Cultural Fusion: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning video game composer Winifred Phillips in her music studio at Generations Productions. Phillips is the composer of the award-winning musical score for the video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Glad you’re here!  I’m Winifred Phillips. I’m the author of the book “A Composer’s Guide to Game Music” from the MIT Press, and I’m also the composer of the original soundtrack for the video game Assassin’s Creed Liberation.  The Assassin’s Creed Liberation game was the ninth game in the incredibly popular Assassin’s Creed series, released between Assassin’s Creed III and Assassin’s Creed Black Flag.  As a smash-hit bestseller that continued the top-selling franchise, the Assassin’s Creed Liberation game won the Writers Guild Award for its outstanding script by Jill Murray and Richard Farrese!  The game also won multiple awards for the music I composed, including a Hollywood Music in Media Award, a Game Audio Network Guild Award, a Global Music Award, and a GameFocus Award.  In this article series, I’d like to talk with you about my musical score for the Assassin’s Creed Liberation game.

The Assassin’s Creed Liberation project was an enormous undertaking, and I’m tremendously gratified that my music was well received!  However, what I wanted most as a game composer was for the members of the development team to find my work inspiring.  I’m inspired every day by what expert development teams do!  I’m inspired by their art, scripts, characters, and most of all, gameplay.  All that inspiration helps me to compose music that will hopefully support the vision of the team.

Illustration depicting the main character of the video game Assassin's Creed Liberation, as included in an article discussing the music composition for this bestselling game in the Assassin's Creed franchise. Article written by Winifred Phillips (video game composer).

In this series of articles, I’m going to be sharing the inspirational experience of working on the Assassin’s Creed Liberation game, creating the musical style and the themes for this awesome project.  I’ll be sharing some ideas and techniques that I hope will spark a sense of discovery, adventure, and creative enthusiasm.  As artists and creative professionals, enthusiasm is a vitally important resource for us!  Researchers from the University of London described enthusiasm as “part of the creative act,” and said that “this is what makes it one of the most precious commodities in the creative industries.” Enthusiasm unleashes creative energies and helps us to overcome our self-imposed limitations.

When I was prepping to start work on the Assassin’s Creed Liberation game – and actually, when I start work on creating music for any game – I always ask myself first, how can music get players more excited and involved?  How can music juice up the enthusiasm of the team? In other words, what can music do for this game?

What can music do?

Assassin’s Creed Liberation is an entry in the famous action stealth game series, featuring a strong focus on narrative, and a deep backstory developed by the previous games in the franchise. I think music in a great game like Assassin’s Creed Liberation can increase gamer enthusiasm in two big ways.  I’ll be exploring those two big ideas throughout this series of articles. Let’s take a quick look at them now.

  1. Music can aid in the experience of immersion in a time and place.
  2. Music can function as a conveyer of symbolic meaning.

We’ll be talking about both of those ideas – but let’s start with immersion in a time and place.

Depiction of the protagonist of the video game Assassin's Creed Liberation during gameplay from that bestselling entry in the franchise. As included in the article written by Grammy Award-winning game composer Winifred Phillips.

Assassin’s Creed Liberation is a significant game on a number of levels. The game is structured around an important period of American history, focusing on a social and cultural environment that isn’t all that widely known.  Most of us are familiar with the main chronology of the Revolutionary War, but not so many people know about that same period in New Orleans. In the 18th century, the city of New Orleans was dealing with civil unrest under Spanish rule after the French and Indian War.  Much of the city’s participation in the revolution involved running supplies to the colonies.  Culturally, the city had very strong and sharply contrasting influences, with an affluent French citizenry – mingling with Spanish occupying forces – and an established African society consisting of both freed citizens and slaves.

For a historical game, the realism of the setting hinges on our ability to accept the surroundings and events as true-to-life, and music can help make that happen.  As the composer for Assassin’s Creed Liberation, I wanted to reflect the game’s inherent cultural diversity in its music.  I knew this multicultural social framework had the potential to help the player feel a sense of immersion, which could enable a better appreciation for the time and place in which the game is set.  So let’s dive into that topic!

The world of Assassin’s Creed Liberation

One of the first things I did when I was hired to compose the music for Assassin’s Creed Liberation was dive into research.  Assassin’s Creed Liberation is about the life and times of Aveline de Grandpré, the first female assassin to helm an entry in the Assassin’s Creed franchise.  Aveline grew up with her father, a wealthy French aristocrat.  She was raised by her loving stepmother, Madeleine.  Her biological mother, however, was a woman named Jeanne – a West African who was abducted and brought to America as a slave.

Illustration depicting two characters from Assassin's Creed Liberation, as included in a discussion of musical themes in the game. This article was written by Grammy Award-winning composer Winifred Phillips.

Essentially, Aveline comes from two worlds. She’s balanced between her privileged European upbringing, and her African cultural heritage.  As a character, Aveline is a blend of cultures, and I thought that the music would best reflect her character and the world she lived in if it were also a cultural fusion.  First, let’s take a look at an example of that musical approach, from the Main Theme of the game. In this composition (featured in the video below), I was attempting to reference Aveline’s important cultural influences, from her affluent French upbringing to her African birthright.

This main theme was meant to set the tone for the whole game.  In the main theme, we can hear the dual musical genres at work – African rhythm and voices set against Baroque strings. There’s a dual message here, and it’s an important precedent to set at the beginning of the game.

Since Aveline lived in 18th century New Orleans, I did some reading about that time in history.  I also listened to music dating from the period – especially French Baroque music.  The French Baroque musical style is characterized by formality, sophistication and lots of ornamentation. Aveline was raised in a French Baroque cultural environment, and I wanted that sense of affluence and delicacy to inform the music of the game.  Let’s check out an example of that approach:

At the same time, Aveline never forgets her African heritage.  I didn’t want the player to ever forget it either.  With that in mind, I researched African tribal music and dances.  I investigated playing techniques of traditional West African instruments such as djembe, talking drum and tambin flute.  I studied African vocal and choral techniques. Also, since we are talking about New Orleans, I researched the music of Louisiana Voodoo and its origins in Haitian Vodou ceremonies.

Let’s listen to another short excerpt below.  This music demonstrates how the Baroque and African musical genres were combined in the game. In the video, you’ll hear one of the high-energy action tracks that triggers when Aveline makes a quick getaway.

That getaway music features vigorous string techniques characteristic of a Baroque overture or concerto, combined with a forceful African rhythmic foundation. The dual message of Aveline’s divided heritage continues to be communicated by the music.  I hoped this technique would immerse players in Aveline’s world, and help them to be excited about playing her character in the game.

So we’ve now taken a look and listen to the musical building blocks of Aveline’s world – the roots of her cultural heritage.  These deeply-ingrained influences have built her character and informed her choices, which then shape the world around her.

In part two of this article series, we’ll be examining specific techniques that enable the music to lend character to the game’s 18th century world and cultural depth to its locations.  In the meantime, you can learn more about composing video game music in my book, A Composer’s Guide to Game Music.  Thanks for reading!

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.

 


Photo of Grammy Award-winning video game composer Winifred Phillips.Winifred Phillips is a video game composer known for her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord.  The Grammy® winning soundtrack will soon be available as a premium vinyl LP (available for preorder now)  The official soundtrack can also be heard on Spotify.  In addition to her Grammy® award, Phillips’ Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Twitter, Facebook, and Instagram.

The Big List 2026: Resources for Game Music Composers

Grammy Award-winning video game composer Winifred Phillips, working in her music production studio at Generations Productions LLC.

By Winifred Phillips | Contact | Follow

Poster for the Capitol Hill event, "The Highest Score: The Composers of the Video Game Industry" - presented by the Electronic Software Association and Electronic Arts. Included in the article by Grammy award-winning game composer Winifred Phillips.Hi!  I’m video game composer Winifred Phillips, and this past September I traveled to Washington D.C.  I’d been asked, as the current winner of the Grammy Award for Best Video Game Soundtrack, to speak in the Congressional Auditorium of the Capitol Building, at an event advocating for the importance of video game music.  It was an enormous honor!  Alongside a panel of fellow Grammy Award winners and nominees, we discussed the process of composing for games, sharing stories and memories while doing our best to help lawmakers understand the inherent creativity and expertise involved in crafting a video game musical score.

Participating in panels and discussions like this one has always been very inspiring for me.  I’m grateful to be a part of this amazing professional network of game audio wizards, as they continually innovate and share ideas with boundless enthusiasm and generosity.  Through a lively exchange of ideas over time, the game audio profession has built a deep reservoir of knowledge and experience that enriches the entire community.  With that in mind, I’d like to use this article to share a collection of resources that I’ve gathered from across the internet, providing both educational enrichment and inspiration for game audio folks.  We’ll start with a collection of informative conferences that include rich game audio content.  Then, we’ll move to an assortment of music festivals and symphony concerts dedicated to music from video games.  We’ll include a couple of awesome organizations that are serving the needs of game audio scholars and researchers.  And finally, we’ll lay out all the vibrant online discussion forums and helpful communities ready to assist game audio practitioners.  So let’s get started!

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Game Changers: Video Game Grammy Nominees

Photo depicting Grammy Award-winning video game composer Winifred Phillips in her music production studio. As the current Grammy Award winner in the video game category, Winifred Phillips will serve as the moderator of the upcoming GAME CHANGERS seminar, hosted by the Society of Composers & Lyricists.

By Winifred Phillips | Contact | Follow

Hi!  I’m videogame composer Winifred Phillips, and in February of this year I was thrilled to win the GRAMMY® Award for my musical score for Wizardry: Proving Grounds of the Mad Overlord!  My Wizardry score won in the category of Best Score Soundtrack for Video Games and Other Interactive Media.  Every year, the Society of Composers & Lyricists (in collaboration with Electronic Arts and White Bear PR) organizes an online seminar entitled GAME CHANGERS.  The seminar features all of the nominees in the video game category of the Grammys that year. Discussions during the seminar range from expert analysis of composition best-practices, to sources of inspiration that fuel the creation of the Grammy nominated scores.  I remember participating in the GAME CHANGERS seminar as a nominee for Wizardry.  It was one of the most awesome online seminars I’ve ever participated in, and I was really honored to be a part of it!

Grammy Award-winning video game composer Winifred Phillips, here shown in her official Grammy Award portrait. Winifred Phillips won the Grammy Award in February of 2025 for her soundtrack album to the video game Wizardry: Proving Grounds of the Mad Overlord.Now, I’m thrilled to share that as the current Grammy winner in the video game category, I have been invited this year to serve as the official moderator for the seminar!  On December 16th, I’ll be interviewing all of the nominees for next year’s Grammy Awards, and I’m really looking forward to exploring their creative process in composing their Grammy-nominated video game scores.  It should be tremendously inspiring!  Only current members of the Society of Composers & Lyricists can attend this popular online seminar (more info here).  However, everyone can enjoy the Grammy-nominated scores composed by these celebrated video game composers!  With that in mind, I’m happy to share their work in this article.  I hope our readers will be inspired by the creativity and skill on display in these nominated soundtrack albums!

If you are a current voting member of the Recording Academy, you’ll find the following details helpful as you decide how you’ll vote in the video game category.  And if you’re not yet a member… why not consider joining the Recording Academy?  Any Recording Academy member can submit their soundtrack releases for Grammy Awards consideration.  Let’s get the video game composer community involved!  After all, the Grammys are famous for being ‘Music’s Biggest Night,’ so the video game music community should be a big part of it!  More information about joining the Recording Academy can be found here.

So now let’s explore these currently nominated soundtrack albums for the Grammy Awards!  I’ve listed them alphabetically by game title.  For each nominated score, I’ve provided a biography of the composer at the top, followed by a Spotify playlist of their nominated soundtrack, and a no-commentary gameplay video demonstrating the game for which the music was composed.  Enjoy!!

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Getting your big break – 2026 edition (for the video game music composer)

Grammy Award-winning game composer Winifred Phillips at work in her studio at Generations Productions. This photo is included in Phillips' article about breaking into the industry as a video game composer.

By Winifred Phillips | Contact | Follow

Delighted you’re here! I’m video game composer Winifred Phillips.  In previous articles, I’ve shared the story of how I broke into the video game industry with my first project – the original God of War.  This year, Sony Santa Monica is celebrating its beloved franchise with a special release of the God of War 20th Anniversary Vinyl Collection.  The 13-disc limited edition vinyl set includes the music from the game that started it all – including my career as a video game composer.  Sony Santa Monica has also released a special limited edition double vinyl that includes just the music from the original God of War.  It’s all made me very nostalgic, and I’ve thought about my early days in the game industry a lot lately.

Grammy Award-winning video game composer Winifred Phillips celebrates the release of music from her first game in the God of War 20th Anniversary Vinyl Collection.

I’m amazed that this boxed set with my music from my very first game has released in the same year that I won the Grammy Award for Wizardry: Proving Grounds of the Mad Overlord!  2025 has been an important year for me.  I certainly know that my “big break” experience is not the typical career path for a game composer, but I thought it might be useful for those who haven’t heard it.  I told my “big break” story during a Society of Composers & Lyricists seminar, and this video captured that portion of the event.  My “big break” story starts 4 minutes and 20 seconds into the video:

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GDC 2025 A Score For Wizardry: Motifs for Wizards

Photograph of Grammy Award-winning composer Winifred Phillips, showing at work in her music production studio.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us! I’m game composer Winifred Phillips, and one of my latest projects is my Grammy Award-winning music of Wizardry: Proving Grounds of the Mad Overlord: the 3d remake of the classic 1981 RPG that remains one of the top dungeon-crawlers of all time! (Listen and download the soundtrack). I’d like to welcome you to the sixth and final installment of my article series based on the lecture I gave at the popular Game Developers Conference of 2025! In my lecture, “A Score for Wizardry: World-Building Through Music,” I explored my composition process for this Grammy Award-winning score. Since most of us would not be able to attend GDC, I was happy to arrange the content of my 2025 GDC lecture into this six-part series. In these articles you’ll find the entire substance of my GDC lecture, along with all the audio and video examples and a large assortment of the images I used during my presentation. If you’d like to catch up with the previous installments of this series, you can find them here:

GDC 2025 A Score for Wizardry: World-Building Through Music
GDC 2025 A Score for Wizardry: Medieval World-Building
GDC 2025 A Score for Wizardry: Medieval Style
GDC 2025 A Score for Wizardry: The Underworld
GDC 2025 A Score for Wizardry: Music of Sanctuary

In part five of this series, we discussed the use of recurring themes in areas of sanctuary, and how those themes lent unified musical identity to the perilous Underworld maze.  Now, moving on from exploring the maze, let’s talk about fighting the awesome monsters in Wizardry.

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GDC 2025 A Score For Wizardry: Music of Sanctuary

Grammy Award-winning game composer Winifred Phillips, shown here working in her music production studio.

By Winifred Phillips | Contact | Follow

Hey there! I’m video game composer Winifred Phillips, and in March 2025 I presented a lecture at the Game Developers Conference about my Grammy Award-winning score to Wizardry: Proving Grounds of the Mad Overlord. “A Score for Wizardry: World-Building Through Music” explored both the historical research and creative process that went into the composition of this medieval and Renaissance-style score.  The Game Developers Conference is a very popular event each year, but since not all of us would be able to travel to San Francisco to attend, I’ve gone ahead now and included the entire content of my GDC presentation in this article series! These articles also include videos, audio files and images that I used during my talk. In case you haven’t read the previous installments of this series, you can find them here:

GDC 2025 A Score for Wizardry: World-Building Through Music
GDC 2025 A Score for Wizardry: Medieval World-Building
GDC 2025 A Score for Wizardry: Medieval Style
GDC 2025 A Score for Wizardry: The Underworld

In part four of this series, we were exploring how to musically intensify trepidation while players explore the perilous Underworld maze beneath the Wizardry castle.  The dungeon labyrinth is a treacherous place!  But there are a couple of bastions of safety here.

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GDC 2025 A Score for Wizardry: The Underworld

Photo of Grammy Award-winning composer Winifred Phillips, at work in her music production studio.

By Winifred Phillips | Contact | Follow

Welcome back! I’m game composer Winifred Phillips – my most recent game release is the Grammy Award-winning original music of Wizardry: Proving Grounds of the Mad Overlord!  Wizardry is the smash-hit 3D remake of the awesome 1981 dungeon-crawler (listen and download the soundtrack). This is part four of my series of articles based on the content of the lecture I gave at the Game Developers Conference 2025. My lecture (entitled “A Score for Wizardry: World-Building Through Music”) explored how music can help flesh out the world of a game by virtue of historical research and thematic construction. In order to make sure everyone can access this lecture (including those of us who couldn’t attend GDC 2025), I’m very pleased to share the content of this GDC lecture in an article series that includes the entire discussion, along with videos and some of the best supporting images.

In case you haven’t read the previous installments of this series, you can find them here:

GDC 2025 A Score for Wizardry: World-Building Through Music
GDC 2025 A Score for Wizardry: Medieval World-Building
GDC 2025 A Score for Wizardry: Medieval Style

In part three of this series, we heard a cross-section of the music I composed for the Wizardry Overworld, representing many facets of ordinary medieval life. Now, we’re about to move from the Overworld to the Underworld, and there’s nothing ordinary down there.

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GDC 2025 A Score For Wizardry: Medieval Style

Photo of Grammy Award-winning composer Winifred Phillips at work in her music production studio.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us! I’m video game composer Winifred Phillips, and one of my most recent releases is the Grammy Award-winning musical score for Wizardry: Proving Grounds of the Mad Overlord.  Wizardry is the awesome smash-hit 3D remake of the classic 1981 dungeon-crawler (listen and download the soundtrack). In March of 2025, I gave a presentation at the Game Developers Conference entitled “A Score for Wizardry: World-Building Through Music.”  This is part three of my series of articles presenting the content of that lecture.  In order to best make my GDC discussions as widely accessible as possible, I share the content of my GDC presentations every year, including the full lectures, videos and illustrations from my GDC talk.

If you haven’t read the previous installments from my Wizardry lecture, you’ll find them here:

  1. GDC 2025 A Score for Wizardry: World-Building Through Music
  2. GDC 2025 A Score for Wizardry: Medieval World-Building

In part two of this series, we explored how medieval and Renaissance musical structure and instrumentation were used for the music of the Wizardry Training Grounds.  So let’s check out another example: the Adventurer’s Inn, where party members get rest and manage their equipment. For this composition, I wanted to evoke the idea that other adventurers might be gathered around the hearth, swapping stories. So I decided to model the instrumentation and style around those popular troubadours of 13th century France, who were famous for setting gallant adventures into song. You’ll notice the bowed lyres and keyed fiddles providing an underlying structure for this composition:

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GDC 2025 A Score For Wizardry: Medieval World-Building

Grammy Award-winning composer Winifred Phillips, shown at work in her music production studio.

By Winifred Phillips | Contact | Follow

Welcome back! I’m video game composer Winifred Phillips, and one of my latest game projects is the Grammy award-winning music for the smash-hit 3D remake of Wizardry: Proving Grounds of the Mad Overlord! (Listen and download the soundtrack.)

In this article, I’m presenting the second part of my article series containing the substance of my lecture, “A Score for Wizardry: World-Building Through Music,” from the Game Developers Conference 2025 (a top industry conference for game developers). Many of us in the game audio community can’t attend GDC, so I post the content of my GDC lectures every year in an article series that presents the full discussions, supported by many of the videos and illustrations from my lectures. Last month I posted part one of this series, in which we considered the history of the Wizardry video game and the factors that led to medieval and Renaissance musical choices for the structure of the Wizardry score.

An animated gif depicting the wizard Werdna from the Wizardry video game franchise. Included in the article by Grammy Award-winning composer Winifred Phillips.

Speaking of structure, let’s now take a moment to talk about the premise of the Wizardry game. The world of Wizardry centers on a medieval castle in an unnamed feudal kingdom led by a cruel and insane ruler.

As the game progresses, we learn that a powerful arcane amulet, once owned by this mad overlord, was stolen five years ago by a Wizard of great power and malice.

Tapping into the magic of the amulet, the Wizard crafted an elaborate dungeon directly beneath the castle, filled it with terrifying monsters, then hid at the very bottom of the maze.

The overlord, in his madness, decided that this subterranean deathtrap would be the perfect proving grounds in which to test prospective members of his elite guard.

That’s the premise of the game. You assemble expert adventurers willing to slice their way through this underground meatgrinder. If they aren’t all killed, they can return to the surface to rest, resupply, recruit new members, grab some training, and then head back into the maze.

Animated gif showing the underworld maze from the Wizardry video game franchise, as included in the article written by Grammy Award-winning composer Winifred Phillips.

So Wizardry is built around two worlds – the Overworld and the Underworld. The Overworld is a charming slice of medieval life, and the Underworld is a bloodsoaked murder tomb. But here’s the thing – the underlying gameplay mechanic from 1981 is still at play here. When you visit a shop in the Overworld, you’re looking at a series of menus. When you wander through the ominous passages of the Underworld maze, you’re seeing walls and doors, with some occasional skeletons on the floor. If these places were going to feel like living, breathing environments, the music would have to help them get there. So let’s start first with the music of the Overworld. This is where the fun begins.

The medieval period lasted from the late 400s A.D. to the mid 14th Century. It’s best known for the famous Golden Age of Chivalry, the Crusades, feudalism, and the construction of huge Gothic cathedrals. This is the period of history that I turned to when I started researching musical styles for the Wizardry Overworld.

Animated gif illustrating the characteristics of the medieval period, as included in the article by Grammy Award-winning composer Winifred Phillips.

Medieval music is an embarrassment of riches. It’s sophisticated enough to be entertaining to our modern ears (particularly as you move into the late medieval period) but it’s also got this alien vibe that makes it intriguing. Part of that weirdness rises from the emphasis on two intervals: the perfect fourth and the perfect fifth.

Image illustrating the use of perfect fourths and perfect fifths in medieval music, as included in the article by Grammy Award-winning composer Winifred Phillips.

In modern music, we lean on triads. We think they’re beautiful. But medieval musicians thought triads were ugly. You could use them as passing tones, but if you’re coming to rest, it’s on a lovely, consonant 4th or 5th. Let’s listen to how that principle applied to my music for Wizardry.

Here’s some of the music I composed for the Training Grounds, where you prepare your adventurers for combat. Since the Training Grounds would have been pretty physically active, I employed some late medieval dance rhythms. This one is inspired by the popular Estampie – literally the “stamp.” I also used consistent 4ths and 5ths in the musical construction here, with thirds appearing only in passing:

Aside from this fundamental difference of harmonic opinion, medieval musicians had a ton of awesome instruments to choose from – so let’s take a look at a couple of instruments from the previous example. As a salute to the Viking conversations we had at the beginning of the project, I investigated Nordic instruments and settled on two nice Viking-style choices that wouldn’t have been out of place in the medieval period:

The nyckleharpa (a keyed fiddle, pictured right)
The talharpa (a bowed lyre, pictured left)

Image depicting the talharpa and nyckelharpa, as used in the music composed by Grammy Award-winning video game composer Winifred Phillips.

You just heard those two instruments prominently in the music of the Training Grounds. They worked exceedingly well together for drone-based compositions. Paired with the viola da gamba, these instruments firmly situated the score in an early historical period.

So that wraps up part two of this six-part article series on the music of Wizardry: Proving Grounds of the Mad Overlord!  We’ll be continuing the discussion of the Overworld music in the next installment.  In the meantime, here’s a behind-the-scenes commentary video I narrated, discussing the Training Grounds music in more detail:

If you’d like to learn more about composing music for video games, you can read my book, A Composer’s Guide to Game Music (published by the MIT Press).

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.

 


Headshot photo of Grammy Award-winning composer Winifred Phillips.Winifred Phillips is a video game composer whose latest project is her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord (listen to the official soundtrack on Spotify).  Her Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Twitter, Facebook, and Instagram.

GDC 2025 A Score for Wizardry: World-Building Through Music

Photograph of Grammy Award-winning composer Winifred Phillips in her music production studio.

By Winifred Phillips | Contact | Follow

Hey everybody! I’m game composer Winifred Phillips, and one of my latest projects is the Grammy Award-winning musical score for the video game Wizardry: Proving Grounds of the Mad Overlord! (Listen and download the soundtrack.)

Last March I was honored to be a presenter at the Game Developers Conference 2025 — a top industry event where experts and leaders in game development present tutorials and strategies to their peers. My lecture was titled “A Score for Wizardry: World Building Through Music.” Each year, after I present my lecture at GDC, I transcribe the lecture into an article series (so that those who couldn’t attend the conference can still read the content). This article kicks off my six-part series based on my 2025 GDC presentation! In these articles you’ll find all of the discussion from my GDC lecture, accompanied by many of the videos and illustrations that I used to support the ideas explored in my talk. So let’s get started!

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