
By Winifred Phillips | Contact | Follow
Welcome to the third (and final) article in this three-part discussion of how video game composers (like us) can make strategy gamers smarter! We’ve been exploring the best ways that the music of game composers can help strategy gamers to better concentrate while making more sound tactical decisions. During this discussion, I’ve shared my personal perspective as the composer for the popular Dragon Front strategy game for VR.
In part one, we discussed the concept of ‘music-message congruency,’ so if you haven’t read that article yet, you can read it here. In part two, we explored the meaning of ‘cognition-enhancing tempo’ – you can read that article here. Please make sure to read both those articles first and then come back.
Are you back? Awesome! Let’s launch into a discussion of the third technique for increasing the smarts of strategy gamers!
Tension-regulating affect
In psychology, the term ‘affect’ refers to emotion, particularly in terms of the way in which such emotional content is displayed. Whether by visual or aural means, an emotion can not be shared without some kind of ‘affect’ that serves as its mode of communication from one person to another. When we’re happy, we smile. When we’re angry, we frown.
Welcome to the fourth and final installment of my four-part series on the basic structure and utility of interactive music systems, including video demonstrations that clarify the concepts. In
Welcome to the third installment of my four-part article series on the core principles of music interactivity, including video demonstrations and supplementary supporting materials that take these abstract concepts and make them more concrete. In 

My work as a video game composer has lately included some projects for virtual reality games (more info on that in the coming months), and as a result I’ve been thinking a lot about the awesome potential of VR, and
This March at the famous
Recently, I’ve been composing music for some VR projects (more info on that soon), so I’ve been giving virtual reality a lot of thought, and have simultaneously been writing some articles here on the subject. Those have included a discussion of
A successful career as a video game composer involves much more than our day-to-day challenges in our music studios. In addition to our role as music experts, we need to be well-rounded business people and great members of a creative team. As a speaker in the audio track of the
As a video game composer and author of the book
Welcome to the third installment in our series on the fascinating possibilities created by virtual reality motion tracking, and how the immersive nature of VR may serve to inspire us as video game composers and afford us new and innovative tools for music creation. As modern composers, we work with a lot of technological tools, as I can attest from the studio equipment that I rely on daily (pictured left). Many of these tools communicate with each other by virtue of the Musical Instrument Digital Interface protocol, commonly known as
In order for a VR music application to control and manipulate external devices, the software must be able to communicate by way of the MIDI protocol – and that’s an exciting development in the field of music creation in VR!