & Lyricists Award for her music for the video game Jurassic World Primal Ops.

By Winifred Phillips | Contact | Follow

Welcome!  I’m game music composer Winifred Phillips, and just before the holidays I was ecstatic to learn that my music for the Jurassic World Primal Ops video game was nominated for a Society of Composers & Lyricists Award!  In all the excitement following the announcement of the SCL Awards nominees, many budding game composers reached out to me for advice regarding their own career trajectories.  I found myself referring many of them to articles I’ve written in this space over the years – articles covering the widely diverse topics that interest us as game composers.

Since 2014, this series of articles has explored the evolving state of our industry and the tools and techniques that can help us make great game music.  Over time, these articles have become a fairly deep repository of information. After referring so many budding composers to articles in this lengthy series, it has occurred to me that this sizable collection has become quite difficult to navigate – partially due to the many topics that have been explored over the years.

Discussions have included many of the creative challenges that make our profession unique.  Through an examination of the structure of interactive music systems, numerous dynamic composition techniques have been investigated.  Along the way, we’ve pondered how game music composition has been accomplished in the past, and where it might be going in the future.  A profusion of resources have been collated in these articles – including the best methods to find gigs, and awesome networking opportunities that can benefit a game composer’s career.  There have also been examinations of resources that can keep us inspired and creatively energized.

Together, these articles constitute a living document about game music composition.  However, they definitely need an index at this point.  With that in mind, I’m offering this ‘big index’ of articles I’ve shared over the years, organized by subject matter.  We can navigate around this index using the following menu:

Dynamic Music in Games | Game Music Business | Game Music And Cognition | Game Music Composition and Production | Game Music Events and Interviews | Game Music in Virtual Reality

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Diegetic sound and music for the video game composer (GDC 2021)

Photograph of video game music composer Winifred Phillips in her music production studio. This photo illustrates Phillips' work on two popular video games developed by Sumo Digital.

By Winifred Phillips | Contact | Follow

Hello there!  I’m video game composer Winifred Phillips.  Next week, I’ll be giving a lecture during the Game Developers Conference 2021 event.  During my lecture, I’ll be talking about the music I composed for Sumo Digital for both the Sackboy: A Big Adventure and Spyder video games.  My lecture is entitled, “From Spyder to Sackboy: A Big Adventure in Interactive Music,” and will take place on Friday July 23rd at 3:40pm PT.  Although GDC is still an all-virtual affair, the event does provide lots of opportunities for experts within the game development community to share their knowledge, coupled with forums enabling game audio folks to network and learn from each other.  In addition to my prepared lecture, I’ll also be participating in a live Speaker Q&A that will take place right after my presentation.  It should be a lot of fun!  Really looking forward to sharing my experience working with Sumo Digital simultaneously on these two fantastic games.

The famous logo of the Sackboy: A Big Adventure video game, as included in the article by award-winning video game composer Winifred Phillips.

This was an incredibly rare and awesome opportunity for me to compose music for two projects simultaneously in development by the same company.  Because of this, I found the comparisons between the two games fascinating.

My talk will delve into the mechanics of the dynamic music systems in both games, An image of the official Spyder video game promotional poster, as included in the article by video game music composer Winifred Phillips.showing how a comparison between these two projects can shed some light on the utility of the top interactive techniques and strategies.  While comparing this list of interactive music techniques provided me with a lot of material for my GDC lecture, there were other ways in which the two projects were similar.  I thought I’d share some brief thoughts on one of the other common threads I found between these two Sumo Digital games.

As composers, we’re often asked to provide a general atmosphere that adds either character to gameplay or distinctive flavor to menus.  If it’s a horror game, maybe we’re being asked to provide a crushingly heavy drone of doom during tense exploration, with soul-shuddering tone clusters bubbling up from the darkness and then sinking back down into the murky depths.  For a whimsical game, we might be creating airy, open textures with little mischievous accents from the mallets or woodwind section… or maybe we’re creating a brightly whimsical melody for an opening menu or splash screen.  If it’s a fantasy roleplaying game, we may be providing softly ambient tracks for exploration, with a pensive flute wandering gently through Gaelic figures.  Or maybe we’re creating a thunderously epic main theme for an opening menu, designed to emphasize the world-shattering stakes of the adventure to come.

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Game Developers Conference: Ask Me Anything about being a video game music composer

Promotional photo used in connection with the Ask Me Anything session with video game music composer Winifred Phillips, taking place as a part of GDC Summer 2020.

By Winifred Phillips | Contact | Follow

Hey everyone!  I’m videogame composer Winifred Phillips.  GDC 2021 is coming this July 19th to the 23rd, and I’m excited that I’ll be giving a talk during this year’s conference!  My talk is called, From Spyder to Sackboy: A Big Adventure in Interactive Music, and I’ll be sharing more details about my talk as the conference gets nearer.  Once again, GDC will be a fully virtual game industry event this year.  I think all of us who have participated in GDC’s awesome online events over the past year have really enjoyed the experience.  Considering the long list of structural and logistical changes that had to be made, it’s amazing how smoothly everything went!

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Composer Interview: GDC Showcase Game Music Q&A

Pictured: video game music composer Winifred Phillips, at the Moscone Center in San Francisco giving her GDC speech. This photo is included in the article about the GDC Showcase event in 2021.

By Winifred Phillips | Contact | Follow

This March, the GDC held their first-ever Showcase event.  This online gathering provided the game development community a chance to get together and share expert knowledge in the time window usually occupied by the full-fledged Game Developer Conference in San Francisco.  Completely free of charge, this event featured talks fromThis image includes the time and place details for the GDC Showcase lecture, Homefront to God of War: Using Music to Build Suspense, given by award-winning video game composer Winifred Phillips. the GDC Vault: a repository of lecture videos from the long history of the conference.  During Showcase week, GDC curated a selection of lectures from their illustrious history and spotlighted those talks in live-streams accompanied by enthusiastic text discussions in an accompanying chat box.  One of my lectures from a previous GDC event was featured during this GDC Showcase, and I was happy to participate in the chat discussion, answering questions and providing additional resources.  My lecture was entitled, “Homefront to God of War: Using Music to Build Suspense,” and you can watch the entire video of my lecture for free at this link in the GDC Vault.

While the videos remain a part of the GDC Vault, those chat discussions from GDC Showcase are no longer available in any form.  I found the chat conversation during my lecture session to be lively, intelligent and tremendously worthwhile, so I preserved the text of the discussion and I’d like to share portions of it here. As we all know, these sorts of text-chat discussions don’t really allow for lengthy answers, and often the questions fly by so fast that there’s little time to elaborate on ideas.  With that in mind, I thought I’d expand on some of the topics brought up during my GDC Showcase session.  You’ll see that I’ve organized this article under topic headings, quoting the original chat excerpts and then adding a few additional thoughts to flesh things out.

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Composer Interview: Examining the Craft of Video Game Music Composition

Photo of video game music composer Winifred Phillips in her music production studio. This photo illustrates the awards and accolades received by the music of the Spyder video game.

By Winifred Phillips | Contact | Follow

Glad you’re here!  I’m video game composer Winifred Phillips.  Last year, I participated in an online discussion session during a popular live-stream chat event hosted by Video Game Music Academy.  The lively conversation that took place there seems worth sharing at this point.  What follows is a partial transcript of the most substantive conversation from that hour-long session.  I was interviewed by public school music teacher Daniel Hulsman.  At the time, one of my projects had just released – the Spyder game for Apple Arcade – which had won a Global Music Award that year and was also nominated for a NAVGTR Award (pictured above).  Much of the discussion focused on that project, but it also touches on my work in other games, and the topics broaden out to encompass more of the top issues pertaining to the craft of video game music composition.  You’ll see that I’ve also included a few videos here and there to supplement the transcript and illustrate the discussion.

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The Big List 2021: Resources for Game Music Composers

Photo of game music composer Winifred Phillips, pictured in her music production studio at Generations Productions LLC. This photo was taken while Phillips was delivering her presentation for GDC 2020.

By Winifred Phillips | Contact | Follow

Glad you’re here!  I’m videogame composer Winifred Phillips, and every year I compile a “big list” of the top online resources available for game audio folks.  It’s an evolving list that expands each year as more awesome professional tools and great networking opportunities become available.  However, before we begin, it’s important to acknowledge what the Covid-19 pandemic has done to our industry this year.  While the games themselves are as popular as ever, those of us making assets for these games are working under extraordinary circumstances.  It’s harder than ever to meet face-to-face, and our community can feel a bit fractured and distant.  With that in mind, let’s kick off this list with a look at how we’re connecting with each other in the time of the coronavirus, exploring how conferences and events have adapted to our socially-distant world this year.  In doing so, I’ll be sharing some videos from conferences that took place entirely online, including the full-length video of the talk I gave in 2020 at the Game Developer Conference (pictured above).  After that, we’ll once again explore the best available resources in the form of online community groups, software applications, and academic institutions with wellsprings of expert knowledge to share.

So if everybody’s ready, then let’s get started!

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Getting your big break – 2021 edition (Video game music composer)

This photo depicts game music composer Winifred Phillips working in her music production studio at Generations Productions LLC on the musical score of the Sackboy: A Big Adventure game from Sumo Digital. Winifred Phillips is an award-winning video game music composer whose credits include games from five of the biggest franchises in gaming (Assassin's Creed, God of War, Total War, LittleBigPlanet, The Sims).

By Winifred Phillips | Contact | Follow

Delighted you’re here!  I’m video game composer Winifred Phillips, and this past year has been particularly busy for me.  I’ve released several projects this year, including Sackboy: A Big Adventure (my latest, pictured above) – and I’m very pleased that my Waltz of the Bubbles composition from Sackboy: A Big Adventure just won a Global Music Award, and is nominated along with the rest of the game’s soundtrack in this year’s NAVGTR Awards!  In between projects, I’ve given three virtual talks this past year at the Game Developers Conference in March, the VGM Academy Live event in April, and the GDC Summer event in August.  Popular events like these are great opportunities to touch base with the community and exchange ideas about the art of game composition and the business of being a video game composer.

All during this time, I’ve been keeping up with this blog, writing monthly articles that explore different topics of interest to us as game composers.  In addition to the regular monthly entries, every year I write an article that tries to answer the question, “how does an aspiring composer break into the video game industry?”  This is the question I’m personally asked most often, and it’s one I always struggle to answer.

Part of the reason for this is that my own “breaking into the business” story is so unusual.  My first video game project happened to be a triple-A blockbuster (God of War from Sony Interactive), The logo of the original God of War video game from Sony Interactive Entertainment. Game music composer Winifred Phillips was a member of the music composition team for this video game.and I was able to land the gig because an example of my work landed on the desk of a music supervisor for the project at exactly the right time.  What are the chances of that?  It’s akin to being struck by lightning, and I certainly can’t advise young composers to depend on that kind of lightning to strike.  But I don’t want to leave hopeful young composers in the lurch either.

So every year, I revisit the subject, trying to learn what helpful advice might be offered by virtue of the common wisdom that exists at the time.  In expert articles and community posts, the subject is ceaselessly examined and reconsidered.  It’s an evolving conversation that shifts in subtle but appreciable ways from year to year.  So this is the 2021 edition, in which I share the interesting observations I’ve gathered from online sources during the previous year.  Hopefully, this article will provide some guidance and support for those who are embarking on their own game music careers. But first, in case anyone might like to hear a fuller retelling of my own “breaking into the business” story, here’s an interview I gave in 2011 with GameSpot in which I recount how I landed my first gig.  The relevant discussion begins at 4 minutes and 15 seconds:

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