LittleBigPlanet 3 Unboxing – Plush Edition!

Today’s the big day!  The release of LittleBigPlanet 3 in the USA. I’m so proud to have composed music for this project and been part of the extraordinary music composition team for LittleBigPlanet 3!  Just got my LittleBigPlanet 3 Plush Edition, and I couldn’t wait to see what was inside.  A new LBP3 sackboy will join my previous LBP2 pal. Here are some pics from the unboxing.

My very own copy of LBP3! Sackboy looks interested back there...

My very own copy of LBP3! Sackboy looks interested back there…

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I think Sackboy is taking over this unboxing.

I think Sackboy is taking over this unboxing.

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Sackboy is wondering what's in there...?

Sackboy is wondering what’s in there…?

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A fantastic new LittleBigPlanet game! And a smaller Sackboy in a plastic bag!

A fantastic new LittleBigPlanet game! And a smaller Sackboy in a plastic bag!

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Sackboy uses his crafty scissor tool to release his new friend from his plastic bondage.

Sackboy uses his crafty scissor tool to release his new friend from his plastic bondage.

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Fresh air for Sackboy's new friend!

Fresh air for Sackboy’s new friend!

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Pals for life! :)

Pals for life!

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It was a thrill to compose music for LittleBigPlanet 3! My two new sackboys will live in my music studio and provide me with daily inspiration.  :-D

It was a thrill to compose music for LittleBigPlanet 3! My two new sackboys will live in my music studio and provide me with daily inspiration. 😀

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Can't get these two kids to stop playing with the box that the game came in.  ;-)

Can’t get these two kids to stop playing with the box that the game came in. 😉

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LittleBigPlanet 3 – Hollywood Music in Media Awards

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Hey, everyone!  After my blog yesterday about winning the Hollywood Music in Media Award, I’ve received a bunch of questions about LittleBigPlanet 3 and the Hollywood Music in Media Awards program – so I thought I’d post some info that explains everything in a bit more detail.  It’s a little easier to do this in third person, so here goes – I hope this helps!

On November 4th, game composer Winifred Phillips received a 2014 Hollywood Music in Media Award (HMMA) in the category of “Best Song in a Video Game” for music she composed for the LittleBigPlanet 3 video game (developed by Sumo Digital Ltd. and published by Sony Computer Entertainment, LLC).

As one of the composers on the LittleBigPlanet™3 music composer team, Phillips was recognized for her song, “LittleBigPlanet 3 Ziggurat Theme.”  

Info about LittleBigPlanet 3:

Sony Computer Entertainment Europe announced the news about this award on November 6th via their official LittleBigPlanet twitter feed.  

The critically acclaimed and best-selling PlayStation® franchise  LittleBigPlanet™ makes its debut on PlayStation®4  with  LittleBigPlanet™3. Sackboy™ is back, this time with playable new friends – Toggle, OddSock and Swoop – each with their own unique abilities and personalities.  This handcrafted adventure is set to revolutionize the way gamers Play, Create and Share in the world of LittleBigPlanet.

Sumo Digital Ltd, the developer of LittleBigPlanet 3, has forged a reputation as a World Class multiple award-winning independent game development studio. The company has grown exponentially over 11-years from 15, to 270 people spread across the Head Office in Sheffield, UK and a dedicated Art Studio in Pune, India.  Sumo Digital is one of the UK’s leading game development studios.

Info about the Hollywood Music in Media Awards:

The Hollywood Music in Media Award ceremony was held on November 4th 2014 at 7pm at the Fonda Theater (6126 Hollywood Boulevard, Hollywood).  The Hollywood Music in Media Awards recognizes and honors the creation of music for film, TV, and videogames, the talented individuals responsible for licensing it and musicians both mainstream and independent, from around the globe. The HMMAs is co-branded with Billboard/Hollywood Reporter Film & TV Music Conference. HMMA advisory board, selections committee and voters include National Academy of Recording Arts and Sciences, Oscar, Emmy, Society of Composers and Lyricists and Guild of Music Supervisors members.

Additional info about Winifred Phillips (the LittleBigPlanet franchise and the HMMAs):

Phillips’ award-winning track, “LittleBigPlanet 3 Ziggurat Theme,” from LittleBigPlanet™3, is a highly interactive musical work, written as a complex classical fugue, and incorporating an organic, world-music influenced instrumental arrangement in support of a women’s choir.  Phillips has received two previous Hollywood Music in Media Awards – in 2012 for Assassin’s Creed Liberation (Ubisoft®) and in 2010 for the Legend of the Guardians (Warner Bros. Interactive Entertainment).  Phillips is one of the composers on the LittleBigPlanet music composer team, and has created tracks for six games in the series, including LittleBigPlanet 2, LittleBigPlanet 2 Toy Story, LittleBigPlanet Cross Controller, LittleBigPlanet PS Vita, LittleBigPlanet Karting, and now LittleBigPlanet 3.  

Phillips’ work as a composer for the LittleBigPlanet game series has earned her previous awards nominations from the Game Audio Network Guild Awards, the Hollywood Music in Media Awards, the NAViGaTR Awards and the D.I.C.E. Interactive Achievement Awards.  Phillips works with award-winning music producer Winnie Waldron for all her projects, including those in the LittleBigPlanet franchise.  Phillips is also the author of the book A COMPOSER’S GUIDE TO GAME MUSIC, published in 2014 by the Massachusetts Institute of Technology Press.  

A Composer’s Guide to Game Music – Vertical Layering, Part 2

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Here’s part two of a four-part series of videos I produced as a supplement to my book, A Composer’s Guide to Game Music. This video demonstrates concepts that are explored in depth in my book, beginning on page 200.  Expanding on Part One’s discussion of the Vertical Layering employed in The Maw video game, this video provides some visual illustration for the interactive music composition techniques that were implemented in the video game LittleBigPlanet 2: Toy Story.

GameSoundCon 2013

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I’ve just come back from a fantastic experience at GameSoundCon, the premiere conference on game music and sound design. It was great to see so many old friends and new faces, and I really enjoyed the conference’s expansion into the LA Convention Center. I’m usually there every year for E3, which is always a mind-blowing spectacle, so revisiting the place when it’s less hectic was a welcome change of pace.

Speaking at GameSoundCon 2013

Speaking at GameSoundCon 2013

This was my first time speaking at a GameSoundCon event, and the audience was very welcoming. My session, From LittleBigPlanet to Assassin’s Creed Liberation: Adventures in Melodic Composition, took place on the second day of the conference, during the Game Audio Pro track for experienced game industry folks. It was a pleasure to share some tips and techniques, and I really appreciated the warm reception I received. Special thanks to those of you who came up to me afterwards and talked to me about your own experiences. It was wonderful meeting you!

A portion of the audience for my presentation at GameSoundCon

A portion of the audience for my presentation at GameSoundCon

As an added bonus, the GameSoundCon event took place immediately preceding GDC Next, and they were both located in the LA Convention Center, so I was able to attend both events. The expo floor for GDC Next was especially enjoyable, since it included booths for a lot of smaller mobile and app developers that can sometimes be overshadowed at larger shows like GDC.

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Also, I had the opportunity to attend a GDC Next presentation by the Writers Guild of America award-winning co-writer of Assassin’s Creed Liberation, Jill Murray. Her presentation focused on how to incorporate compelling female protagonists into all sorts of intriguing game concepts. She did a fantastic job, and it was great seeing her there!

Jill Murray

The Making of a Sackboy Music Video

I’d like to talk about a little personal milestone that just happened this week. My music video, “Little Big Planet 2 Soundtrack – Victoria’s Lab,” reached 200,000 views on YouTube. This is not an astounding view count – it isn’t viral by any means. However, it’s a lot more than I ever imagined when I first decided to create a music video for one of the songs I composed for the LittleBigPlanet 2 video game. I thought it might be interesting to talk briefly about how this video came about, and how the LittleBigPlanet game makes it possible to create a humorous music video like this one.

While there have been many other music videos made with the characters and creation tools of LittleBigPlanet 2, I think this one may the first (and perhaps the only) music video made by a LittleBigPlanet composer. The track, “Victoria’s Lab,” was the first I’d composed for the LittleBigPlanet franchise, and I was tremendously excited about it. The track included an ambitious vocal arrangement for four singers. I sung all the parts in this fugato, which is a composition in which multiple independent melodies play simultaneously. They echo each other’s melodic content and then branch off into lots of variations.  While this was essentially a serious vocal composition style, I performed it in a whimsical way using syllables such as “la dee dah.” The whole thing was supported by an accompaniment that included string orchestra, circus organ, beat boxing, rock guitar, vocoder, and lots of other odd and eccentric instruments.

The real fun of a vocal composition like this one is watching it performed live. If you’ve ever seen this kind of vocal counterpoint performed live, you know how interesting it is to watch the melodies shifting from one vocalist to the next, while the others sing independent and related parts. I had this desire to create a visual experience for my Victoria’s Lab fugato… but how?  I really didn’t think that anyone would want to watch me in splitscreen, overdubbing vocal parts into a microphone – that would be boring. The LittleBigPlanet aesthetic and sense of humor heavily influenced this composition, so wouldn’t it be more fun to see a group of Sackgirls singing together?

The developer of the LittleBigPlanet game, Media Molecule, did a wonderful job of creating both a fantastically entertaining gameplay experience, and a imaginative and inspiring creation tool for making game levels. Moreover, they also made it entirely possible to create short entertaining films with LittleBigPlanet, too.  Characters are called “Sackbots” and have the ability to lip sync as you speak into a microphone connected to the PS3. For my music video, I created and dressed up three Sackbot singers. Then I played back recordings of each of the vocal parts into the PS3’s microphone. I played them one at a time, isolated from each other and from the rest of the composition. While each of the Sackbot singers recorded their individual parts for lip sync, I moved the Sackbot’s head and body using the PS3 controller, animating the Sackbot to give it a more realistic “performance.” I recorded each of their dramatic singing performances against a green screen backdrop, so that I could put them into any environment I liked. Sometimes I had them singing on a theatrical stage. Other times, they sang in square frames on screen, Brady-Bunch-style. Finally, I dressed up a Sackbot singer to look just like the character of Victoria Von Bathysphere from the LittleBigPlanet 2 game. Victoria got to sing the operatic, aria-like parts, which she performed with intensity and dramatic flair.

Sackboy-WP

Since I couldn’t leave Sackboy himself out of the fun, I created scenes in which he vigorously headbanged and rocked out to the music. I had him dancing alongside large skeletons playing guitars. Finally, I let him run around the delightfully wacky environments created by Media Molecule for the Victoria’s Lab levels, where this music is actually heard in the LittleBigPlanet 2 video game. The levels created by Media Molecule are pure genius – a combination of joyous silliness and sublime artistry that come together to form the perfectly delightful playground for Sackboy and all his friends.

I recorded all these performances and action sequences using the Hauppauge PVR system, which allows PS3 video to be fed into a computer and captured as video files. Then I edited the video in my computer using Final Cut Pro.

It was a bigger job than I thought it would be, but I had a great time creating the music video. I’m very happy that people have enjoyed my singing Sackgirls and headbanging Sackboy. 200,000 views may not be huge by YouTube standards, but it certainly makes me smile to think of that many people watching my Sackgirls sing. Making the music video was a great way for me to participate in the LittleBigPlanet philosophy of Play, Create, Share.