Cultural Fusion: The Music of Assassin’s Creed Liberation

Photo of Grammy Award-winning video game composer Winifred Phillips in her music studio at Generations Productions. Phillips is the composer of the award-winning musical score for the video game Assassin's Creed Liberation.

By Winifred Phillips | Contact | Follow

Glad you’re here!  I’m Winifred Phillips. I’m the author of the book “A Composer’s Guide to Game Music” from the MIT Press, and I’m also the composer of the original soundtrack for the video game Assassin’s Creed Liberation.  The Assassin’s Creed Liberation game was the ninth game in the incredibly popular Assassin’s Creed series, released between Assassin’s Creed III and Assassin’s Creed Black Flag.  As a smash-hit bestseller that continued the top-selling franchise, the Assassin’s Creed Liberation game won the Writers Guild Award for its outstanding script by Jill Murray and Richard Farrese!  The game also won multiple awards for the music I composed, including a Hollywood Music in Media Award, a Game Audio Network Guild Award, a Global Music Award, and a GameFocus Award.  In this article series, I’d like to talk with you about my musical score for the Assassin’s Creed Liberation game.

The Assassin’s Creed Liberation project was an enormous undertaking, and I’m tremendously gratified that my music was well received!  However, what I wanted most as a game composer was for the members of the development team to find my work inspiring.  I’m inspired every day by what expert development teams do!  I’m inspired by their art, scripts, characters, and most of all, gameplay.  All that inspiration helps me to compose music that will hopefully support the vision of the team.

Illustration depicting the main character of the video game Assassin's Creed Liberation, as included in an article discussing the music composition for this bestselling game in the Assassin's Creed franchise. Article written by Winifred Phillips (video game composer).

In this series of articles, I’m going to be sharing the inspirational experience of working on the Assassin’s Creed Liberation game, creating the musical style and the themes for this awesome project.  I’ll be sharing some ideas and techniques that I hope will spark a sense of discovery, adventure, and creative enthusiasm.  As artists and creative professionals, enthusiasm is a vitally important resource for us!  Researchers from the University of London described enthusiasm as “part of the creative act,” and said that “this is what makes it one of the most precious commodities in the creative industries.” Enthusiasm unleashes creative energies and helps us to overcome our self-imposed limitations.

When I was prepping to start work on the Assassin’s Creed Liberation game – and actually, when I start work on creating music for any game – I always ask myself first, how can music get players more excited and involved?  How can music juice up the enthusiasm of the team? In other words, what can music do for this game?

What can music do?

Assassin’s Creed Liberation is an entry in the famous action stealth game series, featuring a strong focus on narrative, and a deep backstory developed by the previous games in the franchise. I think music in a great game like Assassin’s Creed Liberation can increase gamer enthusiasm in two big ways.  I’ll be exploring those two big ideas throughout this series of articles. Let’s take a quick look at them now.

  1. Music can aid in the experience of immersion in a time and place.
  2. Music can function as a conveyer of symbolic meaning.

We’ll be talking about both of those ideas – but let’s start with immersion in a time and place.

Depiction of the protagonist of the video game Assassin's Creed Liberation during gameplay from that bestselling entry in the franchise. As included in the article written by Grammy Award-winning game composer Winifred Phillips.

Assassin’s Creed Liberation is a significant game on a number of levels. The game is structured around an important period of American history, focusing on a social and cultural environment that isn’t all that widely known.  Most of us are familiar with the main chronology of the Revolutionary War, but not so many people know about that same period in New Orleans. In the 18th century, the city of New Orleans was dealing with civil unrest under Spanish rule after the French and Indian War.  Much of the city’s participation in the revolution involved running supplies to the colonies.  Culturally, the city had very strong and sharply contrasting influences, with an affluent French citizenry – mingling with Spanish occupying forces – and an established African society consisting of both freed citizens and slaves.

For a historical game, the realism of the setting hinges on our ability to accept the surroundings and events as true-to-life, and music can help make that happen.  As the composer for Assassin’s Creed Liberation, I wanted to reflect the game’s inherent cultural diversity in its music.  I knew this multicultural social framework had the potential to help the player feel a sense of immersion, which could enable a better appreciation for the time and place in which the game is set.  So let’s dive into that topic!

The world of Assassin’s Creed Liberation

One of the first things I did when I was hired to compose the music for Assassin’s Creed Liberation was dive into research.  Assassin’s Creed Liberation is about the life and times of Aveline de Grandpré, the first female assassin to helm an entry in the Assassin’s Creed franchise.  Aveline grew up with her father, a wealthy French aristocrat.  She was raised by her loving stepmother, Madeleine.  Her biological mother, however, was a woman named Jeanne – a West African who was abducted and brought to America as a slave.

Illustration depicting two characters from Assassin's Creed Liberation, as included in a discussion of musical themes in the game. This article was written by Grammy Award-winning composer Winifred Phillips.

Essentially, Aveline comes from two worlds. She’s balanced between her privileged European upbringing, and her African cultural heritage.  As a character, Aveline is a blend of cultures, and I thought that the music would best reflect her character and the world she lived in if it were also a cultural fusion.  First, let’s take a look at an example of that musical approach, from the Main Theme of the game. In this composition (featured in the video below), I was attempting to reference Aveline’s important cultural influences, from her affluent French upbringing to her African birthright.

This main theme was meant to set the tone for the whole game.  In the main theme, we can hear the dual musical genres at work – African rhythm and voices set against Baroque strings. There’s a dual message here, and it’s an important precedent to set at the beginning of the game.

Since Aveline lived in 18th century New Orleans, I did some reading about that time in history.  I also listened to music dating from the period – especially French Baroque music.  The French Baroque musical style is characterized by formality, sophistication and lots of ornamentation. Aveline was raised in a French Baroque cultural environment, and I wanted that sense of affluence and delicacy to inform the music of the game.  Let’s check out an example of that approach:

At the same time, Aveline never forgets her African heritage.  I didn’t want the player to ever forget it either.  With that in mind, I researched African tribal music and dances.  I investigated playing techniques of traditional West African instruments such as djembe, talking drum and tambin flute.  I studied African vocal and choral techniques. Also, since we are talking about New Orleans, I researched the music of Louisiana Voodoo and its origins in Haitian Vodou ceremonies.

Let’s listen to another short excerpt below.  This music demonstrates how the Baroque and African musical genres were combined in the game. In the video, you’ll hear one of the high-energy action tracks that triggers when Aveline makes a quick getaway.

That getaway music features vigorous string techniques characteristic of a Baroque overture or concerto, combined with a forceful African rhythmic foundation. The dual message of Aveline’s divided heritage continues to be communicated by the music.  I hoped this technique would immerse players in Aveline’s world, and help them to be excited about playing her character in the game.

So we’ve now taken a look and listen to the musical building blocks of Aveline’s world – the roots of her cultural heritage.  These deeply-ingrained influences have built her character and informed her choices, which then shape the world around her.

In part two of this article series, we’ll be examining specific techniques that enable the music to lend character to the game’s 18th century world and cultural depth to its locations.  In the meantime, you can learn more about composing video game music in my book, A Composer’s Guide to Game Music.  Thanks for reading!

Image of the book cover for the book A COMPOSER'S GUIDE TO GAME MUSIC, written by game music composer Winifred Phillips and published by The MIT Press.

 


Photo of Grammy Award-winning video game composer Winifred Phillips.Winifred Phillips is a video game composer known for her Grammy® Award-Winning original musical score for the video game Wizardry: Proving Grounds of the Mad Overlord.  The Grammy® winning soundtrack will soon be available as a premium vinyl LP (available for preorder now)  The official soundtrack can also be heard on Spotify.  In addition to her Grammy® award, Phillips’ Wizardry soundtrack has also won a Society of Composers & Lyricists Award.  Phillips is known for composing music for games in many of the most famous and popular franchises in gaming: Assassin’s Creed, God of War, Total War, The Sims, LittleBigPlanet, Lineage, Jurassic World, and Wizardry.  Her music for Sackboy: A Big Adventure garnered a BAFTA Award nomination.  Phillips’ other awards include the D.I.C.E. Award, six Game Audio Network Guild Awards (including Music of the Year), and four Hollywood Music in Media Awards. She is the author of the award-winning bestseller A COMPOSER’S GUIDE TO GAME MUSIC, published by the MIT Press. An interview with her has been published as a part of the Routledge text, Women’s Music for the Screen: Diverse Narratives in Sound, which collects the viewpoints of the most esteemed female composers in film, television, and games.  Follow her on Twitter, Facebook, and Instagram.

Game Changers: Video Game Grammy Nominees

Photo depicting Grammy Award-winning video game composer Winifred Phillips in her music production studio. As the current Grammy Award winner in the video game category, Winifred Phillips will serve as the moderator of the upcoming GAME CHANGERS seminar, hosted by the Society of Composers & Lyricists.

By Winifred Phillips | Contact | Follow

Hi!  I’m videogame composer Winifred Phillips, and in February of this year I was thrilled to win the GRAMMY® Award for my musical score for Wizardry: Proving Grounds of the Mad Overlord!  My Wizardry score won in the category of Best Score Soundtrack for Video Games and Other Interactive Media.  Every year, the Society of Composers & Lyricists (in collaboration with Electronic Arts and White Bear PR) organizes an online seminar entitled GAME CHANGERS.  The seminar features all of the nominees in the video game category of the Grammys that year. Discussions during the seminar range from expert analysis of composition best-practices, to sources of inspiration that fuel the creation of the Grammy nominated scores.  I remember participating in the GAME CHANGERS seminar as a nominee for Wizardry.  It was one of the most awesome online seminars I’ve ever participated in, and I was really honored to be a part of it!

Grammy Award-winning video game composer Winifred Phillips, here shown in her official Grammy Award portrait. Winifred Phillips won the Grammy Award in February of 2025 for her soundtrack album to the video game Wizardry: Proving Grounds of the Mad Overlord.Now, I’m thrilled to share that as the current Grammy winner in the video game category, I have been invited this year to serve as the official moderator for the seminar!  On December 16th, I’ll be interviewing all of the nominees for next year’s Grammy Awards, and I’m really looking forward to exploring their creative process in composing their Grammy-nominated video game scores.  It should be tremendously inspiring!  Only current members of the Society of Composers & Lyricists can attend this popular online seminar (more info here).  However, everyone can enjoy the Grammy-nominated scores composed by these celebrated video game composers!  With that in mind, I’m happy to share their work in this article.  I hope our readers will be inspired by the creativity and skill on display in these nominated soundtrack albums!

If you are a current voting member of the Recording Academy, you’ll find the following details helpful as you decide how you’ll vote in the video game category.  And if you’re not yet a member… why not consider joining the Recording Academy?  Any Recording Academy member can submit their soundtrack releases for Grammy Awards consideration.  Let’s get the video game composer community involved!  After all, the Grammys are famous for being ‘Music’s Biggest Night,’ so the video game music community should be a big part of it!  More information about joining the Recording Academy can be found here.

So now let’s explore these currently nominated soundtrack albums for the Grammy Awards!  I’ve listed them alphabetically by game title.  For each nominated score, I’ve provided a biography of the composer at the top, followed by a Spotify playlist of their nominated soundtrack, and a no-commentary gameplay video demonstrating the game for which the music was composed.  Enjoy!!

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BBC Sound of Gaming Interview: Winifred Phillips Discusses Game Music Composition

Winifred Phillips, pictured in her recording studio at Generations Productions during an interview with the Sound of Gaming radio show on BBC Radio 3.

By Winifred Phillips | Contact | Follow

Delighted you’re here!  I’m video game composer Winifred Phillips, and earlier this month, I was honored to be interviewed for the BBC Radio 3 program Sound of Gaming, hosted by Louise Blain.  BBC Radio 3 specializes in classical music, which means that the Sound of Gaming program is especially unique among that network’s program line-up.  Focusing on exceptional musical compositions from the awesome world of video games, the Sound of Gaming show has been airing regularly since 2019, bringing classical music listeners into a whole new world of musical expression.

Photo of journalist Louise Blain, host of the radio show Sound of Gaming on BBC Radio 3, as included in the article by award-winning video game music composer Winifred Phillips.

The show’s host Louise Blain is a top video game journalist, and the co-author of the popular book Guinness World Records 2014 Gamer’s Edition.  In addition, she co-hosted the BBC Proms 2022 concert “Gaming Music at the Proms” from the famous Royal Albert Hall in London.  In each of her Sound of Gaming programs, she also includes an interview segment called “The Cutscene,” during which she interviews a game music composer whose work fits into the overall theme of the program.  Whether it’s a composer for moody stealth missions, or one who specializes in light-hearted mishaps, the conversation throws light on the musical style that’s explored in the rest of the program.  In the June 3 2023 episode, the theme was “The Extraordinary,” and focused on games that ignite the fires of the imagination.  During my interview for this program, I was delighted to discuss my music for three of my video game projects: Assassin’s Creed Liberation, Sackboy: A Big Adventure, and Jurassic World Primal Ops.

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Super Mario Bros. video game theme song honored by Library of Congress (NPR Interview)

Video game composer Winifred Phillips records vocals for her Super Mario Bros. theme song cover recording, "Go Mario! (Super Mario Bros)". Phillips is a BAFTA-nominated video game composer whose credits include titles in six of the biggest franchises in gaming: Assassin's Creed, God of War, LittleBigPlanet, Lineage, Total War, and The Sims.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us!  Each year, the Library of Congress adds a list of top recordings to its National Recording Registry, and The Sounds Of America radio series devotes an episode to each of the recordings selected for preservation that year.  Recently I was interviewed for an episode of The Sounds Of America radio series on National Public Radio, in order to provide some background and musical context to one of the latest additions to the National Recording Registry – the famous theme to the Super Mario Bros. video game!  This is awesome news for game composers and game music fans.  The Super Mario Bros. theme music is now the first game music composition preserved for posterity in the National Recording Registry of the Library of Congress.  Each year, the National Recording Registry selects twenty five recordings that represent “the richness of the nation’s audio legacy.”  The expert preservationists at the National Recording Registry works to ensure “the long-term preservation of that legacy for future generations.”

As the author of the book A Composer’s Guide to Game Music, I was able to discuss the historical significance of the Super Mario Bros. theme music as a seminal work in the field of game music composition.  I had previously given a lecture at the Library of Congress about the nature of video game music (that lecture is recorded and preserved in the Library’s Films & Videos Collection) and this experience gave me further insight to the importance of the preservation efforts undertaken by the Library of Congress.  I could also discuss the Super Mario Bros. theme music from the perspective of a musician who had recorded one of the many cover versions of this world-famous tune.  I recorded my version for the tribute album, “Best of the Best: A Tribute to Game Music.”  All of this gave me a unique perspective on this historically-significant musical composition, and I was honored to discuss it during the interview with The Sounds Of America radio show.  In addition to my own interview, the show includes interviews with author Jeff Ryan (How Nintendo Conquered America), Super Mario Bros. actor Charles Martinet, and the Super Mario Bros. composer himself, Koji Kondo!  You can listen to the entire show here:

 

I thought it might be useful to include the transcript of my entire interview in this article.  The transcript also includes my own cover version of the track (which you’ll find in the section discussing the popularity of cover versions).  But first, let’s listen to the original Super Mario Bros. Theme, and then dive into the transcript!

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The Music of Jurassic World Primal Ops – Techniques for Game Composers

Video game composer Winifred Phillips is photographed on the red carpet of the 2023 Society of Composers & Lyricists Awards. Phillips was nominated for Outstanding Original Score for Interactive Media for the music she composed for Jurassic World Primal Ops.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us!  I’m video game composer Winifred Phillips, and one of my latest projects is the musical score for the video game Jurassic World Primal Ops (listen to the score here).  Over the past few months, I’ve been tremendously honored that my score for this game has garnered several award nominations, including Outstanding Original Score for Interactive Media from the Society of Composers & Lyricists, and Music of the Year from the Game Audio Network Guild.  As a result, I’ve been asked numerous questions about how this score was created.  With this in mind, I thought it might be helpful to write a brief article that includes a few of the guiding principles that shaped my work on this project.

I’ll be giving a lecture during the Game Developers Conference in San Francisco about my creative process, and I’ll be including some fine detail about how I planned and constructed this music.  In this article, I’ll be focusing on a couple of broader concepts related to the role that music played in this project.  But first, let’s briefly discuss the game itself.

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The Big Index 2023: Articles for Game Music Composers

 

Video game composer Winifred Phillips was nominated for a 2023 Society of Composers & Lyricists Award for her music for the video game Jurassic World Primal Ops.

By Winifred Phillips | Contact | Follow

Welcome!  I’m game music composer Winifred Phillips, and just before the holidays I was ecstatic to learn that my music for the Jurassic World Primal Ops video game was nominated for a Society of Composers & Lyricists Award!  In all the excitement following the announcement of the SCL Awards nominees, many budding game composers reached out to me for advice regarding their own career trajectories.  I found myself referring many of them to articles I’ve written in this space over the years – articles covering the widely diverse topics that interest us as game composers.

Since 2014, this series of articles has explored the evolving state of our industry and the tools and techniques that can help us make great game music.  Over time, these articles have become a fairly deep repository of information. After referring so many budding composers to articles in this lengthy series, it has occurred to me that this sizable collection has become quite difficult to navigate – partially due to the many topics that have been explored over the years.

Discussions have included many of the creative challenges that make our profession unique.  Through an examination of the structure of interactive music systems, numerous dynamic composition techniques have been investigated.  Along the way, we’ve pondered how game music composition has been accomplished in the past, and where it might be going in the future.  A profusion of resources have been collated in these articles – including the best methods to find gigs, and awesome networking opportunities that can benefit a game composer’s career.  There have also been examinations of resources that can keep us inspired and creatively energized.

Together, these articles constitute a living document about game music composition.  However, they definitely need an index at this point.  With that in mind, I’m offering this ‘big index’ of articles I’ve shared over the years, organized by subject matter.  We can navigate around this index using the following menu:

Dynamic Music in Games | Game Music Business | Game Music And Cognition | Game Music Composition and Production | Game Music Events and Interviews | Game Music in Virtual Reality

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Utility for Modular Game Music (Composing for Lineage M: GDC 2022)

In her music studio at Generations Productions, Winifred Phillips is pictured here composing music for her video game projects. Phillips is a BAFTA-nominated video game composer of music for games in the franchises God of War, Assassin's Creed, Total War, Lineage, LittleBigPlanet, and The Sims.

By Winifred Phillips | Contact | Follow

Delighted you’re here!  I’m video game composer Winifred Phillips.  Welcome to the fifth and concluding installment in this article series based on my Game Developers Conference 2022 presentation, “Composing for Lineage M: Modular Construction in Game Music.”  You’ll find the entire contents of my GDC lecture in these articles, accompanied by all of the included videos and some of the images from the Powerpoint presentation I used during my conference session.

During the previous four articles in this series, we learned about how NCSoft ported the original world-famous Lineage PC game from 1998 to mobile devices under the name Lineage M.  We discussed how the launch of brand-new DLC content for this mobile port raised an unusual conundrum.  How does a modern game composer create new music that will work effectively within a game engine originally devised in the 1990s?  In the previous articles of this series, we discussed the popular DLC release of Lineage M: The Elmor, and I described what it was like creating new music for such an awesome game with an amazingly long history and enduring fanbase.

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Segmentation for Modular Game Music (Composing for Lineage M: GDC 2022)

Pictured working in her music studio at Generations Productions, As a video game composer, Winifred Phillips' credits include games in the franchises The Sims, Total War, Assassin's Creed, LittleBigPlanet, and God of War. In this photo, Phillips is pictured at work in her music production studio.

By Winifred Phillips | Contact | Follow

So happy you’ve joined us!  I’m video game composer Winifred Phillips, and this is the fourth article in my series based on my Game Developers Conference 2022 presentation, “Composing for Lineage M: Modular Construction in Game Music.”  I’ve included the content of my GDC lecture in these articles, along with the videos and some of the images I used in my Powerpoint presentation during the conference.

In the first three articles of this series, we discussed the port of the popular Lineage PC game from 1998 to mobile devices under the name Lineage M, and the subsequent launch of brand-new content for this world-famous game in the DLC release Lineage M: The Elmor.

This is an official promotional game image supporting a discussion of game music composition within a modular system, as described by video game music composer Winifred Phillips.

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Stemming for Modular Game Music (Composing for Lineage M: GDC 2022)

Video game composer Winifred Phillips was nominated for a BAFTA for her work composing music for the LittleBigPlanet franchise (other projects include games from the franchises Total War, The Sims, Assassin's Creed, and God of War). Phillips is pictured her working in her music production studio at Generations Productions LLC.

By Winifred Phillips | Contact | Follow

Welcome!  I’m video game composer Winifred Phillips.  I’m glad you’re here for this third article in my series based on my Game Developers Conference 2022 lecture, “Composing for Lineage M: Modular Construction in Game Music.” My GDC presentation explored the top creative and technical challenges of creating a flexible music system for a game with a retro design.  This article series shares most of the content of that GDC presentation, along with the videos I included in my presentation at the conference.

In the first two articles of this series, we explored the power and awesome popularity of retro gaming.  We reviewed the history of the world-famous Lineage video game franchise, including how the original Lineage PC game from 1998 found its way to modern mobile devices in 2017 under the name Lineage M.  I shared my experience as the chosen composer of the music for a new DLC release for Lineage M, and what it was like composing the first new gameplay music for the original Lineage MMORPG in over 24 years.

An official game logo and cover image, as included in the article written by video game composer Winifred Phillips.

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Structure for Modular Game Music (Composing for Lineage M: GDC 2022)

BAFTA-nominated video game composer Winifred Phillips is pictured here working in her music production studio at Generations Productions. Phillips' video game credits include music for games in the famous franchises Lineage, Total War, God of War, Assassin's Creed, LittleBigPlanet, and The Sims.

By Winifred Phillips | Contact | Follow

Hey everybody!  I’m video game composer Winifred Phillips.  Thanks for joining me for this second article in my series based on my Game Developers Conference 2022 lecture, “Composing for Lineage M: Modular Construction in Game Music.”  In my GDC presentation, I discussed my work composing music for a recent installment in the famous Lineage franchise (one of the most popular MMORPG game series ever made).  This article series will share the content of that GDC talk, along with the audiovisual samples I included in my presentation at the conference.

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